41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
using XCEngine;
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namespace Gameplay
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{
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public sealed class TransformOrientationProbe : MonoBehaviour
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{
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public Vector3 ObservedForwardAfterAxisAngleRotate;
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public Vector3 ObservedForwardAfterWorldAxisAngleRotate;
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public Vector3 ObservedForwardAfterDefaultLookAt;
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public Vector3 ObservedRightAfterDefaultLookAt;
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public Vector3 ObservedUpAfterDefaultLookAt;
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public Vector3 ObservedForwardAfterLookAtWithUp;
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public Vector3 ObservedRightAfterLookAtWithUp;
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public Vector3 ObservedUpAfterLookAtWithUp;
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public void Start()
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{
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transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
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transform.localRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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transform.Rotate(new Vector3(0.0f, 1.0f, 0.0f), 90.0f);
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ObservedForwardAfterAxisAngleRotate = transform.forward;
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transform.Rotate(new Vector3(1.0f, 0.0f, 0.0f), 90.0f, Space.World);
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ObservedForwardAfterWorldAxisAngleRotate = transform.forward;
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transform.localRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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transform.LookAt(new Vector3(1.0f, 0.0f, 1.0f));
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ObservedForwardAfterDefaultLookAt = transform.forward;
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ObservedRightAfterDefaultLookAt = transform.right;
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ObservedUpAfterDefaultLookAt = transform.up;
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transform.localRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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transform.LookAt(new Vector3(1.0f, 0.0f, 1.0f), new Vector3(1.0f, 0.0f, 0.0f));
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ObservedForwardAfterLookAtWithUp = transform.forward;
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ObservedRightAfterLookAtWithUp = transform.right;
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ObservedUpAfterLookAtWithUp = transform.up;
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}
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}
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}
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