177 lines
5.9 KiB
C++
177 lines
5.9 KiB
C++
#include "Rendering/Internal/RenderPipelineFactory.h"
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#include <XCEngine/Rendering/RenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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#include "Rendering/Execution/DirectionalShadowExecutionState.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/Pipelines/Internal/BuiltinForwardSceneSetup.h"
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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#include "Rendering/Passes/BuiltinShadowCasterPass.h"
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namespace XCEngine {
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namespace Rendering {
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namespace Internal {
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namespace {
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std::shared_ptr<const RenderPipelineAsset>
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CreateBuiltinForwardPipelineRendererAsset() {
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static const std::shared_ptr<const RenderPipelineAsset>
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s_builtinForwardPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_builtinForwardPipelineAsset;
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}
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std::unique_ptr<RenderPass> CreateBuiltinDepthOnlyStandalonePass() {
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return std::make_unique<Passes::BuiltinDepthOnlyPass>();
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}
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std::unique_ptr<RenderPass> CreateBuiltinObjectIdStandalonePass() {
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return std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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std::unique_ptr<RenderPass> CreateBuiltinShadowCasterStandalonePass() {
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return std::make_unique<Passes::BuiltinShadowCasterPass>();
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}
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std::unique_ptr<SceneDrawBackend> TryCreateSceneDrawBackendFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& asset) {
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if (asset == nullptr) {
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return nullptr;
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}
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std::unique_ptr<RenderPipeline> pipeline = asset->CreatePipeline();
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if (pipeline == nullptr) {
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return nullptr;
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}
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SceneDrawBackend* const sceneDrawBackend =
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dynamic_cast<SceneDrawBackend*>(pipeline.get());
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if (sceneDrawBackend == nullptr) {
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return nullptr;
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}
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(void)pipeline.release();
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return std::unique_ptr<SceneDrawBackend>(sceneDrawBackend);
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}
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} // namespace
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std::shared_ptr<const RenderPipelineAsset> CreateConfiguredRenderPipelineAsset() {
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return Pipelines::CreateConfiguredManagedRenderPipelineAsset();
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}
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std::shared_ptr<const RenderPipelineAsset> CreateFallbackRenderPipelineAsset() {
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return std::make_shared<Pipelines::ScriptableRenderPipelineHostAsset>();
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}
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineBackendAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultAsset =
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CreateBuiltinForwardPipelineRendererAsset();
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return s_defaultAsset;
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}
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std::shared_ptr<const RenderPipelineAsset> ResolveRenderPipelineAssetOrDefault(
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std::shared_ptr<const RenderPipelineAsset> preferredAsset) {
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if (preferredAsset != nullptr) {
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return std::move(preferredAsset);
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}
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if (std::shared_ptr<const RenderPipelineAsset> configuredAsset =
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CreateConfiguredRenderPipelineAsset();
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configuredAsset != nullptr) {
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return configuredAsset;
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}
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return CreateFallbackRenderPipelineAsset();
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}
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std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
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std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
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const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
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ResolveRenderPipelineAssetOrDefault(preferredAsset);
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if (resolvedAsset != nullptr) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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resolvedAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = resolvedAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> defaultAsset =
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ResolveRenderPipelineAssetOrDefault(nullptr);
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if (defaultAsset != nullptr &&
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defaultAsset != resolvedAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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defaultAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = defaultAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
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CreateFallbackRenderPipelineAsset();
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if (fallbackAsset != nullptr &&
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fallbackAsset != resolvedAsset &&
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fallbackAsset != defaultAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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fallbackAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = fallbackAsset;
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}
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return pipeline;
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}
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}
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset =
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fallbackAsset != nullptr
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? fallbackAsset
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: (defaultAsset != nullptr
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? defaultAsset
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: resolvedAsset);
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}
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
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}
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std::unique_ptr<SceneDrawBackend> CreateSceneDrawBackendFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
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std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
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if (std::unique_ptr<SceneDrawBackend> sceneDrawBackend =
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TryCreateSceneDrawBackendFromAsset(preferredAsset)) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = preferredAsset;
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}
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return sceneDrawBackend;
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}
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if (outResolvedAsset != nullptr) {
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outResolvedAsset->reset();
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}
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return CreateDefaultSceneDrawBackend();
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}
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std::unique_ptr<SceneDrawBackend> CreateDefaultSceneDrawBackend() {
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if (std::unique_ptr<SceneDrawBackend> sceneDrawBackend =
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TryCreateSceneDrawBackendFromAsset(
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CreateDefaultPipelineBackendAsset());
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sceneDrawBackend != nullptr) {
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return sceneDrawBackend;
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}
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return Pipelines::Internal::CreateConfiguredBuiltinForwardPipeline();
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}
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} // namespace Internal
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} // namespace Rendering
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} // namespace XCEngine
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