Files
XCEngine/docs/api/resources/texture-import-settings/clone.md
ssdfasd 1f129ed20f docs: fix README.md project structure to match actual codebase
Engine modules:
- Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h
- Components: add AudioSourceComponent.h and AudioListenerComponent.h
- Math: remove non-existent OBB.h
- Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h
- Threading: add TaskSystemConfig.h
- RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h)

Backend fixes:
- OpenGL: add OpenGLScreenshot.h
- D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
2026-03-22 14:18:48 +08:00

555 B

TextureImportSettings::Clone

Core::UniqueRef<ImportSettings> Clone() const override;

创建并返回一份当前设置的深拷贝。

返回: Core::UniqueRef<ImportSettings> - 新的 TextureImportSettings 克隆

线程安全:

示例:

TextureImportSettings settings;
settings.SetTextureType(TextureType::Texture2D);

auto cloned = settings.Clone();
// cloned 是独立的副本,修改不影响原对象

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