Files
XCEngine/docs/api/resources/texture-import-settings/setgeneratemipmaps.md
ssdfasd 1f129ed20f docs: fix README.md project structure to match actual codebase
Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
- Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h
- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
2026-03-22 14:18:48 +08:00

539 B

TextureImportSettings::SetGenerateMipmaps / GetGenerateMipmaps

void SetGenerateMipmaps(bool generate);
bool GetGenerateMipmaps() const;

设置或获取是否生成 Mipmap。

参数:

  • generate - 是否生成 Mipmap

返回: bool / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetGenerateMipmaps(true);
bool generate = settings.GetGenerateMipmaps(); // true

相关文档