147 lines
6.0 KiB
C++
147 lines
6.0 KiB
C++
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#ifndef CCT_CHARACTER_CONTROLLER_MANAGER
|
|
#define CCT_CHARACTER_CONTROLLER_MANAGER
|
|
|
|
//Exclude file from docs
|
|
/** \cond */
|
|
|
|
#include "geometry/PxMeshQuery.h"
|
|
#include "common/PxRenderBuffer.h"
|
|
#include "foundation/PxHashSet.h"
|
|
#include "foundation/PxHashMap.h"
|
|
#include "characterkinematic/PxControllerManager.h"
|
|
#include "characterkinematic/PxControllerObstacles.h"
|
|
#include "PxDeletionListener.h"
|
|
#include "CctUtils.h"
|
|
#include "foundation/PxMutex.h"
|
|
#include "foundation/PxArray.h"
|
|
#include "foundation/PxUserAllocated.h"
|
|
|
|
namespace physx
|
|
{
|
|
namespace Cct
|
|
{
|
|
class Controller;
|
|
class ObstacleContext;
|
|
|
|
struct ObservedRefCounter
|
|
{
|
|
ObservedRefCounter(): refCount(0)
|
|
{
|
|
}
|
|
|
|
PxU32 refCount;
|
|
};
|
|
|
|
typedef PxHashMap<const PxBase*, ObservedRefCounter> ObservedRefCountMap;
|
|
|
|
//Implements the PxControllerManager interface, this class used to be called ControllerManager
|
|
class CharacterControllerManager : public PxControllerManager, public PxUserAllocated, public PxDeletionListener
|
|
{
|
|
PX_NOCOPY(CharacterControllerManager)
|
|
public:
|
|
CharacterControllerManager(PxScene& scene, bool lockingEnabled = false);
|
|
private:
|
|
virtual ~CharacterControllerManager();
|
|
public:
|
|
|
|
// PxControllerManager
|
|
virtual void release() PX_OVERRIDE PX_FINAL;
|
|
virtual PxScene& getScene() const PX_OVERRIDE PX_FINAL;
|
|
virtual PxU32 getNbControllers() const PX_OVERRIDE PX_FINAL;
|
|
virtual PxController* getController(PxU32 index) PX_OVERRIDE PX_FINAL;
|
|
virtual PxController* createController(const PxControllerDesc& desc) PX_OVERRIDE PX_FINAL;
|
|
|
|
virtual void purgeControllers() PX_OVERRIDE PX_FINAL;
|
|
virtual PxRenderBuffer& getRenderBuffer() PX_OVERRIDE PX_FINAL;
|
|
virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) PX_OVERRIDE PX_FINAL;
|
|
virtual PxU32 getNbObstacleContexts() const PX_OVERRIDE PX_FINAL;
|
|
virtual PxObstacleContext* getObstacleContext(PxU32 index) PX_OVERRIDE PX_FINAL;
|
|
virtual PxObstacleContext* createObstacleContext() PX_OVERRIDE PX_FINAL;
|
|
virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb) PX_OVERRIDE PX_FINAL;
|
|
virtual void setTessellation(bool flag, float maxEdgeLength) PX_OVERRIDE PX_FINAL;
|
|
virtual void setOverlapRecoveryModule(bool flag) PX_OVERRIDE PX_FINAL;
|
|
virtual void setPreciseSweeps(bool flag) PX_OVERRIDE PX_FINAL;
|
|
virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) PX_OVERRIDE PX_FINAL;
|
|
virtual void shiftOrigin(const PxVec3& shift) PX_OVERRIDE PX_FINAL;
|
|
//~PxControllerManager
|
|
|
|
// PxDeletionListener
|
|
virtual void onRelease(const PxBase* observed, void* userData, PxDeletionEventFlag::Enum deletionEvent) PX_OVERRIDE PX_FINAL;
|
|
//~PxDeletionListener
|
|
void registerObservedObject(const PxBase* obj);
|
|
void unregisterObservedObject(const PxBase* obj);
|
|
|
|
// ObstacleContextNotifications
|
|
void onObstacleRemoved(PxObstacleHandle index) const;
|
|
void onObstacleUpdated(PxObstacleHandle index, const PxObstacleContext* ) const;
|
|
void onObstacleAdded(PxObstacleHandle index, const PxObstacleContext*) const;
|
|
|
|
void releaseController(PxController& controller);
|
|
Controller** getControllers();
|
|
void releaseObstacleContext(ObstacleContext& oc);
|
|
void resetObstaclesBuffers();
|
|
|
|
PxScene& mScene;
|
|
|
|
PxRenderBuffer* mRenderBuffer;
|
|
PxControllerDebugRenderFlags mDebugRenderingFlags;
|
|
// Shared buffers for obstacles
|
|
PxArray<const void*> mBoxUserData;
|
|
PxArray<PxExtendedBox> mBoxes;
|
|
|
|
PxArray<const void*> mCapsuleUserData;
|
|
PxArray<PxExtendedCapsule> mCapsules;
|
|
|
|
PxArray<Controller*> mControllers;
|
|
PxHashSet<PxShape*> mCCTShapes;
|
|
|
|
PxArray<ObstacleContext*> mObstacleContexts;
|
|
|
|
float mMaxEdgeLength;
|
|
bool mTessellation;
|
|
|
|
bool mOverlapRecovery;
|
|
bool mPreciseSweeps;
|
|
bool mPreventVerticalSlidingAgainstCeiling;
|
|
|
|
bool mLockingEnabled;
|
|
private:
|
|
ObservedRefCountMap mObservedRefCountMap;
|
|
mutable PxMutex mWriteLock; // Lock used for guarding pointers in observedrefcountmap
|
|
};
|
|
|
|
} // namespace Cct
|
|
|
|
}
|
|
|
|
/** \endcond */
|
|
#endif //CCT_CHARACTER_CONTROLLER_MANAGER
|