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XCEngine/tests/RHI/D3D12/unit/test_texture.cpp

141 lines
4.4 KiB
C++

#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, Texture_Create_2D) {
const uint32_t width = 256;
const uint32_t height = 256;
const DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Width = width;
resourceDesc.Height = height;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = format;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
ComPtr<ID3D12Resource> texture;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&texture)
);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(texture.Get(), nullptr);
D3D12_RESOURCE_DESC desc = texture->GetDesc();
EXPECT_EQ(desc.Dimension, D3D12_RESOURCE_DIMENSION_TEXTURE2D);
EXPECT_EQ(desc.Width, width);
EXPECT_EQ(desc.Height, height);
EXPECT_EQ(desc.Format, format);
}
TEST_F(D3D12TestFixture, Texture_Create_3D) {
const uint32_t width = 64;
const uint32_t height = 64;
const uint32_t depth = 64;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
resourceDesc.Width = width;
resourceDesc.Height = height;
resourceDesc.DepthOrArraySize = depth;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
ComPtr<ID3D12Resource> texture;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&texture)
);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(texture.Get(), nullptr);
D3D12_RESOURCE_DESC desc = texture->GetDesc();
EXPECT_EQ(desc.Dimension, D3D12_RESOURCE_DIMENSION_TEXTURE3D);
EXPECT_EQ(desc.DepthOrArraySize, depth);
}
TEST_F(D3D12TestFixture, Texture_Create_MultipleMips) {
const uint32_t width = 512;
const uint32_t height = 512;
const uint32_t mipLevels = 5;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Width = width;
resourceDesc.Height = height;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = mipLevels;
resourceDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
ComPtr<ID3D12Resource> texture;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&texture)
);
ASSERT_HRESULT_SUCCEEDED(hr);
D3D12_RESOURCE_DESC desc = texture->GetDesc();
EXPECT_EQ(desc.MipLevels, mipLevels);
}
TEST_F(D3D12TestFixture, Texture_Create_Array) {
const uint32_t width = 128;
const uint32_t height = 128;
const uint32_t arraySize = 4;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Width = width;
resourceDesc.Height = height;
resourceDesc.DepthOrArraySize = arraySize;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
ComPtr<ID3D12Resource> texture;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&texture)
);
ASSERT_HRESULT_SUCCEEDED(hr);
D3D12_RESOURCE_DESC desc = texture->GetDesc();
EXPECT_EQ(desc.DepthOrArraySize, arraySize);
}