- Add OpenGLTextureType enum (1D, 2D, 2DArray, 3D, Cube, CubeArray) - Add OpenGLFormat enum for texture formats - Add Initialize() method for generic texture creation - Add InitializeCubeMap() for cubemap textures - Add BindImage() for image load/store - Add GenerateMipmap(), SetFiltering(), SetWrapping() methods - Add GetType(), GetMipLevels(), GetDepth() getters