Files
XCEngine/MVS/Music fluctuations/source/global/Base.h

52 lines
785 B
C++

#pragma once
#include<iostream>
#include<vector>
#include<map>
#include <deque>
#include<cmath>
#include<assert.h>
/*
baseÖзÅһЩ¹¤¾ß
*/
#define PI 3.14159265358979323
#define DEG2RAD(theta) (0.01745329251994329 * (theta))
#define FRACTION(v) ((v) - (int)(v))
#define UNFRACTION(v) ((int)v + 1 - v)
#define SWAP_INT(a,b) swapT<int>(a,b);
template<typename T>
void swapT(T& a, T& b)
{
T temp = a;
a = b;
b = temp;
}
struct Point3D {
double x, y, z;
Point3D() : x(0.0), y(0.0), z(0.0) {}
Point3D(double p_x, double p_y, double p_z) : x(p_x), y(p_y), z(p_z) {}
};
using BYTE = unsigned char;
struct RGBA {
BYTE mB;
BYTE mG;
BYTE mR;
BYTE mA;
RGBA(
BYTE r = 255,
BYTE g = 255,
BYTE b = 255,
BYTE a = 255)
{
mR = r;
mG = g;
mB = b;
mA = a;
}
};