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XCEngine/engine/assets/builtin/shaders/depth-only/depth-only.shader

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Shader "Builtin Depth Only"
{
SubShader
{
Pass
{
Name "DepthOnly"
Tags { "LightMode" = "DepthOnly" }
Resources
{
PerObjectConstants (ConstantBuffer, 0, 0) [Semantic(PerObject)]
}
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
#pragma backend D3D12 HLSL "depth-only.vs.hlsl" "depth-only.ps.hlsl" vs_5_0 ps_5_0
#pragma backend OpenGL GLSL "depth-only.vert.glsl" "depth-only.frag.glsl"
#pragma backend Vulkan GLSL "depth-only.vert.vk.glsl" "depth-only.frag.vk.glsl"
ENDHLSL
}
}
}