Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
441 B
441 B
Plane::Plane
Plane()
默认构造函数,创建一个朝上(Y 轴正方向)的单位平面,等价于 Plane(Vector3::Up(), 0.0f)。
参数: 无
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Plane.h>
using namespace XCEngine::Math;
void DefaultConstructorExample() {
Plane plane;
}
相关文档
- Plane 类总览 - 返回类总览