17 lines
312 B
C++
17 lines
312 B
C++
#pragma once
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#include"../gpu/Gpu.h"
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#include"../global/Base.h"
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#include"../global/Config.h"
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#define FRACRECT(v) v%RECTEDGE
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#define UNFRACRECT(v) RECTEDGE - v%RECTEDGE
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#define INTRECT(v) v - v % RECTEDGE
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class Renderer
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{
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public:
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Renderer(GPU& p_gpu);
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~Renderer();
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void RenderUI();
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private:
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GPU& m_gpu;
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}; |