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XCEngine/engine/assets/builtin/shaders/shadow-caster/shadow-caster.ps.hlsl

9 lines
177 B
HLSL

// XC_BUILTIN_SHADOW_CASTER_D3D12_PS
struct PSInput {
float4 position : SV_POSITION;
};
float4 MainPS(PSInput input) : SV_TARGET {
return float4(0.0, 0.0, 0.0, 0.0);
}