127 lines
4.1 KiB
C++
127 lines
4.1 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CM_RENDER_BUFFER_H
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#define CM_RENDER_BUFFER_H
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#include "common/PxRenderBuffer.h"
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#include "CmUtils.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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namespace Cm
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{
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/**
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Implementation of PxRenderBuffer.
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*/
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class RenderBuffer : public PxRenderBuffer, public PxUserAllocated
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{
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template <typename T>
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void append(PxArray<T>& dst, const T* src, PxU32 count)
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{
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dst.reserve(dst.size() + count);
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for(const T* end=src+count; src<end; ++src)
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dst.pushBack(*src);
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}
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public:
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RenderBuffer() :
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mPoints("renderBufferPoints"),
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mLines("renderBufferLines"),
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mTriangles("renderBufferTriangles")
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{}
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virtual PxU32 getNbPoints() const { return mPoints.size(); }
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virtual const PxDebugPoint* getPoints() const { return mPoints.begin(); }
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virtual void addPoint(const PxDebugPoint& point) { mPoints.pushBack(point); }
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virtual PxU32 getNbLines() const { return mLines.size(); }
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virtual const PxDebugLine* getLines() const { return mLines.begin(); }
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virtual void addLine(const PxDebugLine& line) { mLines.pushBack(line); }
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virtual PxDebugLine* reserveLines(const PxU32 nbLines) {return reserveContainerMemory(mLines, nbLines);}
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virtual PxDebugPoint* reservePoints(const PxU32 nbPoints) { return reserveContainerMemory(mPoints, nbPoints); }
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virtual PxU32 getNbTriangles() const { return mTriangles.size(); }
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virtual const PxDebugTriangle* getTriangles() const { return mTriangles.begin(); }
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virtual void addTriangle(const PxDebugTriangle& triangle) { mTriangles.pushBack(triangle); }
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virtual void append(const PxRenderBuffer& other)
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{
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append(mPoints, other.getPoints(), other.getNbPoints());
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append(mLines, other.getLines(), other.getNbLines());
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append(mTriangles, other.getTriangles(), other.getNbTriangles());
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}
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virtual void clear()
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{
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mPoints.clear();
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mLines.clear();
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mTriangles.clear();
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}
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virtual bool empty() const
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{
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return mPoints.empty() && mLines.empty() && mTriangles.empty();
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}
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virtual void shift(const PxVec3& delta)
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{
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for(PxU32 i=0; i < mPoints.size(); i++)
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mPoints[i].pos += delta;
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for(PxU32 i=0; i < mLines.size(); i++)
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{
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mLines[i].pos0 += delta;
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mLines[i].pos1 += delta;
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}
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for(PxU32 i=0; i < mTriangles.size(); i++)
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{
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mTriangles[i].pos0 += delta;
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mTriangles[i].pos1 += delta;
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mTriangles[i].pos2 += delta;
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}
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}
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PxArray<PxDebugPoint> mPoints;
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PxArray<PxDebugLine> mLines;
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PxArray<PxDebugTriangle> mTriangles;
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};
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} // Cm
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}
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#endif
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