- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
544 B
544 B
LoadScene
Load a scene from a file synchronously.
Syntax
void LoadScene(const std::string& filePath);
Parameters
filePath- The path to the scene file.
Remarks
Loads a scene from the specified file path. This is a synchronous operation and will block until the scene is fully loaded.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
manager.LoadScene("assets/scenes/level1.scene");
}