Files
XCEngine/managed/XCEngine.ScriptCore/MeshRenderer.cs

65 lines
1.8 KiB
C#

namespace XCEngine
{
public sealed class MeshRenderer : Component
{
internal MeshRenderer(ulong gameObjectUUID)
: base(gameObjectUUID)
{
}
public int MaterialCount => InternalCalls.MeshRenderer_GetMaterialCount(GameObjectUUID);
public int materialCount => MaterialCount;
public bool CastShadows
{
get => InternalCalls.MeshRenderer_GetCastShadows(GameObjectUUID);
set => InternalCalls.MeshRenderer_SetCastShadows(GameObjectUUID, value);
}
public bool castShadows
{
get => CastShadows;
set => CastShadows = value;
}
public bool ReceiveShadows
{
get => InternalCalls.MeshRenderer_GetReceiveShadows(GameObjectUUID);
set => InternalCalls.MeshRenderer_SetReceiveShadows(GameObjectUUID, value);
}
public bool receiveShadows
{
get => ReceiveShadows;
set => ReceiveShadows = value;
}
public int RenderLayer
{
get => InternalCalls.MeshRenderer_GetRenderLayer(GameObjectUUID);
set => InternalCalls.MeshRenderer_SetRenderLayer(GameObjectUUID, value);
}
public int renderLayer
{
get => RenderLayer;
set => RenderLayer = value;
}
public string GetMaterialPath(int index)
{
return InternalCalls.MeshRenderer_GetMaterialPath(GameObjectUUID, index) ?? string.Empty;
}
public void SetMaterialPath(int index, string path)
{
InternalCalls.MeshRenderer_SetMaterialPath(GameObjectUUID, index, path ?? string.Empty);
}
public void ClearMaterials()
{
InternalCalls.MeshRenderer_ClearMaterials(GameObjectUUID);
}
}
}