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XCEngine/docs/api/resources/texture-import-settings/setnormalmapstrength.md
ssdfasd 1f129ed20f docs: fix README.md project structure to match actual codebase
Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
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- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
2026-03-22 14:18:48 +08:00

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TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength

void SetNormalMapStrength(float strength);
float GetNormalMapStrength() const;

设置或获取法线贴图强度。

参数:

  • strength - 法线贴图强度系数

返回: float / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
float strength = settings.GetNormalMapStrength(); // 2.0f

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