17 lines
285 B
C++
17 lines
285 B
C++
#pragma once
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#include"../context/Context.h"
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#include"../scene/StartScene/StartScene.h"
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class Game
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{
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public:
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Game(Context& p_context);
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~Game();
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void Update(float p_deltaTime);
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void PreUpdate();
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void PostUpdate();
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void OnEnter();
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void OnExit();
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private:
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Context& m_context;
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}; |