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XCEngine/docs/api/scene/scene/on-game-object-created.md
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OnGameObjectCreated

Event triggered when a GameObject is created in this scene.

Syntax

Core::Event<GameObject*>& OnGameObjectCreated();

Returns

Returns a reference to the Core::Event<GameObject*> for this event.

Remarks

Subscribe to this event to be notified when a GameObject is created in the scene. The event passes the newly created GameObject as a parameter.

See Also

Examples

void Example(Scene* scene) {
    scene->OnGameObjectCreated().AddCallback([](GameObject* go) {
        XC_LOG_INFO("GameObject created: {}", go->GetName());
    });
}