270 lines
9.1 KiB
C++
270 lines
9.1 KiB
C++
#include <gtest/gtest.h>
|
|
|
|
#include "../RenderingIntegrationImageAssert.h"
|
|
#include "../RenderingIntegrationMain.h"
|
|
|
|
#include <XCEngine/Components/CameraComponent.h>
|
|
#include <XCEngine/Components/GameObject.h>
|
|
#include <XCEngine/Components/VolumeRendererComponent.h>
|
|
#include <XCEngine/Core/Asset/IResource.h>
|
|
#include <XCEngine/Core/Math/Color.h>
|
|
#include <XCEngine/Core/Math/Vector2.h>
|
|
#include <XCEngine/Core/Math/Vector3.h>
|
|
#include <XCEngine/Rendering/RenderContext.h>
|
|
#include <XCEngine/Rendering/RenderSurface.h>
|
|
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
|
|
#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
|
|
#include <XCEngine/Resources/BuiltinResources.h>
|
|
#include <XCEngine/Resources/Material/Material.h>
|
|
#include <XCEngine/Resources/Shader/Shader.h>
|
|
#include <XCEngine/Resources/Volume/VolumeField.h>
|
|
#include <XCEngine/Resources/Volume/VolumeFieldLoader.h>
|
|
#include <XCEngine/RHI/RHITexture.h>
|
|
#include <XCEngine/Scene/Scene.h>
|
|
|
|
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
|
|
|
#include <filesystem>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
using namespace XCEngine::Components;
|
|
using namespace XCEngine::Math;
|
|
using namespace XCEngine::Rendering;
|
|
using namespace XCEngine::Resources;
|
|
using namespace XCEngine::RHI;
|
|
using namespace XCEngine::RHI::Integration;
|
|
|
|
namespace {
|
|
|
|
constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm";
|
|
constexpr uint32_t kFrameWidth = 1280;
|
|
constexpr uint32_t kFrameHeight = 720;
|
|
constexpr const char* kVolumeFixtureRelativePath = "Res/Volumes/cloud.nvdb";
|
|
|
|
Material* CreateVolumetricMaterial() {
|
|
auto* material = new Material();
|
|
IResource::ConstructParams params = {};
|
|
params.name = "VolumeMaterial";
|
|
params.path = "Tests/Rendering/VolumeScene/Volume.material";
|
|
params.guid = ResourceGUID::Generate(params.path);
|
|
material->Initialize(params);
|
|
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinVolumetricShaderPath()));
|
|
material->SetRenderQueue(MaterialRenderQueue::Transparent);
|
|
material->SetFloat4("_Tint", Vector4(1.0f, 1.0f, 1.0f, 1.0f));
|
|
material->SetFloat("_DensityScale", 0.2f);
|
|
material->SetFloat("_StepSize", 1.0f);
|
|
material->SetFloat("_MaxSteps", 2000.0f);
|
|
material->SetFloat("_AmbientStrength", 0.005f);
|
|
material->SetFloat4("_LightDirection", Vector4(0.5f, 0.8f, 0.3f, 0.0f));
|
|
material->SetFloat("_LightSamples", 8.0f);
|
|
return material;
|
|
}
|
|
|
|
const char* GetScreenshotFilename(RHIType backendType) {
|
|
switch (backendType) {
|
|
case RHIType::D3D12:
|
|
default:
|
|
return kD3D12Screenshot;
|
|
}
|
|
}
|
|
|
|
class VolumeSceneTest : public RHIIntegrationFixture {
|
|
protected:
|
|
void SetUp() override;
|
|
void TearDown() override;
|
|
void RenderFrame() override;
|
|
|
|
private:
|
|
RHIResourceView* GetCurrentBackBufferView();
|
|
|
|
std::unique_ptr<Scene> mScene;
|
|
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
|
std::vector<RHIResourceView*> mBackBufferViews;
|
|
RHITexture* mDepthTexture = nullptr;
|
|
RHIResourceView* mDepthView = nullptr;
|
|
Material* mVolumeMaterial = nullptr;
|
|
VolumeField* mVolumeField = nullptr;
|
|
};
|
|
|
|
void VolumeSceneTest::SetUp() {
|
|
RHIIntegrationFixture::SetUp();
|
|
|
|
mSceneRenderer = std::make_unique<SceneRenderer>();
|
|
mScene = std::make_unique<Scene>("VolumeScene");
|
|
|
|
mVolumeMaterial = CreateVolumetricMaterial();
|
|
ASSERT_NE(mVolumeMaterial, nullptr);
|
|
|
|
const std::filesystem::path fixturePath =
|
|
RenderingIntegrationTestUtils::ResolveRuntimePath(kVolumeFixtureRelativePath);
|
|
ASSERT_TRUE(std::filesystem::exists(fixturePath)) << fixturePath.string();
|
|
|
|
VolumeFieldLoader volumeFieldLoader;
|
|
LoadResult volumeResult = volumeFieldLoader.Load(fixturePath.string().c_str());
|
|
ASSERT_TRUE(volumeResult);
|
|
ASSERT_NE(volumeResult.resource, nullptr);
|
|
mVolumeField = static_cast<VolumeField*>(volumeResult.resource);
|
|
|
|
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
|
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
|
camera->SetPrimary(true);
|
|
camera->SetFieldOfView(45.0f);
|
|
camera->SetNearClipPlane(0.1f);
|
|
camera->SetFarClipPlane(5000.0f);
|
|
camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
|
|
cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f));
|
|
cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f));
|
|
|
|
GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
|
|
auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
|
|
volumeRenderer->SetVolumeField(mVolumeField);
|
|
volumeRenderer->SetMaterial(mVolumeMaterial);
|
|
volumeRenderer->SetCastShadows(false);
|
|
volumeRenderer->SetReceiveShadows(false);
|
|
|
|
TextureDesc depthDesc = {};
|
|
depthDesc.width = kFrameWidth;
|
|
depthDesc.height = kFrameHeight;
|
|
depthDesc.depth = 1;
|
|
depthDesc.mipLevels = 1;
|
|
depthDesc.arraySize = 1;
|
|
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
|
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
|
depthDesc.sampleCount = 1;
|
|
depthDesc.sampleQuality = 0;
|
|
depthDesc.flags = 0;
|
|
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
|
ASSERT_NE(mDepthTexture, nullptr);
|
|
|
|
ResourceViewDesc depthViewDesc = {};
|
|
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
|
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
|
depthViewDesc.mipLevel = 0;
|
|
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
|
ASSERT_NE(mDepthView, nullptr);
|
|
|
|
mBackBufferViews.resize(2, nullptr);
|
|
|
|
RenderSceneExtractor extractor;
|
|
const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
|
|
ASSERT_EQ(sceneData.visibleItems.size(), 0u);
|
|
ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
|
|
}
|
|
|
|
void VolumeSceneTest::TearDown() {
|
|
mSceneRenderer.reset();
|
|
|
|
if (mDepthView != nullptr) {
|
|
mDepthView->Shutdown();
|
|
delete mDepthView;
|
|
mDepthView = nullptr;
|
|
}
|
|
|
|
if (mDepthTexture != nullptr) {
|
|
mDepthTexture->Shutdown();
|
|
delete mDepthTexture;
|
|
mDepthTexture = nullptr;
|
|
}
|
|
|
|
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
|
if (backBufferView != nullptr) {
|
|
backBufferView->Shutdown();
|
|
delete backBufferView;
|
|
backBufferView = nullptr;
|
|
}
|
|
}
|
|
mBackBufferViews.clear();
|
|
|
|
mScene.reset();
|
|
|
|
delete mVolumeField;
|
|
mVolumeField = nullptr;
|
|
delete mVolumeMaterial;
|
|
mVolumeMaterial = nullptr;
|
|
|
|
RHIIntegrationFixture::TearDown();
|
|
}
|
|
|
|
RHIResourceView* VolumeSceneTest::GetCurrentBackBufferView() {
|
|
const int backBufferIndex = GetCurrentBackBufferIndex();
|
|
if (backBufferIndex < 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
|
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
|
}
|
|
|
|
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
|
ResourceViewDesc viewDesc = {};
|
|
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
|
viewDesc.mipLevel = 0;
|
|
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
|
}
|
|
|
|
return mBackBufferViews[backBufferIndex];
|
|
}
|
|
|
|
void VolumeSceneTest::RenderFrame() {
|
|
ASSERT_NE(mScene, nullptr);
|
|
ASSERT_NE(mSceneRenderer, nullptr);
|
|
|
|
RHICommandList* commandList = GetCommandList();
|
|
ASSERT_NE(commandList, nullptr);
|
|
|
|
commandList->Reset();
|
|
|
|
RenderSurface surface(kFrameWidth, kFrameHeight);
|
|
surface.SetColorAttachment(GetCurrentBackBufferView());
|
|
surface.SetDepthAttachment(mDepthView);
|
|
|
|
RenderContext renderContext = {};
|
|
renderContext.device = GetDevice();
|
|
renderContext.commandList = commandList;
|
|
renderContext.commandQueue = GetCommandQueue();
|
|
renderContext.backendType = GetBackendType();
|
|
|
|
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
|
|
|
commandList->Close();
|
|
void* commandLists[] = { commandList };
|
|
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
|
}
|
|
|
|
TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) {
|
|
RHICommandQueue* commandQueue = GetCommandQueue();
|
|
RHISwapChain* swapChain = GetSwapChain();
|
|
ASSERT_NE(swapChain, nullptr);
|
|
|
|
const int targetFrameCount = 30;
|
|
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
|
|
|
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
|
if (frameCount > 0) {
|
|
commandQueue->WaitForPreviousFrame();
|
|
}
|
|
|
|
BeginRender();
|
|
RenderFrame();
|
|
|
|
if (frameCount >= targetFrameCount) {
|
|
commandQueue->WaitForIdle();
|
|
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
|
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", 0.0f));
|
|
break;
|
|
}
|
|
|
|
swapChain->Present(0, 0);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12));
|
|
|
|
GTEST_API_ int main(int argc, char** argv) {
|
|
return RunRenderingIntegrationTestMain(argc, argv);
|
|
}
|