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XCEngine/engine/third_party/physx/source/scenequery/src/SqCompoundPruner.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "SqCompoundPruner.h"
#include "GuSqInternal.h"
#include "GuIncrementalAABBTree.h"
#include "GuPruningPool.h"
#include "GuAABBTreeQuery.h"
#include "GuAABBTreeNode.h"
#include "GuSphere.h"
#include "GuBox.h"
#include "GuCapsule.h"
#include "GuBVH.h"
#include "GuQuery.h"
#include "GuInternal.h"
#include "common/PxRenderBuffer.h"
#include "common/PxRenderOutput.h"
#include "CmVisualization.h"
using namespace physx;
using namespace Gu;
using namespace Sq;
// PT: TODO: this is copied from SqBounds.h, should be either moved to Gu and shared or passed as a user parameter
#define SQ_PRUNER_EPSILON 0.005f
#define SQ_PRUNER_INFLATION (1.0f + SQ_PRUNER_EPSILON) // pruner test shape inflation (not narrow phase shape)
#define PARANOIA_CHECKS 0
///////////////////////////////////////////////////////////////////////////////////////////////
BVHCompoundPruner::BVHCompoundPruner(PxU64 contextID) : mCompoundTreePool(contextID), mDrawStatic(false), mDrawDynamic(false)
{
preallocate(32);
}
///////////////////////////////////////////////////////////////////////////////////////////////
BVHCompoundPruner::~BVHCompoundPruner()
{
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::addCompound(PrunerHandle* results, const BVH& bvh, PrunerCompoundId compoundId, const PxTransform& transform, bool isDynamic, const PrunerPayload* data, const PxTransform* transforms)
{
PX_ASSERT(bvh.getNbBounds());
const PxBounds3 compoundBounds = PxBounds3::transformFast(transform, bvh.getNodes()->mBV);
const PoolIndex poolIndex = mCompoundTreePool.addCompound(results, bvh, compoundBounds, transform, isDynamic, data, transforms);
mChangedLeaves.clear();
IncrementalAABBTreeNode* node = mMainTree.insert(poolIndex, mCompoundTreePool.getCurrentCompoundBounds(), mChangedLeaves);
updateMapping(poolIndex, node);
mActorPoolMap[compoundId] = poolIndex;
mPoolActorMap[poolIndex] = compoundId;
#if PARANOIA_CHECKS
test();
#endif
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::updateMapping(const PoolIndex poolIndex, IncrementalAABBTreeNode* node)
{
// resize mapping if needed
if(mMainTreeUpdateMap.size() <= poolIndex)
{
const PxU32 resizeSize = mMainTreeUpdateMap.size() * 2;
mMainTreeUpdateMap.resize(resizeSize);
mPoolActorMap.resize(resizeSize);
}
// if a node was split we need to update the node indices and also the sibling indices
if(!mChangedLeaves.empty())
{
if(node && node->isLeaf())
{
for(PxU32 j = 0; j < node->getNbPrimitives(); j++)
{
mMainTreeUpdateMap[node->getPrimitives(NULL)[j]] = node;
}
}
for(PxU32 i = 0; i < mChangedLeaves.size(); i++)
{
IncrementalAABBTreeNode* changedNode = mChangedLeaves[i];
PX_ASSERT(changedNode->isLeaf());
for(PxU32 j = 0; j < changedNode->getNbPrimitives(); j++)
{
mMainTreeUpdateMap[changedNode->getPrimitives(NULL)[j]] = changedNode;
}
}
}
else
{
mMainTreeUpdateMap[poolIndex] = node;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::removeCompound(PrunerCompoundId compoundId, PrunerPayloadRemovalCallback* removalCallback)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
bool isDynamic = false;
if(poolIndexEntry)
{
const PoolIndex poolIndex = poolIndexEntry->second;
CompoundTree& compoundTree = mCompoundTreePool.getCompoundTrees()[poolIndex];
isDynamic = compoundTree.mFlags & PxCompoundPrunerQueryFlag::eDYNAMIC;
const PoolIndex poolRelocatedLastIndex = mCompoundTreePool.removeCompound(poolIndex, removalCallback);
IncrementalAABBTreeNode* node = mMainTree.remove(mMainTreeUpdateMap[poolIndex], poolIndex, mCompoundTreePool.getCurrentCompoundBounds());
// if node moved to its parent
if(node && node->isLeaf())
{
for (PxU32 j = 0; j < node->getNbPrimitives(); j++)
{
const PoolIndex index = node->getPrimitives(NULL)[j];
mMainTreeUpdateMap[index] = node;
}
}
// fix indices if we made a swap
if(poolRelocatedLastIndex != poolIndex)
{
mMainTreeUpdateMap[poolIndex] = mMainTreeUpdateMap[poolRelocatedLastIndex];
mMainTree.fixupTreeIndices(mMainTreeUpdateMap[poolIndex], poolRelocatedLastIndex, poolIndex);
mActorPoolMap[mPoolActorMap[poolRelocatedLastIndex]] = poolIndex;
mPoolActorMap[poolIndex] = mPoolActorMap[poolRelocatedLastIndex];
}
mActorPoolMap.erase(compoundId);
}
#if PARANOIA_CHECKS
test();
#endif
return isDynamic;
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::updateCompound(PrunerCompoundId compoundId, const PxTransform& transform)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
bool isDynamic = false;
if(poolIndexEntry)
{
const PxU32 poolIndex = poolIndexEntry->second;
CompoundTree& compoundTree = mCompoundTreePool.getCompoundTrees()[poolIndex];
isDynamic = compoundTree.mFlags & PxCompoundPrunerQueryFlag::eDYNAMIC;
compoundTree.mGlobalPose = transform;
PxBounds3 localBounds;
const IncrementalAABBTreeNode* node = compoundTree.mTree->getNodes();
V4StoreU(node->mBVMin, &localBounds.minimum.x);
PX_ALIGN(16, PxVec4) max4;
V4StoreA(node->mBVMax, &max4.x);
localBounds.maximum = PxVec3(max4.x, max4.y, max4.z);
const PxBounds3 compoundBounds = PxBounds3::transformFast(transform, localBounds);
mCompoundTreePool.getCurrentCompoundBounds()[poolIndex] = compoundBounds;
mChangedLeaves.clear();
IncrementalAABBTreeNode* mainTreeNode = mMainTree.update(mMainTreeUpdateMap[poolIndex], poolIndex, mCompoundTreePool.getCurrentCompoundBounds(), mChangedLeaves);
// we removed node during update, need to update the mapping
updateMapping(poolIndex, mainTreeNode);
}
#if PARANOIA_CHECKS
test();
#endif
return isDynamic;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::test()
{
if(mMainTree.getNodes())
{
for(PxU32 i = 0; i < mCompoundTreePool.getNbObjects(); i++)
{
mMainTree.checkTreeLeaf(mMainTreeUpdateMap[i], i);
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::release()
{
}
//////////////////////////////////////////////////////////////////////////
// Queries implementation
//////////////////////////////////////////////////////////////////////////
namespace
{
struct CompoundCallbackRaycastAdapter
{
PX_FORCE_INLINE CompoundCallbackRaycastAdapter(CompoundPrunerRaycastCallback& pcb, const CompoundTree& tree) : mCallback(pcb), mTree(tree) {}
PX_FORCE_INLINE bool invoke(PxReal& distance, PxU32 primIndex)
{
return mCallback.invoke(distance, primIndex, mTree.mPruningPool->getObjects(), mTree.mPruningPool->getTransforms(), &mTree.mGlobalPose);
}
CompoundPrunerRaycastCallback& mCallback;
const CompoundTree& mTree;
PX_NOCOPY(CompoundCallbackRaycastAdapter)
};
struct CompoundCallbackOverlapAdapter
{
PX_FORCE_INLINE CompoundCallbackOverlapAdapter(CompoundPrunerOverlapCallback& pcb, const CompoundTree& tree) : mCallback(pcb), mTree(tree) {}
PX_FORCE_INLINE bool invoke(PxU32 primIndex)
{
return mCallback.invoke(primIndex, mTree.mPruningPool->getObjects(), mTree.mPruningPool->getTransforms(), &mTree.mGlobalPose);
}
CompoundPrunerOverlapCallback& mCallback;
const CompoundTree& mTree;
PX_NOCOPY(CompoundCallbackOverlapAdapter)
};
}
template<class PrunerCallback>
struct MainTreeCompoundPrunerCallback
{
MainTreeCompoundPrunerCallback(PrunerCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: mPrunerCallback(prunerCallback), mQueryFlags(flags), mCompoundTrees(compoundTrees)
{
}
virtual ~MainTreeCompoundPrunerCallback() {}
PX_FORCE_INLINE bool filtering(const CompoundTree& compoundTree) const
{
if(!(compoundTree.mFlags & mQueryFlags) || !compoundTree.mTree->getNodes())
return true;
return false;
}
protected:
PrunerCallback& mPrunerCallback;
const PxCompoundPrunerQueryFlags mQueryFlags;
const CompoundTree* mCompoundTrees;
PX_NOCOPY(MainTreeCompoundPrunerCallback)
};
// Raycast/sweeps callback for main AABB tree
template<bool tInflate>
struct MainTreeRaycastCompoundPrunerCallback : MainTreeCompoundPrunerCallback<CompoundPrunerRaycastCallback>
{
MainTreeRaycastCompoundPrunerCallback(const PxVec3& origin, const PxVec3& unitDir, const PxVec3& extent, CompoundPrunerRaycastCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeCompoundPrunerCallback(prunerCallback, flags, compoundTrees), mOrigin(origin), mUnitDir(unitDir), mExtent(extent)
{
}
virtual ~MainTreeRaycastCompoundPrunerCallback() {}
bool invoke(PxReal& distance, PxU32 primIndex)
{
const CompoundTree& compoundTree = mCompoundTrees[primIndex];
if(filtering(compoundTree))
return true;
// transfer to actor local space
const PxVec3 localOrigin = compoundTree.mGlobalPose.transformInv(mOrigin);
const PxVec3 localDir = compoundTree.mGlobalPose.q.rotateInv(mUnitDir);
PxVec3 localExtent = mExtent;
if(tInflate)
{
const PxBounds3 wBounds = PxBounds3::centerExtents(mOrigin, mExtent);
const PxBounds3 localBounds = PxBounds3::transformSafe(compoundTree.mGlobalPose.getInverse(), wBounds);
localExtent = localBounds.getExtents();
}
// raycast the merged tree
CompoundCallbackRaycastAdapter pcb(mPrunerCallback, compoundTree);
return AABBTreeRaycast<tInflate, true, IncrementalAABBTree, IncrementalAABBTreeNode, CompoundCallbackRaycastAdapter>()
(compoundTree.mPruningPool->getCurrentAABBTreeBounds(), *compoundTree.mTree, localOrigin, localDir, distance, localExtent, pcb);
}
PX_NOCOPY(MainTreeRaycastCompoundPrunerCallback)
private:
const PxVec3& mOrigin;
const PxVec3& mUnitDir;
const PxVec3& mExtent;
};
//////////////////////////////////////////////////////////////////////////
// raycast against the compound pruner
bool BVHCompoundPruner::raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback& prunerCallback, PxCompoundPrunerQueryFlags flags) const
{
bool again = true;
// search the main tree if there are nodes
if(mMainTree.getNodes())
{
const PxVec3 extent(0.0f);
// main tree callback
MainTreeRaycastCompoundPrunerCallback<false> pcb(origin, unitDir, extent, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
// traverse the main tree
again = AABBTreeRaycast<false, true, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeRaycastCompoundPrunerCallback<false> >()
(mCompoundTreePool.getCurrentAABBTreeBounds(), mMainTree, origin, unitDir, inOutDistance, extent, pcb);
}
return again;
}
//////////////////////////////////////////////////////////////////////////
// overlap main tree callback
// A.B. templated version is complicated due to test transformations, will do a callback per primitive
struct MainTreeOverlapCompoundPrunerCallback : MainTreeCompoundPrunerCallback<CompoundPrunerOverlapCallback>
{
MainTreeOverlapCompoundPrunerCallback(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeCompoundPrunerCallback(prunerCallback, flags, compoundTrees), mQueryVolume(queryVolume)
{
}
virtual ~MainTreeOverlapCompoundPrunerCallback() {}
PX_NOCOPY(MainTreeOverlapCompoundPrunerCallback)
protected:
const ShapeData& mQueryVolume;
};
// OBB
struct MainTreeOBBOverlapCompoundPrunerCallback : public MainTreeOverlapCompoundPrunerCallback
{
MainTreeOBBOverlapCompoundPrunerCallback(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeOverlapCompoundPrunerCallback(queryVolume, prunerCallback, flags, compoundTrees) {}
bool invoke(PxU32 primIndex)
{
const CompoundTree& compoundTree = mCompoundTrees[primIndex];
if(filtering(compoundTree))
return true;
const PxVec3 localPos = compoundTree.mGlobalPose.transformInv(mQueryVolume.getPrunerWorldPos());
const PxMat33 transfMat(compoundTree.mGlobalPose.q);
const PxMat33 localRot = transfMat.getTranspose()*mQueryVolume.getPrunerWorldRot33();
const OBBAABBTest localTest(localPos, localRot, mQueryVolume.getPrunerBoxGeomExtentsInflated());
// overlap the compound local tree
CompoundCallbackOverlapAdapter pcb(mPrunerCallback, compoundTree);
return AABBTreeOverlap<true, OBBAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, CompoundCallbackOverlapAdapter>()
(compoundTree.mPruningPool->getCurrentAABBTreeBounds(), *compoundTree.mTree, localTest, pcb);
}
PX_NOCOPY(MainTreeOBBOverlapCompoundPrunerCallback)
};
// AABB
struct MainTreeAABBOverlapCompoundPrunerCallback : public MainTreeOverlapCompoundPrunerCallback
{
MainTreeAABBOverlapCompoundPrunerCallback(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeOverlapCompoundPrunerCallback(queryVolume, prunerCallback, flags, compoundTrees) {}
bool invoke(PxU32 primIndex)
{
const CompoundTree& compoundTree = mCompoundTrees[primIndex];
if(filtering(compoundTree))
return true;
const PxVec3 localPos = compoundTree.mGlobalPose.transformInv(mQueryVolume.getPrunerWorldPos());
const PxMat33 transfMat(compoundTree.mGlobalPose.q);
const PxMat33 localRot = transfMat.getTranspose()*mQueryVolume.getPrunerWorldRot33();
// A.B. we dont have the AABB in local space, either we test OBB local space or
// we retest the AABB with the worldSpace AABB of the local tree???
const OBBAABBTest localTest(localPos, localRot, mQueryVolume.getPrunerBoxGeomExtentsInflated());
// overlap the compound local tree
CompoundCallbackOverlapAdapter pcb(mPrunerCallback, compoundTree);
return AABBTreeOverlap<true, OBBAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, CompoundCallbackOverlapAdapter>()
(compoundTree.mPruningPool->getCurrentAABBTreeBounds(), *compoundTree.mTree, localTest, pcb);
}
PX_NOCOPY(MainTreeAABBOverlapCompoundPrunerCallback)
};
// Capsule
struct MainTreeCapsuleOverlapCompoundPrunerCallback : public MainTreeOverlapCompoundPrunerCallback
{
MainTreeCapsuleOverlapCompoundPrunerCallback(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeOverlapCompoundPrunerCallback(queryVolume, prunerCallback, flags, compoundTrees) {}
bool invoke(PxU32 primIndex)
{
const CompoundTree& compoundTree = mCompoundTrees[primIndex];
if(filtering(compoundTree))
return true;
const PxMat33 transfMat(compoundTree.mGlobalPose.q);
const Capsule& capsule = mQueryVolume.getGuCapsule();
const CapsuleAABBTest localTest(
compoundTree.mGlobalPose.transformInv(capsule.p1),
transfMat.getTranspose()*mQueryVolume.getPrunerWorldRot33().column0,
mQueryVolume.getCapsuleHalfHeight()*2.0f, PxVec3(capsule.radius*SQ_PRUNER_INFLATION));
// overlap the compound local tree
CompoundCallbackOverlapAdapter pcb(mPrunerCallback, compoundTree);
return AABBTreeOverlap<true, CapsuleAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, CompoundCallbackOverlapAdapter>()
(compoundTree.mPruningPool->getCurrentAABBTreeBounds(), *compoundTree.mTree, localTest, pcb);
}
PX_NOCOPY(MainTreeCapsuleOverlapCompoundPrunerCallback)
};
// Sphere
struct MainTreeSphereOverlapCompoundPrunerCallback : public MainTreeOverlapCompoundPrunerCallback
{
MainTreeSphereOverlapCompoundPrunerCallback(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags, const CompoundTree* compoundTrees)
: MainTreeOverlapCompoundPrunerCallback(queryVolume, prunerCallback, flags, compoundTrees) {}
bool invoke(PxU32 primIndex)
{
const CompoundTree& compoundTree = mCompoundTrees[primIndex];
if(filtering(compoundTree))
return true;
const Sphere& sphere = mQueryVolume.getGuSphere();
const SphereAABBTest localTest(compoundTree.mGlobalPose.transformInv(sphere.center), sphere.radius);
// overlap the compound local tree
CompoundCallbackOverlapAdapter pcb(mPrunerCallback, compoundTree);
return AABBTreeOverlap<true, SphereAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, CompoundCallbackOverlapAdapter>()
(compoundTree.mPruningPool->getCurrentAABBTreeBounds(), *compoundTree.mTree, localTest, pcb);
}
PX_NOCOPY(MainTreeSphereOverlapCompoundPrunerCallback)
};
//////////////////////////////////////////////////////////////////////////
// overlap implementation
bool BVHCompoundPruner::overlap(const ShapeData& queryVolume, CompoundPrunerOverlapCallback& prunerCallback, PxCompoundPrunerQueryFlags flags) const
{
if(!mMainTree.getNodes())
return true;
bool again = true;
const Gu::AABBTreeBounds& bounds = mCompoundTreePool.getCurrentAABBTreeBounds();
switch (queryVolume.getType())
{
case PxGeometryType::eBOX:
{
if(queryVolume.isOBB())
{
const DefaultOBBAABBTest test(queryVolume);
MainTreeOBBOverlapCompoundPrunerCallback pcb(queryVolume, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeOverlap<true, OBBAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeOBBOverlapCompoundPrunerCallback>()(bounds, mMainTree, test, pcb);
}
else
{
const DefaultAABBAABBTest test(queryVolume);
MainTreeAABBOverlapCompoundPrunerCallback pcb(queryVolume, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeOverlap<true, AABBAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeAABBOverlapCompoundPrunerCallback>()(bounds, mMainTree, test, pcb);
}
}
break;
case PxGeometryType::eCAPSULE:
{
const DefaultCapsuleAABBTest test(queryVolume, SQ_PRUNER_INFLATION);
MainTreeCapsuleOverlapCompoundPrunerCallback pcb(queryVolume, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeOverlap<true, CapsuleAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeCapsuleOverlapCompoundPrunerCallback >()(bounds, mMainTree, test, pcb);
}
break;
case PxGeometryType::eSPHERE:
{
const DefaultSphereAABBTest test(queryVolume);
MainTreeSphereOverlapCompoundPrunerCallback pcb(queryVolume, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeOverlap<true, SphereAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeSphereOverlapCompoundPrunerCallback>()(bounds, mMainTree, test, pcb);
}
break;
case PxGeometryType::eCONVEXMESH:
{
const DefaultOBBAABBTest test(queryVolume);
MainTreeOBBOverlapCompoundPrunerCallback pcb(queryVolume, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeOverlap<true, OBBAABBTest, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeOBBOverlapCompoundPrunerCallback>()(bounds, mMainTree, test, pcb);
}
break;
default:
PX_ALWAYS_ASSERT_MESSAGE("unsupported overlap query volume geometry type");
}
return again;
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback& prunerCallback, PxCompoundPrunerQueryFlags flags) const
{
bool again = true;
if(mMainTree.getNodes())
{
const PxBounds3& aabb = queryVolume.getPrunerInflatedWorldAABB();
const PxVec3 extents = aabb.getExtents();
const PxVec3 center = aabb.getCenter();
MainTreeRaycastCompoundPrunerCallback<true> pcb(center, unitDir, extents, prunerCallback, flags, mCompoundTreePool.getCompoundTrees());
again = AABBTreeRaycast<true, true, IncrementalAABBTree, IncrementalAABBTreeNode, MainTreeRaycastCompoundPrunerCallback<true> >()
(mCompoundTreePool.getCurrentAABBTreeBounds(), mMainTree, center, unitDir, inOutDistance, extents, pcb);
}
return again;
}
///////////////////////////////////////////////////////////////////////////////////////////////
const PrunerPayload& BVHCompoundPruner::getPayloadData(PrunerHandle handle, PrunerCompoundId compoundId, PrunerPayloadData* data) const
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
return mCompoundTreePool.getCompoundTrees()[poolIndexEntry->second].mPruningPool->getPayloadData(handle, data);
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::preallocate(PxU32 nbEntries)
{
mCompoundTreePool.preallocate(nbEntries);
mMainTreeUpdateMap.resizeUninitialized(nbEntries);
mPoolActorMap.resizeUninitialized(nbEntries);
mChangedLeaves.reserve(nbEntries);
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::setTransform(PrunerHandle handle, PrunerCompoundId compoundId, const PxTransform& transform)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
return mCompoundTreePool.getCompoundTrees()[poolIndexEntry->second].mPruningPool->setTransform(handle, transform);
}
const PxTransform& BVHCompoundPruner::getTransform(PrunerCompoundId compoundId) const
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
return mCompoundTreePool.getCompoundTrees()[poolIndexEntry->second].mGlobalPose;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::updateObjectAfterManualBoundsUpdates(PrunerCompoundId compoundId, const PrunerHandle handle)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
if(!poolIndexEntry)
return;
mCompoundTreePool.getCompoundTrees()[poolIndexEntry->second].updateObjectAfterManualBoundsUpdates(handle);
const PxU32 poolIndex = poolIndexEntry->second;
updateMainTreeNode(poolIndex);
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::removeObject(PrunerCompoundId compoundId, const PrunerHandle handle, PrunerPayloadRemovalCallback* removalCallback)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
if(!poolIndexEntry)
return;
const PxU32 poolIndex = poolIndexEntry->second;
mCompoundTreePool.getCompoundTrees()[poolIndex].removeObject(handle, removalCallback);
// edge case, we removed all objects for the compound tree, we need to remove it now completely
if(!mCompoundTreePool.getCompoundTrees()[poolIndex].mTree->getNodes())
removeCompound(compoundId, removalCallback);
else
updateMainTreeNode(poolIndex);
}
///////////////////////////////////////////////////////////////////////////////////////////////
bool BVHCompoundPruner::addObject(PrunerCompoundId compoundId, PrunerHandle& result, const PxBounds3& bounds, const PrunerPayload userData, const PxTransform& transform)
{
const ActorIdPoolIndexMap::Entry* poolIndexEntry = mActorPoolMap.find(compoundId);
PX_ASSERT(poolIndexEntry);
if(!poolIndexEntry)
return false;
mCompoundTreePool.getCompoundTrees()[poolIndexEntry->second].addObject(result, bounds, userData, transform);
const PxU32 poolIndex = poolIndexEntry->second;
updateMainTreeNode(poolIndex);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::updateMainTreeNode(PoolIndex poolIndex)
{
PxBounds3 localBounds;
const IncrementalAABBTreeNode* node = mCompoundTreePool.getCompoundTrees()[poolIndex].mTree->getNodes();
V4StoreU(node->mBVMin, &localBounds.minimum.x);
PX_ALIGN(16, PxVec4) max4;
V4StoreA(node->mBVMax, &max4.x);
localBounds.maximum = PxVec3(max4.x, max4.y, max4.z);
const PxBounds3 compoundBounds = PxBounds3::transformFast(mCompoundTreePool.getCompoundTrees()[poolIndex].mGlobalPose, localBounds);
mCompoundTreePool.getCurrentCompoundBounds()[poolIndex] = compoundBounds;
mChangedLeaves.clear();
IncrementalAABBTreeNode* mainTreeNode = mMainTree.update(mMainTreeUpdateMap[poolIndex], poolIndex, mCompoundTreePool.getCurrentCompoundBounds(), mChangedLeaves);
// we removed node during update, need to update the mapping
updateMapping(poolIndex, mainTreeNode);
}
///////////////////////////////////////////////////////////////////////////////////////////////
void BVHCompoundPruner::shiftOrigin(const PxVec3& shift)
{
mCompoundTreePool.shiftOrigin(shift);
mMainTree.shiftOrigin(shift);
}
///////////////////////////////////////////////////////////////////////////////////////////////
namespace
{
class CompoundTreeVizCb : public DebugVizCallback
{
PX_NOCOPY(CompoundTreeVizCb)
public:
CompoundTreeVizCb(PxRenderOutput& out, const CompoundTree& tree) :
mOut (out),
mPose (tree.mGlobalPose)
{
}
virtual bool visualizeNode(const IncrementalAABBTreeNode& /*node*/, const PxBounds3& bounds)
{
if(0)
{
Cm::renderOutputDebugBox(mOut, PxBounds3::transformSafe(mPose, bounds));
}
else
{
PxVec3 pts[8];
computeBoxPoints(bounds, pts);
for(PxU32 i=0;i<8;i++)
pts[i] = mPose.transform(pts[i]);
const PxU8* edges = getBoxEdges();
for(PxU32 i=0;i<12;i++)
{
const PxVec3& p0 = pts[*edges++];
const PxVec3& p1 = pts[*edges++];
mOut.outputSegment(p0, p1);
}
}
return true;
}
PxRenderOutput& mOut;
const PxTransform& mPose;
};
class CompoundPrunerDebugVizCb : public DebugVizCallback
{
PX_NOCOPY(CompoundPrunerDebugVizCb)
public:
CompoundPrunerDebugVizCb(PxRenderOutput& out, const CompoundTree* trees, bool debugStatic, bool debugDynamic) :
mOut (out),
mTrees (trees),
mDebugVizStatic (debugStatic),
mDebugVizDynamic(debugDynamic)
{}
virtual bool visualizeNode(const IncrementalAABBTreeNode& node, const PxBounds3& /*bounds*/)
{
if(node.isLeaf())
{
PxU32 nbPrims = node.getNbPrimitives();
const PxU32* prims = node.getPrimitives(NULL);
while(nbPrims--)
{
const CompoundTree& compoundTree = mTrees[*prims++];
const bool isDynamic = compoundTree.mFlags & PxCompoundPrunerQueryFlag::eDYNAMIC;
if((mDebugVizDynamic && isDynamic) || (mDebugVizStatic && !isDynamic))
{
const PxU32 color = isDynamic ? SQ_DEBUG_VIZ_DYNAMIC_COLOR : SQ_DEBUG_VIZ_STATIC_COLOR;
CompoundTreeVizCb leafCB(mOut, compoundTree);
visualizeTree(mOut, color, compoundTree.mTree, &leafCB);
mOut << SQ_DEBUG_VIZ_COMPOUND_COLOR;
}
}
}
return false;
}
PxRenderOutput& mOut;
const CompoundTree* mTrees;
const bool mDebugVizStatic;
const bool mDebugVizDynamic;
};
}
void BVHCompoundPruner::visualize(PxRenderOutput& out, PxU32 primaryColor, PxU32 /*secondaryColor*/) const
{
if(mDrawStatic || mDrawDynamic)
{
CompoundPrunerDebugVizCb cb(out, mCompoundTreePool.getCompoundTrees(), mDrawStatic, mDrawDynamic);
visualizeTree(out, primaryColor, &mMainTree, &cb);
}
}
void BVHCompoundPruner::visualizeEx(PxRenderOutput& out, PxU32 color, bool drawStatic, bool drawDynamic) const
{
mDrawStatic = drawStatic;
mDrawDynamic = drawDynamic;
visualize(out, color, color);
}
///////////////////////////////////////////////////////////////////////////////////////////////