Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
559 B
559 B
TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength
void SetNormalMapStrength(float strength);
float GetNormalMapStrength() const;
设置或获取法线贴图强度。
参数:
strength- 法线贴图强度系数
返回: float / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
float strength = settings.GetNormalMapStrength(); // 2.0f
相关文档
- TextureImportSettings 总览 - 返回类总览