- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
467 B
467 B
GameObject::SetParent
设置父游戏对象。
void SetParent(GameObject* parent);
void SetParent(GameObject* parent, bool worldPositionStays);
将当前 GameObject 的父对象设置为指定对象。
参数:
parent- 新的父对象,nullptr 表示成为根对象worldPositionStays- true 保持世界坐标不变,false 保持本地坐标不变