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XCEngine/engine/include/XCEngine/Scripting/ScriptEngine.h

158 lines
5.8 KiB
C++

#pragma once
#include <XCEngine/Scripting/IScriptRuntime.h>
#include <XCEngine/Scripting/NullScriptRuntime.h>
#include <XCEngine/Scripting/ScriptFieldStorage.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <vector>
namespace XCEngine {
namespace Scripting {
class ScriptComponent;
class ScriptEngine {
public:
static ScriptEngine& Get();
static constexpr float DefaultFixedDeltaTime = 1.0f / 50.0f;
void SetRuntime(IScriptRuntime* runtime);
IScriptRuntime* GetRuntime() const { return m_runtime; }
void SetRuntimeFixedDeltaTime(float fixedDeltaTime);
float GetRuntimeFixedDeltaTime() const { return m_runtimeFixedDeltaTime; }
void OnRuntimeStart(Components::Scene* scene);
void OnRuntimeStop();
void OnRuntimeSceneReplaced(Components::Scene* scene);
void OnFixedUpdate(float fixedDeltaTime);
void OnUpdate(float deltaTime);
void OnLateUpdate(float deltaTime);
void OnScriptComponentEnabled(ScriptComponent* component);
void OnScriptComponentDisabled(ScriptComponent* component);
void OnScriptComponentDestroyed(ScriptComponent* component);
void OnScriptComponentClassChanged(ScriptComponent* component);
bool IsRuntimeRunning() const { return m_runtimeRunning; }
Components::Scene* GetRuntimeScene() const { return m_runtimeScene; }
bool HasTrackedScriptComponent(const ScriptComponent* component) const;
bool HasRuntimeInstance(const ScriptComponent* component) const;
size_t GetTrackedScriptCount() const { return m_scriptOrder.size(); }
bool TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses,
const std::string& assemblyName = std::string()) const;
bool TrySetScriptFieldValue(
ScriptComponent* component,
const std::string& fieldName,
ScriptFieldType type,
const ScriptFieldValue& value);
bool TryGetScriptFieldValue(
const ScriptComponent* component,
const std::string& fieldName,
ScriptFieldValue& outValue) const;
bool ApplyScriptFieldWrites(
ScriptComponent* component,
const std::vector<ScriptFieldWriteRequest>& requests,
std::vector<ScriptFieldWriteResult>& outResults);
bool ClearScriptFieldOverrides(
ScriptComponent* component,
const std::vector<ScriptFieldClearRequest>& requests,
std::vector<ScriptFieldClearResult>& outResults);
bool TryGetScriptFieldModel(
const ScriptComponent* component,
ScriptFieldModel& outModel) const;
bool TryGetScriptFieldSnapshots(
const ScriptComponent* component,
std::vector<ScriptFieldSnapshot>& outFields) const;
template<typename T>
bool TrySetScriptFieldValue(ScriptComponent* component, const std::string& fieldName, const T& value) {
using ValueType = std::decay_t<T>;
return TrySetScriptFieldValue(
component,
fieldName,
ScriptFieldTypeResolver<ValueType>::value,
ScriptFieldValue(ValueType(value)));
}
bool TrySetScriptFieldValue(ScriptComponent* component, const std::string& fieldName, const char* value) {
return TrySetScriptFieldValue(component, fieldName, std::string(value ? value : ""));
}
template<typename T>
bool TryGetScriptFieldValue(const ScriptComponent* component, const std::string& fieldName, T& outValue) const {
ScriptFieldValue value;
if (!TryGetScriptFieldValue(component, fieldName, value)) {
return false;
}
using ValueType = std::decay_t<T>;
const ValueType* typedValue = std::get_if<ValueType>(&value);
if (!typedValue) {
return false;
}
outValue = *typedValue;
return true;
}
private:
struct ScriptInstanceKey {
uint64_t gameObjectUUID = 0;
uint64_t scriptComponentUUID = 0;
bool operator==(const ScriptInstanceKey& other) const {
return gameObjectUUID == other.gameObjectUUID
&& scriptComponentUUID == other.scriptComponentUUID;
}
};
struct ScriptInstanceKeyHasher {
size_t operator()(const ScriptInstanceKey& key) const;
};
struct ScriptInstanceState {
ScriptRuntimeContext context;
bool instanceCreated = false;
bool awakeCalled = false;
bool enabled = false;
bool startCalled = false;
bool startPending = false;
};
ScriptEngine() = default;
void CollectScriptComponents(Components::GameObject* gameObject);
void EnsureTrackedScriptsReady(Components::GameObject* gameObject);
void HandleGameObjectCreated(Components::GameObject* gameObject);
ScriptInstanceState* TrackScriptComponent(ScriptComponent* component);
ScriptInstanceState* FindState(const ScriptComponent* component);
const ScriptInstanceState* FindState(const ScriptComponent* component) const;
void RemoveTrackedScriptComponent(const ScriptComponent* component);
bool ShouldScriptRun(const ScriptInstanceState& state) const;
bool EnsureScriptReady(ScriptInstanceState& state, bool invokeEnableIfNeeded);
void InvokeLifecycleMethod(ScriptInstanceState& state, ScriptLifecycleMethod method, float deltaTime = 0.0f);
void StopTrackingScript(ScriptInstanceState& state, bool runtimeStopping);
NullScriptRuntime m_nullRuntime;
IScriptRuntime* m_runtime = &m_nullRuntime;
Components::Scene* m_runtimeScene = nullptr;
bool m_runtimeRunning = false;
float m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
uint64_t m_runtimeSceneCreatedSubscription = 0;
std::unordered_map<ScriptInstanceKey, ScriptInstanceState, ScriptInstanceKeyHasher> m_scriptStates;
std::vector<ScriptInstanceKey> m_scriptOrder;
};
} // namespace Scripting
} // namespace XCEngine