Files
XCEngine/new_editor/app/Rendering/D3D12/D3D12HostDevice.cpp

9 lines
259 B
C++

#include "D3D12HostDevice.h"
namespace XCEngine::UI::Editor::Host {
// D3D12HostDevice implementations are split into lifecycle, frame, and fence
// translation units to keep device-host responsibilities isolated.
} // namespace XCEngine::UI::Editor::Host