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XCEngine/docs/api/components/game-object/late-update.md
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GameObject::LateUpdate

晚更新游戏对象及其所有组件。

void LateUpdate(float deltaTime);

在所有 Update 调用之后调用,适合处理依赖于其他对象更新的逻辑。

参数:

  • deltaTime - 距离上一帧的时间(秒)

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