23 lines
454 B
C++
23 lines
454 B
C++
#pragma once
|
|
|
|
#include <XCEngine/Rendering/RenderPass.h>
|
|
|
|
namespace XCEngine {
|
|
namespace Rendering {
|
|
namespace Internal {
|
|
|
|
struct RenderPassGraphIO {
|
|
bool readSourceColor = false;
|
|
bool writeColor = false;
|
|
bool writeDepth = false;
|
|
};
|
|
|
|
bool RecordRasterRenderPass(
|
|
RenderPass& pass,
|
|
const RenderPassRenderGraphContext& context,
|
|
const RenderPassGraphIO& io);
|
|
|
|
} // namespace Internal
|
|
} // namespace Rendering
|
|
} // namespace XCEngine
|