Files
XCEngine/engine/include/XCEngine/Rendering/Shader.h
ssdfasd 5f12393424 feat: 实现D3D12 RHI抽象层,修复PSO创建问题
- 添加RHI接口定义(IRHIDevice, ICommandList, IResource等)
- 实现D3D12Device, D3D12CommandList, D3D12PipelineState等
- 修复RootSignature参数数量(3->4)与HelloEarth一致
- 修复DSV格式设置(Unknown->D24_UNorm_S8_UInt)
- 添加Geometry Shader编译
- 创建XCEngineDemo项目验证RHI功能
2026-03-14 02:42:59 +08:00

21 lines
487 B
C++

#pragma once
#include <RHI\RHIDefines.h>
#include <RHI\IRHIDevice.h>
namespace XCEngine {
namespace RHI {
class IShader {
public:
virtual ~IShader() = default;
virtual const ShaderBytecode& GetBytecode() const = 0;
virtual const char* GetEntryPoint() const = 0;
virtual const char* GetTarget() const = 0;
};
bool CompileShader(const char* filePath, const char* entryPoint, const char* target, ShaderBytecode& outBytecode);
} // namespace RHI
} // namespace XCEngine