- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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459 B
CreateScene
Create a new scene with the specified name.
Syntax
Scene* CreateScene(const std::string& name);
Parameters
name- The name for the new scene.
Returns
Returns a pointer to the newly created Scene.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
Scene* newScene = manager.CreateScene("Level1");
}