修复问题: - containers: HashMap include 路径修复 - core: RefCounted 析构函数访问级别, Event::begin/end 返回值说明 - memory: LinearAllocator::GetMarker 返回偏移量非指针 - resources: LoadAsync 示例使用不存在的模板方法 - rhi: OpenGL 链接错误, ShaderType 枚举缺失8个类型, 链接修复 - threading: SpinLock STL 兼容方法说明, Mutex const 方法说明
D3D12 后端组件
D3D12 后端已创建以下组件文件夹和文档:
device/- D3D12Devicebuffer/- D3D12Buffertexture/- D3D12Texturecommand-list/- D3D12CommandListcommand-queue/- D3D12CommandQueueswap-chain/- D3D12SwapChainfence/- D3D12Fenceshader/- D3D12Shaderpipeline-state/- D3D12PipelineStatesampler/- D3D12Samplerroot-signature/- D3D12RootSignaturedescriptor-heap/- D3D12DescriptorHeaprender-target-view/- D3D12RenderTargetViewdepth-stencil-view/- D3D12DepthStencilViewshader-resource-view/- D3D12ShaderResourceViewunordered-access-view/- D3D12UnorderedAccessViewconstant-buffer-view/- D3D12ConstantBufferViewcommand-allocator/- D3D12CommandAllocatorquery-heap/- D3D12QueryHeapscreenshot/- D3D12Screenshottypes/- D3D12 类型转换enums/- D3D12 枚举转换common/- D3D12 公共工具
每个组件文件夹包含:
{component}.md- 类总览methods.md- 方法详细文档