- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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653 B
OnGameObjectCreated
Event triggered when a GameObject is created in this scene.
Syntax
Core::Event<GameObject*>& OnGameObjectCreated();
Returns
Returns a reference to the Core::Event<GameObject*> for this event.
Remarks
Subscribe to this event to be notified when a GameObject is created in the scene. The event passes the newly created GameObject as a parameter.
See Also
Examples
void Example(Scene* scene) {
scene->OnGameObjectCreated().AddCallback([](GameObject* go) {
XC_LOG_INFO("GameObject created: {}", go->GetName());
});
}