- Fix SetGraphicsRootDescriptorTable call order (SetRootSignature before SetPipelineState) - Rename texture earth_d.jpg -> earth.png - Fix vertex order for TriangleStrip quad rendering - Add integration test README - Add debug logging to D3D12Screenshot - Remove obsolete run.bat
D3D12 Integration Tests
minimal
后端: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain 内容: 最小 D3D12 初始化流程,创建窗口和交换链,无渲染输出
triangle
后端: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain, Buffer, Shader, RootSignature, PipelineState, RenderTargetView, DepthStencilView, Screenshot 内容:
- 基础三角形渲染
- 顶点 buffer 上传
- HLSL shader 编译 (vs_5_1, ps_5_1)
- Root signature + PSO 创建
- RenderTarget 切换 (Present ↔ RenderTarget)
- 截图功能验证
quad
后端: triangle 的全部 + Texture, DescriptorHeap, ShaderResourceView 内容:
- 四边形纹理采样渲染
- Texture 加载与初始化 (stb_image)
- DescriptorHeap (CBV_SRV_UAV) + SRV 创建
- 静态采样器配置
- Root signature descriptor table
- SetDescriptorHeaps + SetGraphicsRootDescriptorTable
- 截图功能验证
render_model
后端: (TODO) 内容: 模型渲染 (待实现)