Files
XCEngine/engine/src/Rendering/Internal/RenderPipelineFactory.cpp

177 lines
5.9 KiB
C++

#include "Rendering/Internal/RenderPipelineFactory.h"
#include <XCEngine/Rendering/RenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderPipeline.h>
#include "Rendering/Execution/DirectionalShadowExecutionState.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/Pipelines/Internal/BuiltinForwardSceneSetup.h"
#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
namespace XCEngine {
namespace Rendering {
namespace Internal {
namespace {
std::shared_ptr<const RenderPipelineAsset>
CreateBuiltinForwardPipelineRendererAsset() {
static const std::shared_ptr<const RenderPipelineAsset>
s_builtinForwardPipelineAsset =
std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
return s_builtinForwardPipelineAsset;
}
std::unique_ptr<RenderPass> CreateBuiltinDepthOnlyStandalonePass() {
return std::make_unique<Passes::BuiltinDepthOnlyPass>();
}
std::unique_ptr<RenderPass> CreateBuiltinObjectIdStandalonePass() {
return std::make_unique<Passes::BuiltinObjectIdPass>();
}
std::unique_ptr<RenderPass> CreateBuiltinShadowCasterStandalonePass() {
return std::make_unique<Passes::BuiltinShadowCasterPass>();
}
std::unique_ptr<SceneDrawBackend> TryCreateSceneDrawBackendFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& asset) {
if (asset == nullptr) {
return nullptr;
}
std::unique_ptr<RenderPipeline> pipeline = asset->CreatePipeline();
if (pipeline == nullptr) {
return nullptr;
}
SceneDrawBackend* const sceneDrawBackend =
dynamic_cast<SceneDrawBackend*>(pipeline.get());
if (sceneDrawBackend == nullptr) {
return nullptr;
}
(void)pipeline.release();
return std::unique_ptr<SceneDrawBackend>(sceneDrawBackend);
}
} // namespace
std::shared_ptr<const RenderPipelineAsset> CreateConfiguredRenderPipelineAsset() {
return Pipelines::CreateConfiguredManagedRenderPipelineAsset();
}
std::shared_ptr<const RenderPipelineAsset> CreateFallbackRenderPipelineAsset() {
return std::make_shared<Pipelines::ScriptableRenderPipelineHostAsset>();
}
std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineBackendAsset() {
static const std::shared_ptr<const RenderPipelineAsset> s_defaultAsset =
CreateBuiltinForwardPipelineRendererAsset();
return s_defaultAsset;
}
std::shared_ptr<const RenderPipelineAsset> ResolveRenderPipelineAssetOrDefault(
std::shared_ptr<const RenderPipelineAsset> preferredAsset) {
if (preferredAsset != nullptr) {
return std::move(preferredAsset);
}
if (std::shared_ptr<const RenderPipelineAsset> configuredAsset =
CreateConfiguredRenderPipelineAsset();
configuredAsset != nullptr) {
return configuredAsset;
}
return CreateFallbackRenderPipelineAsset();
}
std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
ResolveRenderPipelineAssetOrDefault(preferredAsset);
if (resolvedAsset != nullptr) {
if (std::unique_ptr<RenderPipeline> pipeline =
resolvedAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = resolvedAsset;
}
return pipeline;
}
}
const std::shared_ptr<const RenderPipelineAsset> defaultAsset =
ResolveRenderPipelineAssetOrDefault(nullptr);
if (defaultAsset != nullptr &&
defaultAsset != resolvedAsset) {
if (std::unique_ptr<RenderPipeline> pipeline =
defaultAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = defaultAsset;
}
return pipeline;
}
}
const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
CreateFallbackRenderPipelineAsset();
if (fallbackAsset != nullptr &&
fallbackAsset != resolvedAsset &&
fallbackAsset != defaultAsset) {
if (std::unique_ptr<RenderPipeline> pipeline =
fallbackAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = fallbackAsset;
}
return pipeline;
}
}
if (outResolvedAsset != nullptr) {
*outResolvedAsset =
fallbackAsset != nullptr
? fallbackAsset
: (defaultAsset != nullptr
? defaultAsset
: resolvedAsset);
}
return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
}
std::unique_ptr<SceneDrawBackend> CreateSceneDrawBackendFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
if (std::unique_ptr<SceneDrawBackend> sceneDrawBackend =
TryCreateSceneDrawBackendFromAsset(preferredAsset)) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = preferredAsset;
}
return sceneDrawBackend;
}
if (outResolvedAsset != nullptr) {
outResolvedAsset->reset();
}
return CreateDefaultSceneDrawBackend();
}
std::unique_ptr<SceneDrawBackend> CreateDefaultSceneDrawBackend() {
if (std::unique_ptr<SceneDrawBackend> sceneDrawBackend =
TryCreateSceneDrawBackendFromAsset(
CreateDefaultPipelineBackendAsset());
sceneDrawBackend != nullptr) {
return sceneDrawBackend;
}
return Pipelines::Internal::CreateConfiguredBuiltinForwardPipeline();
}
} // namespace Internal
} // namespace Rendering
} // namespace XCEngine