9 lines
174 B
HLSL
9 lines
174 B
HLSL
// XC_BUILTIN_DEPTH_ONLY_D3D12_PS
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struct PSInput {
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float4 position : SV_POSITION;
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};
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float4 MainPS(PSInput input) : SV_TARGET {
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return float4(0.0, 0.0, 0.0, 0.0);
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}
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