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XCEngine/tests/RHI/unit/test_pipeline_layout.cpp

365 lines
12 KiB
C++

#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, PipelineLayout_Create_Basic) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithTextures) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 4;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithSamplers) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 2;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Create_WithUAVs) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 3;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Create_Complex) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 2;
desc.textureCount = 4;
desc.samplerCount = 2;
desc.uavCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Create_ZeroCounts) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 0;
desc.textureCount = 0;
desc.samplerCount = 0;
desc.uavCount = 0;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
EXPECT_NE(layout->GetNativeHandle(), nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_Shutdown) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
desc.textureCount = 2;
desc.samplerCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_DoubleShutdown) {
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
layout->Shutdown();
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
RHIPipelineLayoutDesc layoutDesc = {};
layoutDesc.constantBufferCount = 1;
layoutDesc.textureCount = 2;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(layoutDesc);
if (layout == nullptr) {
return;
}
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 10;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
if (pool != nullptr) {
DescriptorSetLayoutDesc setDesc = {};
setDesc.bindingCount = 0;
RHIDescriptorSet* set = pool->AllocateSet(setDesc);
if (set != nullptr) {
EXPECT_GE(set->GetBindingCount(), 0u);
set->Shutdown();
delete set;
}
pool->Shutdown();
delete pool;
}
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_DeepCopiesSetLayoutsAndInfersCounts) {
DescriptorSetLayoutBinding set0Bindings[1] = {};
set0Bindings[0].binding = 0;
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set0Bindings[0].count = 1;
DescriptorSetLayoutBinding set1Bindings[2] = {};
set1Bindings[0].binding = 1;
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
set1Bindings[0].count = 2;
set1Bindings[1].binding = 3;
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::Sampler);
set1Bindings[1].count = 1;
DescriptorSetLayoutDesc setLayouts[2] = {};
setLayouts[0].bindings = set0Bindings;
setLayouts[0].bindingCount = 1;
setLayouts[1].bindings = set1Bindings;
setLayouts[1].bindingCount = 2;
RHIPipelineLayoutDesc desc = {};
desc.setLayouts = setLayouts;
desc.setLayoutCount = 2;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
set0Bindings[0].binding = 99;
set1Bindings[0].count = 7;
setLayouts[1].bindingCount = 0;
const RHIPipelineLayoutDesc* storedDesc = nullptr;
if (GetBackendType() == RHIType::D3D12) {
storedDesc = &static_cast<D3D12PipelineLayout*>(layout)->GetDesc();
} else {
storedDesc = &static_cast<OpenGLPipelineLayout*>(layout)->GetDesc();
}
ASSERT_NE(storedDesc, nullptr);
ASSERT_EQ(storedDesc->setLayoutCount, 2u);
ASSERT_NE(storedDesc->setLayouts, nullptr);
ASSERT_EQ(storedDesc->setLayouts[0].bindingCount, 1u);
ASSERT_EQ(storedDesc->setLayouts[1].bindingCount, 2u);
ASSERT_NE(storedDesc->setLayouts[0].bindings, nullptr);
ASSERT_NE(storedDesc->setLayouts[1].bindings, nullptr);
EXPECT_EQ(storedDesc->setLayouts[0].bindings[0].binding, 0u);
EXPECT_EQ(storedDesc->setLayouts[1].bindings[0].count, 2u);
EXPECT_EQ(storedDesc->constantBufferCount, 1u);
EXPECT_EQ(storedDesc->textureCount, 2u);
EXPECT_EQ(storedDesc->samplerCount, 1u);
EXPECT_EQ(storedDesc->uavCount, 0u);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_D3D12TracksDistinctBindingClasses) {
if (GetBackendType() != RHIType::D3D12) {
GTEST_SKIP() << "D3D12-specific root parameter verification";
}
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 2;
desc.textureCount = 1;
desc.uavCount = 1;
desc.samplerCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0));
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1));
EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2));
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable());
EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable());
EXPECT_TRUE(d3d12Layout->HasSamplerTable());
EXPECT_NE(
d3d12Layout->GetConstantBufferRootParameterIndex(0),
d3d12Layout->GetConstantBufferRootParameterIndex(1));
EXPECT_NE(
d3d12Layout->GetShaderResourceTableRootParameterIndex(),
d3d12Layout->GetUnorderedAccessTableRootParameterIndex());
EXPECT_NE(
d3d12Layout->GetUnorderedAccessTableRootParameterIndex(),
d3d12Layout->GetSamplerTableRootParameterIndex());
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_D3D12InfersBindingClassesFromSetLayouts) {
if (GetBackendType() != RHIType::D3D12) {
GTEST_SKIP() << "D3D12-specific root parameter verification";
}
DescriptorSetLayoutBinding set0Bindings[1] = {};
set0Bindings[0].binding = 0;
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set0Bindings[0].count = 1;
DescriptorSetLayoutBinding set1Bindings[1] = {};
set1Bindings[0].binding = 0;
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
set1Bindings[0].count = 1;
DescriptorSetLayoutBinding set2Bindings[1] = {};
set2Bindings[0].binding = 0;
set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
set2Bindings[0].count = 1;
DescriptorSetLayoutBinding set3Bindings[1] = {};
set3Bindings[0].binding = 0;
set3Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
set3Bindings[0].count = 1;
DescriptorSetLayoutDesc setLayouts[4] = {};
setLayouts[0].bindings = set0Bindings;
setLayouts[0].bindingCount = 1;
setLayouts[1].bindings = set1Bindings;
setLayouts[1].bindingCount = 1;
setLayouts[2].bindings = set2Bindings;
setLayouts[2].bindingCount = 1;
setLayouts[3].bindings = set3Bindings;
setLayouts[3].bindingCount = 1;
RHIPipelineLayoutDesc desc = {};
desc.setLayouts = setLayouts;
desc.setLayoutCount = 4;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
EXPECT_EQ(d3d12Layout->GetSetLayoutCount(), 4u);
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable(2));
EXPECT_TRUE(d3d12Layout->HasSamplerTable(3));
EXPECT_EQ(d3d12Layout->GetDesc().constantBufferCount, 1u);
EXPECT_EQ(d3d12Layout->GetDesc().textureCount, 1u);
EXPECT_EQ(d3d12Layout->GetDesc().uavCount, 1u);
EXPECT_EQ(d3d12Layout->GetDesc().samplerCount, 1u);
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_D3D12SeparatesOverlappingBindingsAcrossSetSlots) {
if (GetBackendType() != RHIType::D3D12) {
GTEST_SKIP() << "D3D12-specific root parameter verification";
}
DescriptorSetLayoutBinding set0Bindings[2] = {};
set0Bindings[0].binding = 0;
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set0Bindings[0].count = 1;
set0Bindings[1].binding = 0;
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
set0Bindings[1].count = 1;
DescriptorSetLayoutBinding set1Bindings[2] = {};
set1Bindings[0].binding = 0;
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set1Bindings[0].count = 1;
set1Bindings[1].binding = 0;
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
set1Bindings[1].count = 1;
DescriptorSetLayoutBinding set2Bindings[1] = {};
set2Bindings[0].binding = 0;
set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
set2Bindings[0].count = 1;
DescriptorSetLayoutDesc setLayouts[3] = {};
setLayouts[0].bindings = set0Bindings;
setLayouts[0].bindingCount = 2;
setLayouts[1].bindings = set1Bindings;
setLayouts[1].bindingCount = 2;
setLayouts[2].bindings = set2Bindings;
setLayouts[2].bindingCount = 1;
RHIPipelineLayoutDesc desc = {};
desc.setLayouts = setLayouts;
desc.setLayoutCount = 3;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1, 0));
EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2, 0));
EXPECT_NE(
d3d12Layout->GetConstantBufferRootParameterIndex(0, 0),
d3d12Layout->GetConstantBufferRootParameterIndex(1, 0));
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(0));
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
EXPECT_FALSE(d3d12Layout->HasShaderResourceTable(2));
EXPECT_NE(
d3d12Layout->GetShaderResourceTableRootParameterIndex(0),
d3d12Layout->GetShaderResourceTableRootParameterIndex(1));
EXPECT_FALSE(d3d12Layout->HasSamplerTable(0));
EXPECT_FALSE(d3d12Layout->HasSamplerTable(1));
EXPECT_TRUE(d3d12Layout->HasSamplerTable(2));
layout->Shutdown();
delete layout;
}