Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
929 B
929 B
Rect::SetPosition
设置矩形位置。
void SetPosition(float newX, float newY);
void SetPosition(const Vector2& position);
参数:
newX- 新的 x 坐标newY- 新的 y 坐标position- 新的位置(Vector2 类型)
返回: 无
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Rect.h"
#include "XCEngine/Core/Math/Vector2.h"
#include <iostream>
using namespace XCEngine::Math;
int main() {
Rect rect(0.0f, 0.0f, 100.0f, 50.0f);
rect.SetPosition(10.0f, 20.0f);
std::cout << "Position: (" << rect.x << ", " << rect.y << ")\n";
rect.SetPosition(Vector2(50.0f, 60.0f));
std::cout << "Position: (" << rect.x << ", " << rect.y << ")\n";
return 0;
}
相关文档
Rect::Set- 设置所有属性Rect::GetPosition- 获取位置- Rect 总览