1064 lines
37 KiB
C++
1064 lines
37 KiB
C++
#include "fixtures/OpenGLTestFixture.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineState.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHICommandList.h"
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#include "XCEngine/RHI/RHICommandQueue.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIEnums.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHIShader.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/RHISwapChain.h"
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#include "XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h"
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#include "XCEngine/RHI/RHITexture.h"
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#include <cstdint>
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#include <cstring>
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#include <algorithm>
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#include <filesystem>
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#include <iostream>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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using namespace XCEngine::RHI;
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namespace {
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bool FindToolFromVulkanSdkOrPath(const wchar_t* fileName) {
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wchar_t sdkBuffer[32767] = {};
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const DWORD sdkBufferCount = static_cast<DWORD>(sizeof(sdkBuffer) / sizeof(sdkBuffer[0]));
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const DWORD sdkLength = GetEnvironmentVariableW(L"VULKAN_SDK", sdkBuffer, sdkBufferCount);
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if (sdkLength > 0 && sdkLength < sdkBufferCount) {
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const std::filesystem::path candidate = std::filesystem::path(sdkBuffer) / L"Bin" / fileName;
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if (std::filesystem::exists(candidate)) {
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return true;
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}
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}
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wchar_t pathBuffer[MAX_PATH] = {};
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const DWORD pathLength = SearchPathW(nullptr, fileName, nullptr, MAX_PATH, pathBuffer, nullptr);
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return pathLength > 0 && pathLength < MAX_PATH;
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}
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bool SupportsOpenGLHlslToolchainForTests() {
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return FindToolFromVulkanSdkOrPath(L"glslangValidator.exe") &&
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FindToolFromVulkanSdkOrPath(L"spirv-cross.exe");
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}
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} // namespace
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TEST_F(OpenGLTestFixture, Device_Initialize_UnifiedPath_CanCreateSwapChain) {
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auto* device = new OpenGLDevice();
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ASSERT_NE(device, nullptr);
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RHIDeviceDesc deviceDesc = {};
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ASSERT_TRUE(device->Initialize(deviceDesc));
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = device->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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SwapChainDesc swapDesc = {};
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swapDesc.windowHandle = GetWindow();
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swapDesc.width = 320;
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swapDesc.height = 180;
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RHISwapChain* swapChain = device->CreateSwapChain(swapDesc, queue);
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ASSERT_NE(swapChain, nullptr);
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swapChain->Present(0, 0);
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swapChain->Shutdown();
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delete swapChain;
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queue->Shutdown();
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delete queue;
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device->Shutdown();
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delete device;
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}
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TEST_F(OpenGLTestFixture, Device_CreateShader_HlslVertex_UsesTranspiledHlslPath) {
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ASSERT_TRUE(GetDevice()->MakeContextCurrent());
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if (!SupportsOpenGLHlslToolchainForTests()) {
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GTEST_SKIP() << "glslangValidator.exe or spirv-cross.exe was not found.";
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}
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static const char* vertexSource = R"(
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struct VSInput {
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float4 position : POSITION;
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};
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struct VSOutput {
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float4 position : SV_POSITION;
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};
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VSOutput MainVS(VSInput input) {
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VSOutput output;
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output.position = input.position;
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return output;
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}
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)";
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ShaderCompileDesc shaderDesc = {};
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shaderDesc.source.assign(vertexSource, vertexSource + std::strlen(vertexSource));
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shaderDesc.sourceLanguage = ShaderLanguage::HLSL;
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shaderDesc.entryPoint = L"MainVS";
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shaderDesc.profile = L"vs_5_0";
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RHIShader* shader = GetDevice()->CreateShader(shaderDesc);
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ASSERT_NE(shader, nullptr);
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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shader->Shutdown();
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delete shader;
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}
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TEST(OpenGLShaderCompiler_Test, ParallelSpirvToolInvocationsDoNotCollideOnTemporaryFiles) {
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if (!SupportsOpenGLHlslToolchainForTests()) {
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GTEST_SKIP() << "glslangValidator.exe or spirv-cross.exe was not found.";
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}
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static const char* vertexSource = R"(
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struct VSInput {
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float4 position : POSITION;
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};
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struct VSOutput {
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float4 position : SV_POSITION;
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};
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VSOutput MainVS(VSInput input) {
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VSOutput output;
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output.position = input.position;
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return output;
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}
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)";
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ShaderCompileDesc shaderDesc = {};
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shaderDesc.source.assign(vertexSource, vertexSource + std::strlen(vertexSource));
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shaderDesc.sourceLanguage = ShaderLanguage::HLSL;
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shaderDesc.entryPoint = L"MainVS";
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shaderDesc.profile = L"vs_5_0";
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constexpr int kWorkerCount = 4;
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constexpr int kIterationsPerWorker = 4;
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std::mutex failureMutex;
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std::vector<std::string> failures;
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std::vector<std::thread> workers;
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workers.reserve(kWorkerCount);
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for (int workerIndex = 0; workerIndex < kWorkerCount; ++workerIndex) {
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workers.emplace_back([&, workerIndex]() {
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for (int iteration = 0; iteration < kIterationsPerWorker; ++iteration) {
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CompiledSpirvShader compiledShader = {};
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std::string errorMessage;
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if (!CompileSpirvShader(
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shaderDesc,
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SpirvTargetEnvironment::Vulkan,
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compiledShader,
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&errorMessage)) {
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std::lock_guard<std::mutex> lock(failureMutex);
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failures.push_back(
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"CompileSpirvShader failed for worker " +
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std::to_string(workerIndex) +
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", iteration " +
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std::to_string(iteration) +
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": " +
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errorMessage);
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return;
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}
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std::string glslSource;
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errorMessage.clear();
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if (!TranspileSpirvToOpenGLGLSL(compiledShader, glslSource, &errorMessage) ||
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glslSource.empty()) {
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std::lock_guard<std::mutex> lock(failureMutex);
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failures.push_back(
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"TranspileSpirvToOpenGLGLSL failed for worker " +
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std::to_string(workerIndex) +
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", iteration " +
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std::to_string(iteration) +
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": " +
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errorMessage);
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return;
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}
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}
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});
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}
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for (std::thread& worker : workers) {
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worker.join();
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}
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ASSERT_TRUE(failures.empty()) << failures.front();
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}
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TEST_F(OpenGLTestFixture, Device_CreatePipelineState_HlslGraphicsShaders_UsesTranspiledHlslPath) {
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ASSERT_TRUE(GetDevice()->MakeContextCurrent());
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if (!SupportsOpenGLHlslToolchainForTests()) {
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GTEST_SKIP() << "glslangValidator.exe or spirv-cross.exe was not found.";
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}
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static const char* hlslSource = R"(
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struct VSInput {
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float4 position : POSITION;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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};
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PSInput MainVS(VSInput input) {
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PSInput output;
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output.position = input.position;
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return output;
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}
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float4 MainPS(PSInput input) : SV_TARGET {
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return float4(1.0f, 0.25f, 0.0f, 1.0f);
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}
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)";
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GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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pipelineDesc.inputLayout.elements.push_back(position);
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pipelineDesc.vertexShader.source.assign(hlslSource, hlslSource + std::strlen(hlslSource));
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pipelineDesc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
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pipelineDesc.vertexShader.entryPoint = L"MainVS";
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pipelineDesc.vertexShader.profile = L"vs_5_0";
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pipelineDesc.fragmentShader.source.assign(hlslSource, hlslSource + std::strlen(hlslSource));
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pipelineDesc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
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pipelineDesc.fragmentShader.entryPoint = L"MainPS";
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pipelineDesc.fragmentShader.profile = L"ps_5_0";
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RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
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ASSERT_NE(pipelineState, nullptr);
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EXPECT_NE(pipelineState->GetNativeHandle(), nullptr);
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pipelineState->Shutdown();
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delete pipelineState;
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}
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TEST_F(OpenGLTestFixture, Device_CreatePipelineState_HlslGraphicsShaders_AssignsCombinedSamplerUniformUnits) {
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ASSERT_TRUE(GetDevice()->MakeContextCurrent());
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if (!SupportsOpenGLHlslToolchainForTests()) {
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GTEST_SKIP() << "glslangValidator.exe or spirv-cross.exe was not found.";
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}
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static const char* hlslSource = R"(
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Texture2D BaseColorTexture : register(t0);
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SamplerState LinearClampSampler : register(s0);
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Texture2D ShadowMapTexture : register(t1);
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SamplerState ShadowMapSampler : register(s1);
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struct VSInput {
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float4 position : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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PSInput MainVS(VSInput input) {
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PSInput output;
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output.position = input.position;
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output.texcoord = input.texcoord;
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return output;
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}
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float4 MainPS(PSInput input) : SV_TARGET {
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float4 baseColor = BaseColorTexture.Sample(LinearClampSampler, input.texcoord);
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float shadow = ShadowMapTexture.Sample(ShadowMapSampler, input.texcoord).r;
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return float4(baseColor.rgb * shadow, baseColor.a);
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}
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)";
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GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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pipelineDesc.inputLayout.elements.push_back(position);
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InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = sizeof(float) * 4;
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pipelineDesc.inputLayout.elements.push_back(texcoord);
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pipelineDesc.vertexShader.source.assign(hlslSource, hlslSource + std::strlen(hlslSource));
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pipelineDesc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
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pipelineDesc.vertexShader.entryPoint = L"MainVS";
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pipelineDesc.vertexShader.profile = L"vs_5_0";
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pipelineDesc.fragmentShader.source.assign(hlslSource, hlslSource + std::strlen(hlslSource));
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pipelineDesc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
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pipelineDesc.fragmentShader.entryPoint = L"MainPS";
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pipelineDesc.fragmentShader.profile = L"ps_5_0";
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RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
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ASSERT_NE(pipelineState, nullptr);
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const GLuint program = static_cast<OpenGLPipelineState*>(pipelineState)->GetProgram();
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ASSERT_NE(program, 0u);
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const GLint baseColorLocation =
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glGetUniformLocation(program, "SPIRV_Cross_CombinedBaseColorTextureLinearClampSampler");
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const GLint shadowLocation =
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glGetUniformLocation(program, "SPIRV_Cross_CombinedShadowMapTextureShadowMapSampler");
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ASSERT_GE(baseColorLocation, 0);
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ASSERT_GE(shadowLocation, 0);
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GLint baseColorUnit = -1;
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GLint shadowUnit = -1;
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glGetUniformiv(program, baseColorLocation, &baseColorUnit);
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glGetUniformiv(program, shadowLocation, &shadowUnit);
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GLint activeUniformCount = 0;
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glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniformCount);
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for (GLint uniformIndex = 0; uniformIndex < activeUniformCount; ++uniformIndex) {
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GLsizei nameLength = 0;
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GLint arraySize = 0;
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GLenum type = 0;
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char nameBuffer[256] = {};
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glGetActiveUniform(
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program,
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static_cast<GLuint>(uniformIndex),
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static_cast<GLsizei>(sizeof(nameBuffer)),
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&nameLength,
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&arraySize,
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&type,
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nameBuffer);
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if (nameLength <= 0) {
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continue;
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}
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GLint location = glGetUniformLocation(program, nameBuffer);
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GLint value = -1;
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if (location >= 0) {
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glGetUniformiv(program, location, &value);
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}
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std::cout << "uniform[" << uniformIndex << "] name=" << nameBuffer
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<< " location=" << location
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<< " value=" << value
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<< " type=" << type
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<< " arraySize=" << arraySize
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<< std::endl;
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}
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EXPECT_EQ(baseColorUnit, 0);
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EXPECT_EQ(shadowUnit, 1);
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pipelineState->Shutdown();
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delete pipelineState;
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}
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TEST_F(OpenGLTestFixture, CommandList_SetRenderTargets_BindsColorAndDepthAttachments) {
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TextureDesc colorDesc = {};
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colorDesc.width = 128;
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colorDesc.height = 128;
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colorDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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colorDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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TextureDesc depthDesc = {};
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depthDesc.width = 128;
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depthDesc.height = 128;
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depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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RHITexture* colorTexture = GetDevice()->CreateTexture(colorDesc);
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RHITexture* depthTexture = GetDevice()->CreateTexture(depthDesc);
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ASSERT_NE(colorTexture, nullptr);
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ASSERT_NE(depthTexture, nullptr);
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ResourceViewDesc colorViewDesc = {};
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colorViewDesc.format = colorDesc.format;
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RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(colorTexture, colorViewDesc);
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ResourceViewDesc depthViewDesc = {};
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depthViewDesc.format = depthDesc.format;
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RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(depthTexture, depthViewDesc);
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ASSERT_NE(rtv, nullptr);
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ASSERT_NE(dsv, nullptr);
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->SetRenderTargets(1, &rtv, dsv);
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GLint framebuffer = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
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EXPECT_NE(framebuffer, 0);
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EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
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GLint colorAttachment = 0;
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glGetFramebufferAttachmentParameteriv(
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GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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&colorAttachment);
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EXPECT_EQ(static_cast<GLuint>(colorAttachment), static_cast<OpenGLResourceView*>(rtv)->GetTexture());
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GLint depthAttachment = 0;
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glGetFramebufferAttachmentParameteriv(
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GL_DRAW_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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&depthAttachment);
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EXPECT_EQ(static_cast<GLuint>(depthAttachment), static_cast<OpenGLResourceView*>(dsv)->GetTexture());
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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delete dsv;
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delete rtv;
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depthTexture->Shutdown();
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delete depthTexture;
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colorTexture->Shutdown();
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delete colorTexture;
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}
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TEST_F(OpenGLTestFixture, CommandList_SetRenderTargets_BindsMultipleColorAttachments) {
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TextureDesc texDesc = {};
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texDesc.width = 128;
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texDesc.height = 128;
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texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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RHITexture* texture0 = GetDevice()->CreateTexture(texDesc);
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RHITexture* texture1 = GetDevice()->CreateTexture(texDesc);
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ASSERT_NE(texture0, nullptr);
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ASSERT_NE(texture1, nullptr);
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ResourceViewDesc viewDesc = {};
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viewDesc.format = texDesc.format;
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RHIResourceView* rtv0 = GetDevice()->CreateRenderTargetView(texture0, viewDesc);
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RHIResourceView* rtv1 = GetDevice()->CreateRenderTargetView(texture1, viewDesc);
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ASSERT_NE(rtv0, nullptr);
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ASSERT_NE(rtv1, nullptr);
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RHIResourceView* rtvs[] = { rtv0, rtv1 };
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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|
cmdList->SetRenderTargets(2, rtvs, nullptr);
|
|
|
|
GLint framebuffer = 0;
|
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
|
|
EXPECT_NE(framebuffer, 0);
|
|
EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
GLint colorAttachment0 = 0;
|
|
glGetFramebufferAttachmentParameteriv(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
|
&colorAttachment0);
|
|
EXPECT_EQ(static_cast<GLuint>(colorAttachment0), static_cast<OpenGLResourceView*>(rtv0)->GetTexture());
|
|
|
|
GLint colorAttachment1 = 0;
|
|
glGetFramebufferAttachmentParameteriv(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
|
&colorAttachment1);
|
|
EXPECT_EQ(static_cast<GLuint>(colorAttachment1), static_cast<OpenGLResourceView*>(rtv1)->GetTexture());
|
|
|
|
cmdList->Close();
|
|
|
|
cmdList->Shutdown();
|
|
delete cmdList;
|
|
delete rtv1;
|
|
delete rtv0;
|
|
texture1->Shutdown();
|
|
delete texture1;
|
|
texture0->Shutdown();
|
|
delete texture0;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, CommandList_CopyResource_UsesActualTextureDimensions) {
|
|
constexpr uint32_t kWidth = 64;
|
|
constexpr uint32_t kHeight = 32;
|
|
|
|
std::vector<uint8_t> srcPixels(kWidth * kHeight * 4);
|
|
for (uint32_t y = 0; y < kHeight; ++y) {
|
|
for (uint32_t x = 0; x < kWidth; ++x) {
|
|
const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
|
|
srcPixels[index + 0] = static_cast<uint8_t>(x * 3);
|
|
srcPixels[index + 1] = static_cast<uint8_t>(y * 5);
|
|
srcPixels[index + 2] = static_cast<uint8_t>((x + y) * 7);
|
|
srcPixels[index + 3] = 255;
|
|
}
|
|
}
|
|
|
|
TextureDesc texDesc = {};
|
|
texDesc.width = kWidth;
|
|
texDesc.height = kHeight;
|
|
texDesc.depth = 1;
|
|
texDesc.mipLevels = 1;
|
|
texDesc.arraySize = 1;
|
|
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
|
texDesc.sampleCount = 1;
|
|
texDesc.sampleQuality = 0;
|
|
|
|
RHITexture* srcTexture = GetDevice()->CreateTexture(texDesc, srcPixels.data(), srcPixels.size(), kWidth * 4);
|
|
ASSERT_NE(srcTexture, nullptr);
|
|
RHITexture* dstTexture = GetDevice()->CreateTexture(texDesc);
|
|
ASSERT_NE(dstTexture, nullptr);
|
|
|
|
RHIResourceView* srcView = GetDevice()->CreateShaderResourceView(srcTexture, {});
|
|
RHIResourceView* dstView = GetDevice()->CreateShaderResourceView(dstTexture, {});
|
|
ASSERT_NE(srcView, nullptr);
|
|
ASSERT_NE(dstView, nullptr);
|
|
|
|
CommandListDesc cmdDesc = {};
|
|
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
|
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
|
ASSERT_NE(cmdList, nullptr);
|
|
|
|
cmdList->Reset();
|
|
cmdList->CopyResource(dstView, srcView);
|
|
glFinish();
|
|
cmdList->Close();
|
|
|
|
std::vector<uint8_t> dstPixels(kWidth * kHeight * 4, 0);
|
|
const GLuint dstTextureId = static_cast<OpenGLResourceView*>(dstView)->GetTexture();
|
|
glBindTexture(GL_TEXTURE_2D, dstTextureId);
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, dstPixels.data());
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
EXPECT_EQ(dstPixels, srcPixels);
|
|
|
|
cmdList->Shutdown();
|
|
delete cmdList;
|
|
delete srcView;
|
|
delete dstView;
|
|
srcTexture->Shutdown();
|
|
delete srcTexture;
|
|
dstTexture->Shutdown();
|
|
delete dstTexture;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, CommandList_SetVertexBuffers_InterleavedInputLayoutUsesPipelineLayout) {
|
|
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
|
|
|
GraphicsPipelineDesc pipelineDesc = {};
|
|
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
|
|
InputElementDesc position = {};
|
|
position.semanticName = "POSITION";
|
|
position.semanticIndex = 0;
|
|
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
|
position.inputSlot = 0;
|
|
position.alignedByteOffset = 0;
|
|
pipelineDesc.inputLayout.elements.push_back(position);
|
|
|
|
InputElementDesc color = {};
|
|
color.semanticName = "COLOR";
|
|
color.semanticIndex = 0;
|
|
color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
|
color.inputSlot = 0;
|
|
color.alignedByteOffset = sizeof(float) * 4;
|
|
pipelineDesc.inputLayout.elements.push_back(color);
|
|
|
|
static const char* vertexSource = R"(#version 430
|
|
layout(location = 0) in vec4 aPosition;
|
|
layout(location = 1) in vec4 aColor;
|
|
out vec4 vColor;
|
|
void main() {
|
|
gl_Position = aPosition;
|
|
vColor = aColor;
|
|
}
|
|
)";
|
|
static const char* fragmentSource = R"(#version 430
|
|
in vec4 vColor;
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = vColor;
|
|
}
|
|
)";
|
|
|
|
pipelineDesc.vertexShader.source.assign(vertexSource, vertexSource + std::strlen(vertexSource));
|
|
pipelineDesc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
|
|
pipelineDesc.vertexShader.profile = L"vs_4_30";
|
|
|
|
pipelineDesc.fragmentShader.source.assign(fragmentSource, fragmentSource + std::strlen(fragmentSource));
|
|
pipelineDesc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
|
|
pipelineDesc.fragmentShader.profile = L"fs_4_30";
|
|
|
|
RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
|
ASSERT_NE(pipelineState, nullptr);
|
|
|
|
BufferDesc bufferDesc = {};
|
|
bufferDesc.size = sizeof(float) * 8 * 3;
|
|
bufferDesc.stride = sizeof(float) * 8;
|
|
bufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
|
|
|
|
RHIBuffer* buffer = GetDevice()->CreateBuffer(bufferDesc);
|
|
ASSERT_NE(buffer, nullptr);
|
|
|
|
ResourceViewDesc viewDesc = {};
|
|
viewDesc.dimension = ResourceViewDimension::Buffer;
|
|
viewDesc.structureByteStride = bufferDesc.stride;
|
|
RHIResourceView* vbv = GetDevice()->CreateVertexBufferView(buffer, viewDesc);
|
|
ASSERT_NE(vbv, nullptr);
|
|
|
|
CommandListDesc cmdDesc = {};
|
|
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
|
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
|
ASSERT_NE(cmdList, nullptr);
|
|
|
|
RHIResourceView* views[] = { vbv };
|
|
uint64_t offsets[] = { 0 };
|
|
uint32_t strides[] = { bufferDesc.stride };
|
|
|
|
cmdList->Reset();
|
|
cmdList->SetPipelineState(pipelineState);
|
|
cmdList->SetVertexBuffers(0, 1, views, offsets, strides);
|
|
|
|
GLint enabled0 = 0;
|
|
GLint enabled1 = 0;
|
|
GLint size0 = 0;
|
|
GLint size1 = 0;
|
|
GLint stride0 = 0;
|
|
GLint stride1 = 0;
|
|
void* pointer0 = nullptr;
|
|
void* pointer1 = nullptr;
|
|
|
|
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled0);
|
|
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled1);
|
|
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size0);
|
|
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size1);
|
|
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride0);
|
|
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride1);
|
|
glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer0);
|
|
glGetVertexAttribPointerv(1, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer1);
|
|
|
|
EXPECT_EQ(enabled0, GL_TRUE);
|
|
EXPECT_EQ(enabled1, GL_TRUE);
|
|
EXPECT_EQ(size0, 4);
|
|
EXPECT_EQ(size1, 4);
|
|
EXPECT_EQ(stride0, static_cast<GLint>(bufferDesc.stride));
|
|
EXPECT_EQ(stride1, static_cast<GLint>(bufferDesc.stride));
|
|
EXPECT_EQ(reinterpret_cast<std::uintptr_t>(pointer0), 0u);
|
|
EXPECT_EQ(reinterpret_cast<std::uintptr_t>(pointer1), sizeof(float) * 4u);
|
|
|
|
cmdList->Close();
|
|
|
|
cmdList->Shutdown();
|
|
delete cmdList;
|
|
vbv->Shutdown();
|
|
delete vbv;
|
|
buffer->Shutdown();
|
|
delete buffer;
|
|
pipelineState->Shutdown();
|
|
delete pipelineState;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, CommandList_SetComputeDescriptorSets_UsesSetAwareImageBindings) {
|
|
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
|
|
|
const uint8_t initialPixel[4] = { 0, 0, 0, 0 };
|
|
|
|
TextureDesc textureDesc = {};
|
|
textureDesc.width = 1;
|
|
textureDesc.height = 1;
|
|
textureDesc.depth = 1;
|
|
textureDesc.mipLevels = 1;
|
|
textureDesc.arraySize = 1;
|
|
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
|
textureDesc.sampleCount = 1;
|
|
|
|
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, initialPixel, sizeof(initialPixel), 4);
|
|
ASSERT_NE(texture, nullptr);
|
|
|
|
ResourceViewDesc uavDesc = {};
|
|
uavDesc.format = textureDesc.format;
|
|
uavDesc.dimension = ResourceViewDimension::Texture2D;
|
|
RHIResourceView* uav = GetDevice()->CreateUnorderedAccessView(texture, uavDesc);
|
|
ASSERT_NE(uav, nullptr);
|
|
|
|
DescriptorPoolDesc poolDesc = {};
|
|
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
|
poolDesc.descriptorCount = 1;
|
|
poolDesc.shaderVisible = true;
|
|
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
|
ASSERT_NE(pool, nullptr);
|
|
|
|
DescriptorSetLayoutBinding reservedBinding = {};
|
|
reservedBinding.binding = 0;
|
|
reservedBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
|
reservedBinding.count = 1;
|
|
|
|
DescriptorSetLayoutBinding actualBinding = {};
|
|
actualBinding.binding = 0;
|
|
actualBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
|
actualBinding.count = 1;
|
|
|
|
DescriptorSetLayoutDesc reservedLayout = {};
|
|
reservedLayout.bindings = &reservedBinding;
|
|
reservedLayout.bindingCount = 1;
|
|
|
|
DescriptorSetLayoutDesc actualLayout = {};
|
|
actualLayout.bindings = &actualBinding;
|
|
actualLayout.bindingCount = 1;
|
|
|
|
DescriptorSetLayoutDesc setLayouts[2] = {};
|
|
setLayouts[0] = reservedLayout;
|
|
setLayouts[1] = actualLayout;
|
|
|
|
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
|
pipelineLayoutDesc.setLayouts = setLayouts;
|
|
pipelineLayoutDesc.setLayoutCount = 2;
|
|
RHIPipelineLayout* pipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
|
|
ASSERT_NE(pipelineLayout, nullptr);
|
|
|
|
RHIDescriptorSet* descriptorSet = pool->AllocateSet(actualLayout);
|
|
ASSERT_NE(descriptorSet, nullptr);
|
|
descriptorSet->Update(0, uav);
|
|
|
|
ShaderCompileDesc shaderDesc = {};
|
|
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
|
|
static const char* computeSource = R"(
|
|
#version 430
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
layout(binding = 1, rgba8) uniform writeonly image2D uImage;
|
|
void main() {
|
|
imageStore(uImage, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
|
|
}
|
|
)";
|
|
shaderDesc.source.assign(computeSource, computeSource + std::strlen(computeSource));
|
|
shaderDesc.profile = L"cs_4_30";
|
|
ComputePipelineDesc pipelineDesc = {};
|
|
pipelineDesc.pipelineLayout = pipelineLayout;
|
|
pipelineDesc.computeShader = shaderDesc;
|
|
RHIPipelineState* pipelineState = GetDevice()->CreateComputePipelineState(pipelineDesc);
|
|
ASSERT_NE(pipelineState, nullptr);
|
|
|
|
CommandListDesc cmdDesc = {};
|
|
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
|
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
|
ASSERT_NE(cmdList, nullptr);
|
|
|
|
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
|
glBindImageTexture(1, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
|
|
|
cmdList->Reset();
|
|
cmdList->SetPipelineState(pipelineState);
|
|
RHIDescriptorSet* descriptorSets[] = { descriptorSet };
|
|
cmdList->SetComputeDescriptorSets(1, 1, descriptorSets, pipelineLayout);
|
|
|
|
GLint boundImageAtZero = -1;
|
|
GLint boundImageAtOne = -1;
|
|
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 0, &boundImageAtZero);
|
|
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 1, &boundImageAtOne);
|
|
EXPECT_EQ(boundImageAtZero, 0);
|
|
EXPECT_EQ(
|
|
static_cast<unsigned int>(boundImageAtOne),
|
|
static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(texture->GetNativeHandle())));
|
|
|
|
cmdList->Dispatch(1, 1, 1);
|
|
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
|
|
|
uint8_t pixel[4] = {};
|
|
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<std::uintptr_t>(texture->GetNativeHandle())));
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
EXPECT_EQ(pixel[0], 255u);
|
|
EXPECT_EQ(pixel[1], 0u);
|
|
EXPECT_EQ(pixel[2], 0u);
|
|
EXPECT_EQ(pixel[3], 255u);
|
|
|
|
cmdList->Close();
|
|
|
|
cmdList->Shutdown();
|
|
delete cmdList;
|
|
pipelineState->Shutdown();
|
|
delete pipelineState;
|
|
descriptorSet->Shutdown();
|
|
delete descriptorSet;
|
|
pipelineLayout->Shutdown();
|
|
delete pipelineLayout;
|
|
pool->Shutdown();
|
|
delete pool;
|
|
uav->Shutdown();
|
|
delete uav;
|
|
texture->Shutdown();
|
|
delete texture;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, DescriptorSet_Update_UsesBindingNumber) {
|
|
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
|
|
|
DescriptorPoolDesc poolDesc = {};
|
|
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
|
poolDesc.descriptorCount = 8;
|
|
poolDesc.shaderVisible = true;
|
|
|
|
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
|
ASSERT_NE(pool, nullptr);
|
|
|
|
TextureDesc textureDesc = {};
|
|
textureDesc.width = 1;
|
|
textureDesc.height = 1;
|
|
textureDesc.depth = 1;
|
|
textureDesc.mipLevels = 1;
|
|
textureDesc.arraySize = 1;
|
|
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
|
textureDesc.sampleCount = 1;
|
|
|
|
const uint8_t pixel[4] = { 255, 255, 255, 255 };
|
|
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, pixel, sizeof(pixel), 4);
|
|
ASSERT_NE(texture, nullptr);
|
|
|
|
ResourceViewDesc srvDesc = {};
|
|
srvDesc.format = textureDesc.format;
|
|
srvDesc.dimension = ResourceViewDimension::Texture2D;
|
|
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, srvDesc);
|
|
ASSERT_NE(srv, nullptr);
|
|
|
|
DescriptorSetLayoutBinding bindings[2] = {};
|
|
bindings[0].binding = 3;
|
|
bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
|
|
bindings[0].count = 1;
|
|
bindings[1].binding = 7;
|
|
bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
|
bindings[1].count = 1;
|
|
|
|
DescriptorSetLayoutDesc layoutDesc = {};
|
|
layoutDesc.bindings = bindings;
|
|
layoutDesc.bindingCount = 2;
|
|
|
|
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
|
ASSERT_NE(set, nullptr);
|
|
|
|
auto* openGLSet = static_cast<OpenGLDescriptorSet*>(set);
|
|
const uint32_t untouchedUnit = openGLSet->GetBindingPoint(3);
|
|
const uint32_t updatedUnit = openGLSet->GetBindingPoint(7);
|
|
ASSERT_NE(untouchedUnit, updatedUnit);
|
|
|
|
set->Update(7, srv);
|
|
set->Bind();
|
|
|
|
GLint updatedTexture = 0;
|
|
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &updatedTexture);
|
|
EXPECT_EQ(static_cast<unsigned int>(updatedTexture), static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(srv->GetNativeHandle())));
|
|
|
|
GLint untouchedTexture = 0;
|
|
glActiveTexture(GL_TEXTURE0 + untouchedUnit);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &untouchedTexture);
|
|
EXPECT_EQ(untouchedTexture, 0);
|
|
|
|
set->Unbind();
|
|
|
|
GLint unboundTexture = 0;
|
|
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &unboundTexture);
|
|
EXPECT_EQ(unboundTexture, 0);
|
|
|
|
set->Shutdown();
|
|
delete set;
|
|
srv->Shutdown();
|
|
delete srv;
|
|
texture->Shutdown();
|
|
delete texture;
|
|
pool->Shutdown();
|
|
delete pool;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, DescriptorSet_BindConstantBuffer_UsesBindingNumber) {
|
|
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
|
|
|
DescriptorPoolDesc poolDesc = {};
|
|
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
|
poolDesc.descriptorCount = 1;
|
|
poolDesc.shaderVisible = false;
|
|
|
|
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
|
ASSERT_NE(pool, nullptr);
|
|
|
|
DescriptorSetLayoutBinding binding = {};
|
|
binding.binding = 3;
|
|
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
|
|
binding.count = 1;
|
|
|
|
DescriptorSetLayoutDesc layoutDesc = {};
|
|
layoutDesc.bindings = &binding;
|
|
layoutDesc.bindingCount = 1;
|
|
|
|
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
|
ASSERT_NE(set, nullptr);
|
|
|
|
const float matrixData[16] = {
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
};
|
|
set->WriteConstant(3, matrixData, sizeof(matrixData));
|
|
set->Bind();
|
|
|
|
GLint boundBuffer = 0;
|
|
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &boundBuffer);
|
|
EXPECT_NE(boundBuffer, 0);
|
|
|
|
set->Unbind();
|
|
|
|
GLint unboundBuffer = -1;
|
|
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &unboundBuffer);
|
|
EXPECT_EQ(unboundBuffer, 0);
|
|
|
|
set->Shutdown();
|
|
delete set;
|
|
pool->Shutdown();
|
|
delete pool;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, PipelineLayout_SeparatesOverlappingBindingsAcrossSetSlots) {
|
|
DescriptorSetLayoutBinding set0Bindings[4] = {};
|
|
set0Bindings[0].binding = 0;
|
|
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
|
set0Bindings[0].count = 1;
|
|
set0Bindings[1].binding = 0;
|
|
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
|
set0Bindings[1].count = 1;
|
|
set0Bindings[2].binding = 0;
|
|
set0Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
|
set0Bindings[2].count = 1;
|
|
set0Bindings[3].binding = 0;
|
|
set0Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
|
set0Bindings[3].count = 1;
|
|
|
|
DescriptorSetLayoutBinding set1Bindings[4] = {};
|
|
set1Bindings[0].binding = 0;
|
|
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
|
set1Bindings[0].count = 1;
|
|
set1Bindings[1].binding = 0;
|
|
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
|
set1Bindings[1].count = 1;
|
|
set1Bindings[2].binding = 0;
|
|
set1Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
|
set1Bindings[2].count = 1;
|
|
set1Bindings[3].binding = 0;
|
|
set1Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
|
set1Bindings[3].count = 1;
|
|
|
|
DescriptorSetLayoutDesc setLayouts[2] = {};
|
|
setLayouts[0].bindings = set0Bindings;
|
|
setLayouts[0].bindingCount = 4;
|
|
setLayouts[1].bindings = set1Bindings;
|
|
setLayouts[1].bindingCount = 4;
|
|
|
|
RHIPipelineLayoutDesc desc = {};
|
|
desc.setLayouts = setLayouts;
|
|
desc.setLayoutCount = 2;
|
|
|
|
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
|
ASSERT_NE(layout, nullptr);
|
|
|
|
auto* openGLLayout = static_cast<OpenGLPipelineLayout*>(layout);
|
|
EXPECT_TRUE(openGLLayout->UsesSetLayouts());
|
|
EXPECT_EQ(openGLLayout->GetSetLayoutCount(), 2u);
|
|
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(0, 0));
|
|
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(1, 0));
|
|
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(0, 0), 0u);
|
|
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(1, 0), 1u);
|
|
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(0, 0), 0u);
|
|
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(1, 0), 1u);
|
|
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(0, 0), 0u);
|
|
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(1, 0), 1u);
|
|
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(0, 0), 0u);
|
|
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(1, 0), 1u);
|
|
|
|
layout->Shutdown();
|
|
delete layout;
|
|
}
|
|
|
|
TEST_F(OpenGLTestFixture, Sampler_HonorsSamplerDesc) {
|
|
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
|
|
|
SamplerDesc desc = {};
|
|
desc.filter = static_cast<uint32_t>(FilterMode::ComparisonAnisotropic);
|
|
desc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
|
desc.addressV = static_cast<uint32_t>(TextureAddressMode::Mirror);
|
|
desc.addressW = static_cast<uint32_t>(TextureAddressMode::Border);
|
|
desc.maxAnisotropy = 8;
|
|
desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::GreaterEqual);
|
|
desc.minLod = 1.0f;
|
|
desc.maxLod = 4.0f;
|
|
|
|
RHISampler* sampler = GetDevice()->CreateSampler(desc);
|
|
ASSERT_NE(sampler, nullptr);
|
|
|
|
const GLuint samplerId = static_cast<OpenGLSampler*>(sampler)->GetID();
|
|
|
|
GLint value = 0;
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_S, &value);
|
|
EXPECT_EQ(value, GL_CLAMP_TO_EDGE);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_T, &value);
|
|
EXPECT_EQ(value, GL_MIRRORED_REPEAT);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_R, &value);
|
|
EXPECT_EQ(value, GL_CLAMP_TO_BORDER);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MIN_FILTER, &value);
|
|
EXPECT_EQ(value, GL_LINEAR_MIPMAP_LINEAR);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MAG_FILTER, &value);
|
|
EXPECT_EQ(value, GL_LINEAR);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_MODE, &value);
|
|
EXPECT_EQ(value, GL_COMPARE_REF_TO_TEXTURE);
|
|
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_FUNC, &value);
|
|
EXPECT_EQ(value, GL_GEQUAL);
|
|
|
|
GLfloat floatValue = 0.0f;
|
|
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_ANISOTROPY, &floatValue);
|
|
EXPECT_GE(floatValue, 8.0f);
|
|
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MIN_LOD, &floatValue);
|
|
EXPECT_FLOAT_EQ(floatValue, 1.0f);
|
|
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_LOD, &floatValue);
|
|
EXPECT_FLOAT_EQ(floatValue, 4.0f);
|
|
|
|
sampler->Shutdown();
|
|
delete sampler;
|
|
}
|