Files
XCEngine/docs/api/components/game-object/fixed-update.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

266 B

GameObject::FixedUpdate

固定频率更新游戏对象及其所有组件(用于物理)。

void FixedUpdate();

以固定时间间隔调用,适合物理模拟更新。

相关文档