168 lines
6.2 KiB
C++
168 lines
6.2 KiB
C++
#pragma once
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#include "Rendering/Viewport/SceneViewportPassSpecs.h"
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#include "Rendering/Viewport/ViewportRenderTargets.h"
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#include "Scene/EditorSceneRuntime.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Rendering/Execution/CameraFramePlan.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <functional>
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#include <memory>
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namespace XCEngine::UI::Editor::App {
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struct SceneViewportRenderPlan {
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::XCEngine::Rendering::RenderPassSequence postScenePasses = {};
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bool usesGridPass = false;
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bool usesSelectionOutline = false;
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bool hasClearColorOverride = true;
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::XCEngine::Math::Color clearColorOverride =
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::XCEngine::Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
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bool HasPostScenePasses() const {
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return postScenePasses.GetPassCount() > 0u;
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}
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};
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using SceneViewportGridPassFactory = std::function<
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std::unique_ptr<::XCEngine::Rendering::RenderPass>(
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const SceneViewportGridPassData&)>;
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using SceneViewportSelectionOutlinePassFactory = std::function<
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std::unique_ptr<::XCEngine::Rendering::RenderPass>(
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ViewportRenderTargets*,
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const std::vector<std::uint64_t>&,
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const SceneViewportSelectionOutlineStyle&)>;
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struct SceneViewportRenderPlanBuildResult {
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SceneViewportRenderPlan plan = {};
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const char* warningStatusText = nullptr;
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};
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inline SceneViewportSelectionOutlineStyle BuildSceneViewportSelectionOutlineStyle(
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bool debugSelectionMask = false) {
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SceneViewportSelectionOutlineStyle style = {};
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style.debugSelectionMask = debugSelectionMask;
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return style;
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}
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inline bool CanRenderSceneViewportSelectionOutline(
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const ViewportRenderTargets& targets) {
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return targets.selectionMaskView != nullptr &&
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targets.selectionMaskShaderView != nullptr &&
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targets.depthView != nullptr &&
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targets.depthShaderView != nullptr;
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}
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inline SceneViewportGridPassData BuildSceneViewportGridPassData(
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const SceneViewportRenderRequest& request) {
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SceneViewportGridPassData data = {};
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if (request.camera == nullptr ||
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request.camera->GetGameObject() == nullptr ||
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request.camera->GetGameObject()->GetTransform() == nullptr) {
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return data;
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}
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const auto* transform = request.camera->GetGameObject()->GetTransform();
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data.valid = true;
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data.cameraPosition = transform->GetPosition();
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data.cameraForward = transform->GetForward();
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data.cameraRight = transform->GetRight();
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data.cameraUp = transform->GetUp();
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data.verticalFovDegrees = request.camera->GetFieldOfView();
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data.nearClipPlane = request.camera->GetNearClipPlane();
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data.farClipPlane = request.camera->GetFarClipPlane();
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data.orbitDistance = request.orbitDistance;
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return data;
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}
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inline SceneViewportRenderPlanBuildResult BuildSceneViewportRenderPlan(
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ViewportRenderTargets& targets,
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const SceneViewportRenderRequest& request,
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const SceneViewportGridPassFactory& gridPassFactory,
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const SceneViewportSelectionOutlinePassFactory& selectionOutlinePassFactory) {
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SceneViewportRenderPlanBuildResult result = {};
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const SceneViewportGridPassData gridPassData =
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BuildSceneViewportGridPassData(request);
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if (gridPassData.valid && gridPassFactory != nullptr) {
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std::unique_ptr<::XCEngine::Rendering::RenderPass> gridPass =
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gridPassFactory(gridPassData);
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if (gridPass != nullptr) {
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result.plan.postScenePasses.AddPass(std::move(gridPass));
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result.plan.usesGridPass = true;
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}
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}
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if (request.selectedObjectIds.empty()) {
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return result;
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}
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if (!CanRenderSceneViewportSelectionOutline(targets) ||
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selectionOutlinePassFactory == nullptr) {
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result.warningStatusText = "Scene selection outline resources are unavailable";
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return result;
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}
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std::unique_ptr<::XCEngine::Rendering::RenderPass> selectionOutlinePass =
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selectionOutlinePassFactory(
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&targets,
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request.selectedObjectIds,
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BuildSceneViewportSelectionOutlineStyle(request.debugSelectionMask));
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if (selectionOutlinePass != nullptr) {
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result.plan.postScenePasses.AddPass(std::move(selectionOutlinePass));
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result.plan.usesSelectionOutline = true;
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return result;
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}
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result.warningStatusText = "Scene selection outline pass creation failed";
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return result;
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}
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inline void ApplySceneViewportRenderPlan(
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const ViewportRenderTargets& targets,
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SceneViewportRenderPlan& plan,
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::XCEngine::Rendering::CameraFramePlan& framePlan) {
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framePlan.preScenePasses = nullptr;
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framePlan.postScenePasses = nullptr;
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framePlan.overlayPasses = nullptr;
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framePlan.request.objectId = {};
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if (plan.HasPostScenePasses()) {
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framePlan.postScenePasses = &plan.postScenePasses;
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}
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if (targets.objectIdView == nullptr || targets.objectIdDepthView == nullptr) {
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framePlan.request.hasClearColorOverride = plan.hasClearColorOverride;
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framePlan.request.clearColorOverride = plan.clearColorOverride;
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return;
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}
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framePlan.request.objectId.surface = BuildViewportObjectIdSurface(targets);
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framePlan.request.objectId.surface.SetRenderArea(
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framePlan.request.surface.GetRenderArea());
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framePlan.request.hasClearColorOverride = plan.hasClearColorOverride;
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framePlan.request.clearColorOverride = plan.clearColorOverride;
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}
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inline void MarkSceneViewportRenderSuccess(
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ViewportRenderTargets& targets,
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const SceneViewportRenderPlan& plan,
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const ::XCEngine::Rendering::CameraFramePlan& framePlan) {
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targets.colorState = ::XCEngine::RHI::ResourceStates::PixelShaderResource;
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targets.objectIdState =
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framePlan.request.objectId.IsRequested()
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? ::XCEngine::RHI::ResourceStates::PixelShaderResource
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: ::XCEngine::RHI::ResourceStates::Common;
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targets.selectionMaskState =
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plan.usesSelectionOutline
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? ::XCEngine::RHI::ResourceStates::PixelShaderResource
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: ::XCEngine::RHI::ResourceStates::Common;
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targets.hasValidObjectIdFrame = framePlan.request.objectId.IsRequested();
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}
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} // namespace XCEngine::UI::Editor::App
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