198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
#include "XCEngine/RHI/D3D12/D3D12Texture.h"
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namespace XCEngine {
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namespace RHI {
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D3D12Texture::D3D12Texture() {
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}
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D3D12Texture::~D3D12Texture() {
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Shutdown();
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}
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bool D3D12Texture::Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState) {
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D3D12_HEAP_PROPERTIES heapProperties = {};
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heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProperties.CreationNodeMask = 0;
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heapProperties.VisibleNodeMask = 0;
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D3D12_CLEAR_VALUE* pOptimizedClearValue = nullptr;
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HRESULT hResult = device->CreateCommittedResource(
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&heapProperties,
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D3D12_HEAP_FLAG_NONE,
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&desc,
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initialState,
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pOptimizedClearValue,
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IID_PPV_ARGS(&m_resource)
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);
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if (FAILED(hResult)) {
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return false;
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}
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m_ownsResource = true;
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return true;
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}
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bool D3D12Texture::InitializeFromExisting(ID3D12Resource* resource, bool ownsResource) {
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m_resource = resource;
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m_ownsResource = ownsResource;
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return true;
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}
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bool D3D12Texture::InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
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const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format, uint32_t rowPitch,
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ComPtr<ID3D12Resource>* uploadBuffer) {
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D3D12_RESOURCE_DESC textureDesc = {};
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textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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textureDesc.Alignment = 0;
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textureDesc.Width = width;
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textureDesc.Height = height;
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textureDesc.DepthOrArraySize = 1;
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textureDesc.MipLevels = 1;
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textureDesc.Format = format;
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textureDesc.SampleDesc.Count = 1;
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textureDesc.SampleDesc.Quality = 0;
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textureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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textureDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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D3D12_HEAP_PROPERTIES heapProperties = {};
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heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
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HRESULT hResult = device->CreateCommittedResource(
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&heapProperties,
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D3D12_HEAP_FLAG_NONE,
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&textureDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_PPV_ARGS(&m_resource)
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);
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if (FAILED(hResult)) {
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return false;
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}
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m_ownsResource = true;
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textureDesc = m_resource->GetDesc();
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UINT64 memorySizeUsed = 0;
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UINT64 rowSizeInBytes = 0;
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UINT rowUsed = 0;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT subresourceFootprint;
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device->GetCopyableFootprints(&textureDesc, 0, 1, 0,
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&subresourceFootprint, &rowUsed, &rowSizeInBytes, &memorySizeUsed);
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ComPtr<ID3D12Resource> tempBufferObject;
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D3D12_HEAP_PROPERTIES d3dTempHeapProperties = {};
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d3dTempHeapProperties.Type = D3D12_HEAP_TYPE_UPLOAD;
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D3D12_RESOURCE_DESC d3d12TempResourceDesc = {};
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d3d12TempResourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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d3d12TempResourceDesc.Alignment = 0;
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d3d12TempResourceDesc.Width = memorySizeUsed;
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d3d12TempResourceDesc.Height = 1;
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d3d12TempResourceDesc.DepthOrArraySize = 1;
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d3d12TempResourceDesc.MipLevels = 1;
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d3d12TempResourceDesc.Format = DXGI_FORMAT_UNKNOWN;
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d3d12TempResourceDesc.SampleDesc.Count = 1;
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d3d12TempResourceDesc.SampleDesc.Quality = 0;
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d3d12TempResourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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d3d12TempResourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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hResult = device->CreateCommittedResource(
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&d3dTempHeapProperties,
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D3D12_HEAP_FLAG_NONE,
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&d3d12TempResourceDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ,
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nullptr,
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IID_PPV_ARGS(tempBufferObject.GetAddressOf())
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);
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if (FAILED(hResult)) {
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return false;
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}
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BYTE* pData;
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tempBufferObject->Map(0, nullptr, reinterpret_cast<void**>(&pData));
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BYTE* pDstTempBuffer = reinterpret_cast<BYTE*>(pData + subresourceFootprint.Offset);
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const BYTE* pSrcData = reinterpret_cast<const BYTE*>(pixelData);
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const UINT sourceRowPitch = rowPitch > 0 ? rowPitch : static_cast<UINT>(rowSizeInBytes);
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for (UINT i = 0; i < rowUsed; i++) {
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memcpy(pDstTempBuffer + subresourceFootprint.Footprint.RowPitch * i, pSrcData + sourceRowPitch * i, rowSizeInBytes);
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}
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tempBufferObject->Unmap(0, nullptr);
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D3D12_TEXTURE_COPY_LOCATION dst = {};
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dst.pResource = m_resource.Get();
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dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst.SubresourceIndex = 0;
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D3D12_TEXTURE_COPY_LOCATION src = {};
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src.pResource = tempBufferObject.Get();
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src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src.PlacedFootprint = subresourceFootprint;
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commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = m_resource.Get();
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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commandList->ResourceBarrier(1, &barrier);
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m_state = ResourceStates::PixelShaderResource;
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if (uploadBuffer != nullptr) {
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*uploadBuffer = tempBufferObject;
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}
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return true;
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}
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bool D3D12Texture::InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format) {
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D3D12_RESOURCE_DESC desc = {};
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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desc.Alignment = 0;
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desc.Width = width;
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desc.Height = height;
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desc.DepthOrArraySize = 1;
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desc.MipLevels = 1;
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
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D3D12_HEAP_PROPERTIES heapProperties = {};
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heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
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D3D12_CLEAR_VALUE clearValue = {};
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clearValue.Format = format;
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clearValue.DepthStencil.Depth = 1.0f;
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clearValue.DepthStencil.Stencil = 0;
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HRESULT hResult = device->CreateCommittedResource(
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&heapProperties,
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D3D12_HEAP_FLAG_NONE,
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&desc,
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D3D12_RESOURCE_STATE_DEPTH_WRITE,
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&clearValue,
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IID_PPV_ARGS(&m_resource)
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);
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return SUCCEEDED(hResult);
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}
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void D3D12Texture::Shutdown() {
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if (m_ownsResource) {
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m_resource.Reset();
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}
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}
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} // namespace RHI
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} // namespace XCEngine
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