Files
XCEngine/docs/api/rhi/d3d12
ssdfasd 870cb3116e docs: 修正 API 文档准确性 (第三轮检查)
修复问题:
- containers: HashMap include 路径修复
- core: RefCounted 析构函数访问级别, Event::begin/end 返回值说明
- memory: LinearAllocator::GetMarker 返回偏移量非指针
- resources: LoadAsync 示例使用不存在的模板方法
- rhi: OpenGL 链接错误, ShaderType 枚举缺失8个类型, 链接修复
- threading: SpinLock STL 兼容方法说明, Mutex const 方法说明
2026-03-19 00:35:26 +08:00
..

D3D12 后端组件

D3D12 后端已创建以下组件文件夹和文档:

  • device/ - D3D12Device
  • buffer/ - D3D12Buffer
  • texture/ - D3D12Texture
  • command-list/ - D3D12CommandList
  • command-queue/ - D3D12CommandQueue
  • swap-chain/ - D3D12SwapChain
  • fence/ - D3D12Fence
  • shader/ - D3D12Shader
  • pipeline-state/ - D3D12PipelineState
  • sampler/ - D3D12Sampler
  • root-signature/ - D3D12RootSignature
  • descriptor-heap/ - D3D12DescriptorHeap
  • render-target-view/ - D3D12RenderTargetView
  • depth-stencil-view/ - D3D12DepthStencilView
  • shader-resource-view/ - D3D12ShaderResourceView
  • unordered-access-view/ - D3D12UnorderedAccessView
  • constant-buffer-view/ - D3D12ConstantBufferView
  • command-allocator/ - D3D12CommandAllocator
  • query-heap/ - D3D12QueryHeap
  • screenshot/ - D3D12Screenshot
  • types/ - D3D12 类型转换
  • enums/ - D3D12 枚举转换
  • common/ - D3D12 公共工具

每个组件文件夹包含:

  • {component}.md - 类总览
  • methods.md - 方法详细文档

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