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XCEngine/tests/RHI/integration/sphere/Res/Shader/sphere_vulkan.frag

12 lines
292 B
GLSL

#version 450
layout(set = 2, binding = 0) uniform texture2D uTexture;
layout(set = 3, binding = 0) uniform sampler uSampler;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(sampler2D(uTexture, uSampler), vTexCoord);
}