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XCEngine/docs/api/components/transform-component/get-world-to-local-matrix.md
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GetWorldToLocalMatrix

Get the transformation matrix from world space to local space.

Syntax

Math::Matrix4x4 GetWorldToLocalMatrix() const;

Returns

Returns the world-to-local transformation matrix as a Math::Matrix4x4.

Remarks

Returns the matrix that transforms a point from world space to local space. This is the inverse of GetLocalToWorldMatrix().

See Also

Examples

void Example(TransformComponent* transform) {
    Math::Matrix4x4 worldToLocal = transform->GetWorldToLocalMatrix();
}