Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
638 B
638 B
Quaternion::Normalized / Normalize
实例方法
Quaternion Normalized() const
返回当前四元数的归一化副本(不修改原四元数)。
返回: Quaternion - 归一化后的四元数副本
复杂度: O(1)
示例:
Quaternion unit = quat.Normalized(); // quat 保持不变
静态方法
static Quaternion Normalize(const Quaternion& q)
归一化四元数。
参数:
q- 要归一化的四元数
返回: Quaternion - 归一化后的四元数
复杂度: O(1)
示例:
Quaternion unit = Quaternion::Normalize(quat);