Files
XCEngine/engine/src/Resources/Shader/ShaderLoader.cpp

2708 lines
89 KiB
C++

#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <cctype>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <functional>
#include <memory>
#include <sstream>
#include <string>
#include <unordered_set>
#include <vector>
namespace XCEngine {
namespace Resources {
namespace {
std::string ToStdString(const Containers::Array<Core::uint8>& data) {
return std::string(reinterpret_cast<const char*>(data.Data()), data.Size());
}
std::string ToStdString(const Containers::String& value) {
return std::string(value.CStr());
}
Containers::Array<Core::uint8> TryReadFileData(
const std::filesystem::path& filePath,
bool& opened) {
Containers::Array<Core::uint8> data;
std::ifstream file(filePath, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
opened = false;
return data;
}
opened = true;
const std::streamsize size = file.tellg();
if (size <= 0) {
return data;
}
file.seekg(0, std::ios::beg);
data.Resize(static_cast<size_t>(size));
if (!file.read(reinterpret_cast<char*>(data.Data()), size)) {
data.Clear();
}
return data;
}
Containers::Array<Core::uint8> ReadShaderFileData(const Containers::String& path) {
bool opened = false;
const std::filesystem::path inputPath(path.CStr());
Containers::Array<Core::uint8> data = TryReadFileData(inputPath, opened);
if (opened || path.Empty() || inputPath.is_absolute()) {
return data;
}
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
if (resourceRoot.Empty()) {
return data;
}
return TryReadFileData(std::filesystem::path(resourceRoot.CStr()) / inputPath, opened);
}
Containers::String NormalizePathString(const std::filesystem::path& path) {
return Containers::String(path.lexically_normal().generic_string().c_str());
}
Containers::String GetPathExtension(const Containers::String& path) {
size_t dotPos = Containers::String::npos;
for (size_t i = path.Length(); i > 0; --i) {
if (path[i - 1] == '.') {
dotPos = i - 1;
break;
}
}
if (dotPos == Containers::String::npos) {
return Containers::String();
}
return path.Substring(dotPos + 1);
}
size_t SkipWhitespace(const std::string& text, size_t pos) {
while (pos < text.size() && std::isspace(static_cast<unsigned char>(text[pos])) != 0) {
++pos;
}
return pos;
}
std::string TrimCopy(const std::string& text) {
const size_t first = SkipWhitespace(text, 0);
if (first >= text.size()) {
return std::string();
}
size_t last = text.size();
while (last > first && std::isspace(static_cast<unsigned char>(text[last - 1])) != 0) {
--last;
}
return text.substr(first, last - first);
}
bool FindValueStart(const std::string& json, const char* key, size_t& valuePos) {
const std::string token = std::string("\"") + key + "\"";
const size_t keyPos = json.find(token);
if (keyPos == std::string::npos) {
return false;
}
const size_t colonPos = json.find(':', keyPos + token.length());
if (colonPos == std::string::npos) {
return false;
}
valuePos = SkipWhitespace(json, colonPos + 1);
return valuePos < json.size();
}
bool ParseQuotedString(
const std::string& text,
size_t quotePos,
Containers::String& outValue,
size_t* nextPos = nullptr) {
if (quotePos >= text.size() || text[quotePos] != '"') {
return false;
}
std::string parsed;
++quotePos;
while (quotePos < text.size()) {
const char ch = text[quotePos];
if (ch == '\\') {
if (quotePos + 1 >= text.size()) {
return false;
}
parsed.push_back(text[quotePos + 1]);
quotePos += 2;
continue;
}
if (ch == '"') {
outValue = parsed.c_str();
if (nextPos != nullptr) {
*nextPos = quotePos + 1;
}
return true;
}
parsed.push_back(ch);
++quotePos;
}
return false;
}
bool TryParseStringValue(const std::string& json, const char* key, Containers::String& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
return ParseQuotedString(json, valuePos, outValue);
}
bool TryExtractDelimitedValue(
const std::string& json,
const char* key,
char openChar,
char closeChar,
std::string& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != openChar) {
return false;
}
bool inString = false;
bool escaped = false;
int depth = 0;
for (size_t pos = valuePos; pos < json.size(); ++pos) {
const char ch = json[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == openChar) {
++depth;
} else if (ch == closeChar) {
--depth;
if (depth == 0) {
outValue = json.substr(valuePos, pos - valuePos + 1);
return true;
}
}
}
return false;
}
bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
return TryExtractDelimitedValue(json, key, '{', '}', outObject);
}
bool TryExtractArray(const std::string& json, const char* key, std::string& outArray) {
return TryExtractDelimitedValue(json, key, '[', ']', outArray);
}
bool TryParseStringMapObject(
const std::string& objectText,
const std::function<void(const Containers::String&, const Containers::String&)>& onEntry) {
if (!onEntry || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
return false;
}
size_t pos = 1;
while (pos < objectText.size()) {
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == '}') {
return true;
}
Containers::String key;
if (!ParseQuotedString(objectText, pos, key, &pos)) {
return false;
}
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size() || objectText[pos] != ':') {
return false;
}
pos = SkipWhitespace(objectText, pos + 1);
Containers::String value;
if (!ParseQuotedString(objectText, pos, value, &pos)) {
return false;
}
onEntry(key, value);
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == ',') {
++pos;
continue;
}
if (objectText[pos] == '}') {
return true;
}
return false;
}
return false;
}
bool SplitTopLevelArrayElements(const std::string& arrayText, std::vector<std::string>& outElements) {
outElements.clear();
if (arrayText.size() < 2 || arrayText.front() != '[' || arrayText.back() != ']') {
return false;
}
bool inString = false;
bool escaped = false;
int objectDepth = 0;
int arrayDepth = 0;
size_t elementStart = std::string::npos;
for (size_t pos = 1; pos + 1 < arrayText.size(); ++pos) {
const char ch = arrayText[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
if (elementStart == std::string::npos) {
elementStart = pos;
}
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (std::isspace(static_cast<unsigned char>(ch)) != 0) {
continue;
}
if (elementStart == std::string::npos) {
elementStart = pos;
}
if (ch == '{') {
++objectDepth;
continue;
}
if (ch == '[') {
++arrayDepth;
continue;
}
if (ch == '}') {
--objectDepth;
continue;
}
if (ch == ']') {
--arrayDepth;
continue;
}
if (ch == ',' && objectDepth == 0 && arrayDepth == 0) {
if (elementStart != std::string::npos && pos > elementStart) {
outElements.push_back(TrimCopy(arrayText.substr(elementStart, pos - elementStart)));
}
elementStart = std::string::npos;
}
}
if (elementStart != std::string::npos) {
const std::string tail = TrimCopy(arrayText.substr(elementStart, arrayText.size() - 1 - elementStart));
if (!tail.empty()) {
outElements.push_back(tail);
}
}
return true;
}
bool TryParseShaderType(const Containers::String& value, ShaderType& outType) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "vertex" || normalized == "vs") {
outType = ShaderType::Vertex;
return true;
}
if (normalized == "fragment" || normalized == "pixel" || normalized == "ps") {
outType = ShaderType::Fragment;
return true;
}
if (normalized == "geometry" || normalized == "gs") {
outType = ShaderType::Geometry;
return true;
}
if (normalized == "compute" || normalized == "cs") {
outType = ShaderType::Compute;
return true;
}
if (normalized == "hull" || normalized == "hs") {
outType = ShaderType::Hull;
return true;
}
if (normalized == "domain" || normalized == "ds") {
outType = ShaderType::Domain;
return true;
}
return false;
}
bool TryParseShaderLanguage(const Containers::String& value, ShaderLanguage& outLanguage) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "glsl") {
outLanguage = ShaderLanguage::GLSL;
return true;
}
if (normalized == "hlsl") {
outLanguage = ShaderLanguage::HLSL;
return true;
}
if (normalized == "spirv" || normalized == "spv") {
outLanguage = ShaderLanguage::SPIRV;
return true;
}
return false;
}
bool TryParseShaderBackend(const Containers::String& value, ShaderBackend& outBackend) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "generic") {
outBackend = ShaderBackend::Generic;
return true;
}
if (normalized == "d3d12" || normalized == "dx12") {
outBackend = ShaderBackend::D3D12;
return true;
}
if (normalized == "opengl" || normalized == "gl") {
outBackend = ShaderBackend::OpenGL;
return true;
}
if (normalized == "vulkan" || normalized == "vk") {
outBackend = ShaderBackend::Vulkan;
return true;
}
return false;
}
bool TryParseShaderPropertyType(const Containers::String& value, ShaderPropertyType& outType) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "float") {
outType = ShaderPropertyType::Float;
return true;
}
if (normalized == "range") {
outType = ShaderPropertyType::Range;
return true;
}
if (normalized == "int" || normalized == "integer") {
outType = ShaderPropertyType::Int;
return true;
}
if (normalized == "vector" || normalized == "float4") {
outType = ShaderPropertyType::Vector;
return true;
}
if (normalized == "color") {
outType = ShaderPropertyType::Color;
return true;
}
if (normalized == "2d" || normalized == "texture2d" || normalized == "texture") {
outType = ShaderPropertyType::Texture2D;
return true;
}
if (normalized == "cube" || normalized == "cubemap" || normalized == "texturecube") {
outType = ShaderPropertyType::TextureCube;
return true;
}
return false;
}
bool TryParseShaderResourceType(const Containers::String& value, ShaderResourceType& outType) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "constantbuffer" || normalized == "cbuffer" || normalized == "cbv") {
outType = ShaderResourceType::ConstantBuffer;
return true;
}
if (normalized == "texture2d" || normalized == "texture" || normalized == "srvtexture2d") {
outType = ShaderResourceType::Texture2D;
return true;
}
if (normalized == "texturecube" || normalized == "cubemap") {
outType = ShaderResourceType::TextureCube;
return true;
}
if (normalized == "sampler" || normalized == "samplerstate") {
outType = ShaderResourceType::Sampler;
return true;
}
return false;
}
Containers::String GetDefaultEntryPoint(ShaderLanguage language, ShaderType stage) {
if (language != ShaderLanguage::HLSL) {
return Containers::String("main");
}
switch (stage) {
case ShaderType::Vertex: return "MainVS";
case ShaderType::Fragment: return "MainPS";
case ShaderType::Geometry: return "MainGS";
case ShaderType::Compute: return "MainCS";
case ShaderType::Hull: return "MainHS";
case ShaderType::Domain: return "MainDS";
default: return Containers::String();
}
}
Containers::String GetDefaultProfile(
ShaderLanguage language,
ShaderBackend backend,
ShaderType stage) {
if (language == ShaderLanguage::HLSL) {
switch (stage) {
case ShaderType::Vertex: return "vs_5_0";
case ShaderType::Fragment: return "ps_5_0";
case ShaderType::Geometry: return "gs_5_0";
case ShaderType::Compute: return "cs_5_0";
case ShaderType::Hull: return "hs_5_0";
case ShaderType::Domain: return "ds_5_0";
default: return Containers::String();
}
}
const bool isVulkan = backend == ShaderBackend::Vulkan;
switch (stage) {
case ShaderType::Vertex:
return isVulkan ? "vs_4_50" : "vs_4_30";
case ShaderType::Fragment:
return isVulkan ? "fs_4_50" : "fs_4_30";
case ShaderType::Geometry:
return isVulkan ? "gs_4_50" : "gs_4_30";
case ShaderType::Compute:
return isVulkan ? "cs_4_50" : "cs_4_30";
case ShaderType::Hull:
return isVulkan ? "hs_4_50" : "hs_4_30";
case ShaderType::Domain:
return isVulkan ? "ds_4_50" : "ds_4_30";
default:
return Containers::String();
}
}
Containers::String ResolveShaderDependencyPath(
const Containers::String& dependencyPath,
const Containers::String& sourcePath) {
if (dependencyPath.Empty()) {
return dependencyPath;
}
const std::filesystem::path dependencyFsPath(dependencyPath.CStr());
if (dependencyFsPath.is_absolute()) {
return NormalizePathString(dependencyFsPath);
}
const std::filesystem::path sourceFsPath(sourcePath.CStr());
if (sourceFsPath.is_absolute()) {
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
}
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
if (!resourceRoot.Empty()) {
return NormalizePathString(
std::filesystem::path(resourceRoot.CStr()) /
sourceFsPath.parent_path() /
dependencyFsPath);
}
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
}
bool ReadTextFile(const Containers::String& path, Containers::String& outText) {
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return false;
}
outText = ToStdString(data).c_str();
return true;
}
size_t CalculateShaderMemorySize(const Shader& shader);
bool TryTokenizeQuotedArguments(const std::string& line, std::vector<std::string>& outTokens);
enum class ShaderAuthoringStyle {
NotShaderAuthoring = 0,
LegacyBackendSplit,
UnityStyleSingleSource
};
struct AuthoringTagEntry {
Containers::String name;
Containers::String value;
};
struct AuthoringBackendVariantEntry {
ShaderBackend backend = ShaderBackend::Generic;
ShaderLanguage language = ShaderLanguage::GLSL;
Containers::String vertexSourcePath;
Containers::String fragmentSourcePath;
Containers::String vertexProfile;
Containers::String fragmentProfile;
};
struct AuthoringPassEntry {
Containers::String name;
std::vector<AuthoringTagEntry> tags;
Containers::Array<ShaderResourceBindingDesc> resources;
Containers::String vertexEntryPoint;
Containers::String fragmentEntryPoint;
Containers::String sharedProgramSource;
Containers::String programSource;
Containers::String targetProfile;
std::vector<AuthoringBackendVariantEntry> backendVariants;
};
struct AuthoringSubShaderEntry {
std::vector<AuthoringTagEntry> tags;
Containers::String sharedProgramSource;
std::vector<AuthoringPassEntry> passes;
};
struct AuthoringShaderDesc {
Containers::String name;
Containers::String sharedProgramSource;
Containers::Array<ShaderPropertyDesc> properties;
std::vector<AuthoringSubShaderEntry> subShaders;
};
struct ExtractedProgramBlock {
enum class Kind {
SharedInclude,
PassProgram
};
Kind kind = Kind::PassProgram;
Containers::String sourceText;
size_t markerLine = 0;
};
std::string StripAuthoringLineComment(const std::string& line) {
bool inString = false;
bool escaped = false;
for (size_t index = 0; index + 1 < line.size(); ++index) {
const char ch = line[index];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (!inString && ch == '/' && line[index + 1] == '/') {
return line.substr(0, index);
}
}
return line;
}
bool StartsWithKeyword(const std::string& line, const char* keyword) {
const std::string keywordString(keyword);
if (line.size() < keywordString.size() ||
line.compare(0, keywordString.size(), keywordString) != 0) {
return false;
}
return line.size() == keywordString.size() ||
std::isspace(static_cast<unsigned char>(line[keywordString.size()])) != 0;
}
void SplitShaderAuthoringLines(
const std::string& sourceText,
std::vector<std::string>& outLines) {
outLines.clear();
std::istringstream stream(sourceText);
std::string rawLine;
while (std::getline(stream, rawLine)) {
std::string line = TrimCopy(StripAuthoringLineComment(rawLine));
if (line.empty()) {
continue;
}
if (!StartsWithKeyword(line, "Tags") &&
line.size() > 1 &&
line.back() == '{') {
line.pop_back();
const std::string prefix = TrimCopy(line);
if (!prefix.empty()) {
outLines.push_back(prefix);
}
outLines.push_back("{");
continue;
}
if (line.size() > 1 && line.front() == '}') {
outLines.push_back("}");
line = TrimCopy(line.substr(1));
if (!line.empty()) {
outLines.push_back(line);
}
continue;
}
outLines.push_back(line);
}
}
bool TryExtractProgramBlocks(
const std::string& sourceText,
std::vector<ExtractedProgramBlock>& outBlocks,
Containers::String* outError) {
outBlocks.clear();
std::istringstream stream(sourceText);
std::string rawLine;
bool insideBlock = false;
ExtractedProgramBlock currentBlock = {};
std::string blockSource;
size_t lineNumber = 0;
auto fail = [&outError](const std::string& message, size_t humanLine) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Unity-style shader parse error at line " + std::to_string(humanLine) + ": " + message).c_str());
}
return false;
};
while (std::getline(stream, rawLine)) {
++lineNumber;
const std::string normalizedLine = TrimCopy(StripAuthoringLineComment(rawLine));
if (!insideBlock) {
if (normalizedLine == "HLSLINCLUDE" || normalizedLine == "CGINCLUDE") {
insideBlock = true;
currentBlock = {};
currentBlock.kind = ExtractedProgramBlock::Kind::SharedInclude;
currentBlock.markerLine = lineNumber;
blockSource.clear();
} else if (normalizedLine == "HLSLPROGRAM" || normalizedLine == "CGPROGRAM") {
insideBlock = true;
currentBlock = {};
currentBlock.kind = ExtractedProgramBlock::Kind::PassProgram;
currentBlock.markerLine = lineNumber;
blockSource.clear();
}
continue;
}
if (normalizedLine == "ENDHLSL" || normalizedLine == "ENDCG") {
currentBlock.sourceText = blockSource.c_str();
outBlocks.push_back(std::move(currentBlock));
insideBlock = false;
blockSource.clear();
continue;
}
blockSource += rawLine;
blockSource += '\n';
}
if (insideBlock) {
return fail("program block was not closed", lineNumber);
}
return true;
}
bool ContainsBackendPragma(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line.rfind("#pragma backend", 0) == 0) {
return true;
}
}
return false;
}
bool ContainsResourcesBlock(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line == "Resources" || StartsWithKeyword(line, "Resources")) {
return true;
}
}
return false;
}
bool ContainsSingleSourceAuthoringConstructs(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line == "HLSLINCLUDE" || line == "CGINCLUDE") {
return true;
}
if (line.rfind("#pragma target", 0) == 0 ||
line.rfind("#pragma multi_compile", 0) == 0 ||
line.rfind("#pragma shader_feature", 0) == 0 ||
line.rfind("#pragma shader_feature_local", 0) == 0) {
return true;
}
}
return false;
}
ShaderAuthoringStyle DetectShaderAuthoringStyle(const std::string& sourceText) {
std::vector<std::string> lines;
SplitShaderAuthoringLines(sourceText, lines);
if (lines.empty() || !StartsWithKeyword(lines.front(), "Shader")) {
return ShaderAuthoringStyle::NotShaderAuthoring;
}
const bool hasBackendPragma = ContainsBackendPragma(lines);
const bool hasSingleSourceConstructs = ContainsSingleSourceAuthoringConstructs(lines);
if (hasBackendPragma && !hasSingleSourceConstructs) {
return ShaderAuthoringStyle::LegacyBackendSplit;
}
if (ContainsResourcesBlock(lines)) {
return ShaderAuthoringStyle::UnityStyleSingleSource;
}
if (hasSingleSourceConstructs) {
return ShaderAuthoringStyle::UnityStyleSingleSource;
}
return ShaderAuthoringStyle::UnityStyleSingleSource;
}
void AppendAuthoringSourceBlock(
Containers::String& target,
const Containers::String& sourceBlock) {
if (sourceBlock.Empty()) {
return;
}
if (!target.Empty()) {
target += '\n';
}
target += sourceBlock;
}
void CollectQuotedIncludeDependencyPaths(
const Containers::String& sourcePath,
const Containers::String& sourceText,
std::unordered_set<std::string>& seenPaths,
Containers::Array<Containers::String>& outDependencies) {
std::istringstream stream(ToStdString(sourceText));
std::string rawLine;
while (std::getline(stream, rawLine)) {
const std::string line = TrimCopy(StripAuthoringLineComment(rawLine));
if (line.rfind("#include", 0) != 0) {
continue;
}
const size_t firstQuote = line.find('"');
if (firstQuote == std::string::npos) {
continue;
}
const size_t secondQuote = line.find('"', firstQuote + 1);
if (secondQuote == std::string::npos || secondQuote <= firstQuote + 1) {
continue;
}
const Containers::String includePath(line.substr(firstQuote + 1, secondQuote - firstQuote - 1).c_str());
const Containers::String resolvedPath = ResolveShaderDependencyPath(includePath, sourcePath);
const std::string key = ToStdString(resolvedPath);
if (!key.empty() && seenPaths.insert(key).second) {
outDependencies.PushBack(resolvedPath);
}
}
}
bool IsUnityStyleAuthoringPragmaDirective(const std::string& line) {
std::vector<std::string> pragmaTokens;
if (!TryTokenizeQuotedArguments(line, pragmaTokens) ||
pragmaTokens.empty() ||
pragmaTokens[0] != "#pragma" ||
pragmaTokens.size() < 2u) {
return false;
}
return pragmaTokens[1] == "vertex" ||
pragmaTokens[1] == "fragment" ||
pragmaTokens[1] == "target" ||
pragmaTokens[1] == "multi_compile" ||
pragmaTokens[1] == "shader_feature" ||
pragmaTokens[1] == "shader_feature_local" ||
pragmaTokens[1] == "backend";
}
Containers::String StripUnityStyleAuthoringPragmas(const Containers::String& sourceText) {
std::istringstream stream(ToStdString(sourceText));
std::string rawLine;
std::string strippedSource;
while (std::getline(stream, rawLine)) {
const std::string normalizedLine = TrimCopy(StripAuthoringLineComment(rawLine));
if (IsUnityStyleAuthoringPragmaDirective(normalizedLine)) {
continue;
}
strippedSource += rawLine;
strippedSource += '\n';
}
return strippedSource.c_str();
}
size_t FindMatchingDelimiter(
const std::string& text,
size_t openPos,
char openChar,
char closeChar) {
if (openPos >= text.size() || text[openPos] != openChar) {
return std::string::npos;
}
bool inString = false;
bool escaped = false;
int depth = 0;
for (size_t pos = openPos; pos < text.size(); ++pos) {
const char ch = text[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == openChar) {
++depth;
} else if (ch == closeChar) {
--depth;
if (depth == 0) {
return pos;
}
}
}
return std::string::npos;
}
size_t FindFirstTopLevelChar(const std::string& text, char target) {
bool inString = false;
bool escaped = false;
int roundDepth = 0;
int squareDepth = 0;
for (size_t pos = 0; pos < text.size(); ++pos) {
const char ch = text[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == target && roundDepth == 0 && squareDepth == 0) {
return pos;
}
if (ch == '(') {
++roundDepth;
continue;
}
if (ch == ')') {
--roundDepth;
continue;
}
if (ch == '[') {
++squareDepth;
continue;
}
if (ch == ']') {
--squareDepth;
continue;
}
}
return std::string::npos;
}
bool SplitCommaSeparatedAuthoring(const std::string& text, std::vector<std::string>& outParts) {
outParts.clear();
bool inString = false;
bool escaped = false;
int roundDepth = 0;
int squareDepth = 0;
size_t partStart = 0;
for (size_t pos = 0; pos < text.size(); ++pos) {
const char ch = text[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == '(') {
++roundDepth;
continue;
}
if (ch == ')') {
--roundDepth;
continue;
}
if (ch == '[') {
++squareDepth;
continue;
}
if (ch == ']') {
--squareDepth;
continue;
}
if (ch == ',' && roundDepth == 0 && squareDepth == 0) {
outParts.push_back(TrimCopy(text.substr(partStart, pos - partStart)));
partStart = pos + 1;
}
}
outParts.push_back(TrimCopy(text.substr(partStart)));
return true;
}
Containers::String UnquoteAuthoringValue(const std::string& text) {
const std::string trimmed = TrimCopy(text);
if (trimmed.size() >= 2 &&
trimmed.front() == '"' &&
trimmed.back() == '"') {
Containers::String parsed;
if (ParseQuotedString(trimmed, 0, parsed)) {
return parsed;
}
}
return Containers::String(trimmed.c_str());
}
bool TryTokenizeQuotedArguments(const std::string& line, std::vector<std::string>& outTokens) {
outTokens.clear();
std::string current;
bool inString = false;
bool escaped = false;
for (size_t pos = 0; pos < line.size(); ++pos) {
const char ch = line[pos];
if (escaped) {
current.push_back(ch);
escaped = false;
continue;
}
if (ch == '\\' && inString) {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (!inString && std::isspace(static_cast<unsigned char>(ch)) != 0) {
if (!current.empty()) {
outTokens.push_back(current);
current.clear();
}
continue;
}
current.push_back(ch);
}
if (inString) {
return false;
}
if (!current.empty()) {
outTokens.push_back(current);
}
return !outTokens.empty();
}
bool TryParseInlineTagAssignments(
const std::string& line,
std::vector<AuthoringTagEntry>& outTags) {
const size_t openBrace = line.find('{');
const size_t closeBrace = line.rfind('}');
if (openBrace == std::string::npos ||
closeBrace == std::string::npos ||
closeBrace <= openBrace) {
return false;
}
const std::string content = line.substr(openBrace + 1, closeBrace - openBrace - 1);
size_t pos = 0;
while (pos < content.size()) {
pos = SkipWhitespace(content, pos);
while (pos < content.size() && content[pos] == ',') {
++pos;
pos = SkipWhitespace(content, pos);
}
if (pos >= content.size()) {
break;
}
Containers::String key;
if (!ParseQuotedString(content, pos, key, &pos)) {
return false;
}
pos = SkipWhitespace(content, pos);
if (pos >= content.size() || content[pos] != '=') {
return false;
}
pos = SkipWhitespace(content, pos + 1);
Containers::String value;
if (!ParseQuotedString(content, pos, value, &pos)) {
return false;
}
outTags.push_back({ key, value });
}
return true;
}
bool TryParseSemanticAttributes(
const std::string& attributesText,
Containers::String& outSemantic) {
outSemantic.Clear();
size_t pos = 0;
while (pos < attributesText.size()) {
pos = attributesText.find('[', pos);
if (pos == std::string::npos) {
break;
}
const size_t closePos = FindMatchingDelimiter(attributesText, pos, '[', ']');
if (closePos == std::string::npos) {
return false;
}
const std::string attributeBody = TrimCopy(attributesText.substr(pos + 1, closePos - pos - 1));
if (attributeBody.size() > 10 &&
attributeBody.compare(0, 9, "Semantic(") == 0 &&
attributeBody.back() == ')') {
outSemantic = UnquoteAuthoringValue(attributeBody.substr(9, attributeBody.size() - 10));
}
pos = closePos + 1;
}
return true;
}
bool TryParseAuthoringPropertyLine(
const std::string& line,
ShaderPropertyDesc& outProperty) {
outProperty = {};
const size_t openParen = line.find('(');
if (openParen == std::string::npos) {
return false;
}
const size_t closeParen = FindMatchingDelimiter(line, openParen, '(', ')');
if (closeParen == std::string::npos) {
return false;
}
outProperty.name = Containers::String(TrimCopy(line.substr(0, openParen)).c_str());
if (outProperty.name.Empty()) {
return false;
}
std::vector<std::string> headerParts;
if (!SplitCommaSeparatedAuthoring(line.substr(openParen + 1, closeParen - openParen - 1), headerParts) ||
headerParts.size() < 2u) {
return false;
}
outProperty.displayName = UnquoteAuthoringValue(headerParts[0]);
std::string propertyTypeName = headerParts[1];
for (size_t index = 2; index < headerParts.size(); ++index) {
propertyTypeName += ",";
propertyTypeName += headerParts[index];
}
propertyTypeName = TrimCopy(propertyTypeName);
const size_t rangePos = propertyTypeName.find('(');
if (rangePos != std::string::npos &&
TrimCopy(propertyTypeName.substr(0, rangePos)) == "Range") {
propertyTypeName = "Range";
}
if (!TryParseShaderPropertyType(propertyTypeName.c_str(), outProperty.type)) {
return false;
}
const size_t equalsPos = line.find('=', closeParen + 1);
if (equalsPos == std::string::npos) {
return false;
}
const std::string tail = TrimCopy(line.substr(equalsPos + 1));
const size_t attributePos = FindFirstTopLevelChar(tail, '[');
const std::string defaultValueText =
attributePos == std::string::npos ? tail : TrimCopy(tail.substr(0, attributePos));
if (defaultValueText.empty()) {
return false;
}
outProperty.defaultValue = UnquoteAuthoringValue(defaultValueText);
if (attributePos != std::string::npos &&
!TryParseSemanticAttributes(tail.substr(attributePos), outProperty.semantic)) {
return false;
}
return true;
}
bool TryParseAuthoringResourceLine(
const std::string& line,
ShaderResourceBindingDesc& outBinding) {
outBinding = {};
const size_t openParen = line.find('(');
if (openParen == std::string::npos) {
return false;
}
const size_t closeParen = FindMatchingDelimiter(line, openParen, '(', ')');
if (closeParen == std::string::npos) {
return false;
}
outBinding.name = Containers::String(TrimCopy(line.substr(0, openParen)).c_str());
if (outBinding.name.Empty()) {
return false;
}
std::vector<std::string> parts;
if (!SplitCommaSeparatedAuthoring(line.substr(openParen + 1, closeParen - openParen - 1), parts) ||
parts.size() != 3u) {
return false;
}
if (!TryParseShaderResourceType(parts[0].c_str(), outBinding.type)) {
return false;
}
try {
outBinding.set = static_cast<Core::uint32>(std::stoul(parts[1]));
outBinding.binding = static_cast<Core::uint32>(std::stoul(parts[2]));
} catch (...) {
return false;
}
const size_t attributePos = FindFirstTopLevelChar(line.substr(closeParen + 1), '[');
if (attributePos != std::string::npos) {
const std::string attributesText = line.substr(closeParen + 1 + attributePos);
if (!TryParseSemanticAttributes(attributesText, outBinding.semantic)) {
return false;
}
}
return true;
}
bool ParseLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
AuthoringShaderDesc& outDesc,
Containers::String* outError) {
(void)path;
outDesc = {};
enum class BlockKind {
None,
Shader,
Properties,
SubShader,
Pass,
Resources
};
auto fail = [&outError](const std::string& message, size_t lineNumber) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Legacy shader parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
}
return false;
};
std::vector<std::string> lines;
SplitShaderAuthoringLines(sourceText, lines);
if (lines.empty()) {
return fail("shader file is empty", 0);
}
std::vector<BlockKind> blockStack;
BlockKind pendingBlock = BlockKind::None;
AuthoringSubShaderEntry* currentSubShader = nullptr;
AuthoringPassEntry* currentPass = nullptr;
bool inProgram = false;
auto currentBlock = [&blockStack]() -> BlockKind {
return blockStack.empty() ? BlockKind::None : blockStack.back();
};
for (size_t lineIndex = 0; lineIndex < lines.size(); ++lineIndex) {
const std::string& line = lines[lineIndex];
const size_t humanLine = lineIndex + 1;
if (inProgram) {
if (line == "ENDHLSL" || line == "ENDCG") {
inProgram = false;
continue;
}
std::vector<std::string> pragmaTokens;
if (!TryTokenizeQuotedArguments(line, pragmaTokens) || pragmaTokens.empty()) {
continue;
}
if (pragmaTokens[0] != "#pragma") {
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "vertex") {
currentPass->vertexEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "fragment") {
currentPass->fragmentEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 6u && pragmaTokens[1] == "backend") {
AuthoringBackendVariantEntry backendVariant = {};
if (!TryParseShaderBackend(pragmaTokens[2].c_str(), backendVariant.backend)) {
return fail("invalid backend pragma backend name", humanLine);
}
if (!TryParseShaderLanguage(pragmaTokens[3].c_str(), backendVariant.language)) {
return fail("invalid backend pragma language name", humanLine);
}
backendVariant.vertexSourcePath = pragmaTokens[4].c_str();
backendVariant.fragmentSourcePath = pragmaTokens[5].c_str();
if (pragmaTokens.size() >= 7u) {
backendVariant.vertexProfile = pragmaTokens[6].c_str();
}
if (pragmaTokens.size() >= 8u) {
backendVariant.fragmentProfile = pragmaTokens[7].c_str();
}
currentPass->backendVariants.push_back(std::move(backendVariant));
}
continue;
}
if (line == "{") {
switch (pendingBlock) {
case BlockKind::Shader:
blockStack.push_back(BlockKind::Shader);
break;
case BlockKind::Properties:
blockStack.push_back(BlockKind::Properties);
break;
case BlockKind::SubShader:
outDesc.subShaders.emplace_back();
currentSubShader = &outDesc.subShaders.back();
blockStack.push_back(BlockKind::SubShader);
break;
case BlockKind::Pass:
if (currentSubShader == nullptr) {
return fail("pass block must be inside a SubShader", humanLine);
}
currentSubShader->passes.emplace_back();
currentPass = &currentSubShader->passes.back();
blockStack.push_back(BlockKind::Pass);
break;
case BlockKind::Resources:
if (currentPass == nullptr) {
return fail("resources block must be inside a Pass", humanLine);
}
blockStack.push_back(BlockKind::Resources);
break;
case BlockKind::None:
default:
return fail("unexpected opening brace", humanLine);
}
pendingBlock = BlockKind::None;
continue;
}
if (line == "}") {
if (blockStack.empty()) {
return fail("unexpected closing brace", humanLine);
}
const BlockKind closingBlock = blockStack.back();
blockStack.pop_back();
if (closingBlock == BlockKind::Pass) {
currentPass = nullptr;
} else if (closingBlock == BlockKind::SubShader) {
currentSubShader = nullptr;
}
continue;
}
if (StartsWithKeyword(line, "Shader")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("Shader declaration is missing a name", humanLine);
}
outDesc.name = tokens[1].c_str();
pendingBlock = BlockKind::Shader;
continue;
}
if (line == "Properties") {
pendingBlock = BlockKind::Properties;
continue;
}
if (StartsWithKeyword(line, "SubShader")) {
pendingBlock = BlockKind::SubShader;
continue;
}
if (StartsWithKeyword(line, "Pass")) {
pendingBlock = BlockKind::Pass;
continue;
}
if (line == "Resources") {
pendingBlock = BlockKind::Resources;
continue;
}
if (StartsWithKeyword(line, "Tags")) {
std::vector<AuthoringTagEntry> parsedTags;
if (!TryParseInlineTagAssignments(line, parsedTags)) {
return fail("Tags block must use inline key/value pairs", humanLine);
}
if (currentPass != nullptr) {
currentPass->tags.insert(currentPass->tags.end(), parsedTags.begin(), parsedTags.end());
} else if (currentSubShader != nullptr) {
currentSubShader->tags.insert(currentSubShader->tags.end(), parsedTags.begin(), parsedTags.end());
} else {
return fail("Tags block is only supported inside SubShader or Pass", humanLine);
}
continue;
}
if (currentBlock() == BlockKind::Properties) {
ShaderPropertyDesc property = {};
if (!TryParseAuthoringPropertyLine(line, property)) {
return fail("invalid Properties entry", humanLine);
}
outDesc.properties.PushBack(property);
continue;
}
if (currentBlock() == BlockKind::Resources) {
ShaderResourceBindingDesc resourceBinding = {};
if (!TryParseAuthoringResourceLine(line, resourceBinding)) {
return fail("invalid Resources entry", humanLine);
}
currentPass->resources.PushBack(resourceBinding);
continue;
}
if (currentBlock() == BlockKind::Pass && currentPass != nullptr) {
if (StartsWithKeyword(line, "Name")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("pass Name directive is missing a value", humanLine);
}
currentPass->name = tokens[1].c_str();
continue;
}
if (line == "HLSLPROGRAM" || line == "CGPROGRAM") {
inProgram = true;
continue;
}
}
return fail("unsupported authoring statement: " + line, humanLine);
}
if (inProgram) {
return fail("program block was not closed", lines.size());
}
if (!blockStack.empty()) {
return fail("one or more blocks were not closed", lines.size());
}
if (outDesc.name.Empty()) {
return fail("shader name is missing", 0);
}
if (outDesc.subShaders.empty()) {
return fail("shader does not declare any SubShader blocks", 0);
}
for (const AuthoringSubShaderEntry& subShader : outDesc.subShaders) {
if (subShader.passes.empty()) {
continue;
}
for (const AuthoringPassEntry& pass : subShader.passes) {
if (pass.name.Empty()) {
return fail("a Pass is missing a Name directive", 0);
}
if (pass.backendVariants.empty()) {
return fail("a Pass is missing backend variants", 0);
}
}
}
return true;
}
bool ParseUnityStyleSingleSourceShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
AuthoringShaderDesc& outDesc,
Containers::String* outError) {
(void)path;
outDesc = {};
enum class BlockKind {
None,
Shader,
Properties,
SubShader,
Pass
};
auto fail = [&outError](const std::string& message, size_t lineNumber) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Unity-style shader parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
}
return false;
};
std::vector<std::string> lines;
SplitShaderAuthoringLines(sourceText, lines);
if (lines.empty()) {
return fail("shader file is empty", 0);
}
std::vector<ExtractedProgramBlock> extractedBlocks;
Containers::String extractionError;
if (!TryExtractProgramBlocks(sourceText, extractedBlocks, &extractionError)) {
if (outError != nullptr) {
*outError = extractionError;
}
return false;
}
size_t nextExtractedBlock = 0;
std::vector<BlockKind> blockStack;
BlockKind pendingBlock = BlockKind::None;
AuthoringSubShaderEntry* currentSubShader = nullptr;
AuthoringPassEntry* currentPass = nullptr;
bool inProgramBlock = false;
bool inSharedIncludeBlock = false;
auto currentBlock = [&blockStack]() -> BlockKind {
return blockStack.empty() ? BlockKind::None : blockStack.back();
};
auto consumeExtractedBlock = [&](ExtractedProgramBlock::Kind expectedKind,
Containers::String& destination,
bool append,
size_t humanLine) -> bool {
if (nextExtractedBlock >= extractedBlocks.size()) {
return fail("program block source extraction is out of sync", humanLine);
}
const ExtractedProgramBlock& block = extractedBlocks[nextExtractedBlock++];
if (block.kind != expectedKind) {
return fail("program block source extraction mismatched block kind", humanLine);
}
if (append) {
AppendAuthoringSourceBlock(destination, block.sourceText);
} else {
destination = block.sourceText;
}
return true;
};
for (size_t lineIndex = 0; lineIndex < lines.size(); ++lineIndex) {
const std::string& line = lines[lineIndex];
const size_t humanLine = lineIndex + 1;
if (inSharedIncludeBlock || inProgramBlock) {
if (line == "ENDHLSL" || line == "ENDCG") {
inSharedIncludeBlock = false;
inProgramBlock = false;
continue;
}
std::vector<std::string> pragmaTokens;
if (!TryTokenizeQuotedArguments(line, pragmaTokens) || pragmaTokens.empty()) {
continue;
}
if (pragmaTokens[0] != "#pragma") {
continue;
}
if (pragmaTokens.size() >= 2u && pragmaTokens[1] == "backend") {
return fail("Unity-style single-source shaders must not use #pragma backend", humanLine);
}
if (inSharedIncludeBlock) {
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "vertex") {
currentPass->vertexEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "fragment") {
currentPass->fragmentEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "target") {
currentPass->targetProfile = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 2u &&
(pragmaTokens[1] == "multi_compile" ||
pragmaTokens[1] == "shader_feature" ||
pragmaTokens[1] == "shader_feature_local")) {
continue;
}
return fail("unsupported pragma in Unity-style single-source shader", humanLine);
}
if (line == "{") {
switch (pendingBlock) {
case BlockKind::Shader:
blockStack.push_back(BlockKind::Shader);
break;
case BlockKind::Properties:
blockStack.push_back(BlockKind::Properties);
break;
case BlockKind::SubShader:
outDesc.subShaders.emplace_back();
currentSubShader = &outDesc.subShaders.back();
blockStack.push_back(BlockKind::SubShader);
break;
case BlockKind::Pass:
if (currentSubShader == nullptr) {
return fail("pass block must be inside a SubShader", humanLine);
}
currentSubShader->passes.emplace_back();
currentPass = &currentSubShader->passes.back();
blockStack.push_back(BlockKind::Pass);
break;
case BlockKind::None:
default:
return fail("unexpected opening brace", humanLine);
}
pendingBlock = BlockKind::None;
continue;
}
if (line == "}") {
if (blockStack.empty()) {
return fail("unexpected closing brace", humanLine);
}
const BlockKind closingBlock = blockStack.back();
blockStack.pop_back();
if (closingBlock == BlockKind::Pass) {
currentPass = nullptr;
} else if (closingBlock == BlockKind::SubShader) {
currentSubShader = nullptr;
}
continue;
}
if (StartsWithKeyword(line, "Shader")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("Shader declaration is missing a name", humanLine);
}
outDesc.name = tokens[1].c_str();
pendingBlock = BlockKind::Shader;
continue;
}
if (line == "Properties") {
pendingBlock = BlockKind::Properties;
continue;
}
if (StartsWithKeyword(line, "SubShader")) {
pendingBlock = BlockKind::SubShader;
continue;
}
if (StartsWithKeyword(line, "Pass")) {
pendingBlock = BlockKind::Pass;
continue;
}
if (line == "Resources" || StartsWithKeyword(line, "Resources")) {
return fail("Unity-style single-source shaders must not declare Resources blocks", humanLine);
}
if (StartsWithKeyword(line, "Tags")) {
std::vector<AuthoringTagEntry> parsedTags;
if (!TryParseInlineTagAssignments(line, parsedTags)) {
return fail("Tags block must use inline key/value pairs", humanLine);
}
if (currentPass != nullptr) {
currentPass->tags.insert(currentPass->tags.end(), parsedTags.begin(), parsedTags.end());
} else if (currentSubShader != nullptr) {
currentSubShader->tags.insert(currentSubShader->tags.end(), parsedTags.begin(), parsedTags.end());
} else {
return fail("Tags block is only supported inside SubShader or Pass", humanLine);
}
continue;
}
if (currentBlock() == BlockKind::Properties) {
ShaderPropertyDesc property = {};
if (!TryParseAuthoringPropertyLine(line, property)) {
return fail("invalid Properties entry", humanLine);
}
outDesc.properties.PushBack(property);
continue;
}
if (line == "HLSLINCLUDE" || line == "CGINCLUDE") {
if (currentPass != nullptr) {
return fail("HLSLINCLUDE is not supported inside a Pass block", humanLine);
}
Containers::String* destination = nullptr;
if (currentBlock() == BlockKind::Shader) {
destination = &outDesc.sharedProgramSource;
} else if (currentBlock() == BlockKind::SubShader && currentSubShader != nullptr) {
destination = &currentSubShader->sharedProgramSource;
} else {
return fail(
"HLSLINCLUDE is only supported directly inside Shader or SubShader in the new authoring mode",
humanLine);
}
inSharedIncludeBlock = true;
if (!consumeExtractedBlock(
ExtractedProgramBlock::Kind::SharedInclude,
*destination,
true,
humanLine)) {
return false;
}
continue;
}
if (currentBlock() == BlockKind::SubShader && StartsWithKeyword(line, "LOD")) {
continue;
}
if (currentBlock() == BlockKind::Pass && currentPass != nullptr) {
if (StartsWithKeyword(line, "Name")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("pass Name directive is missing a value", humanLine);
}
currentPass->name = tokens[1].c_str();
continue;
}
if (line == "HLSLPROGRAM" || line == "CGPROGRAM") {
inProgramBlock = true;
if (!consumeExtractedBlock(
ExtractedProgramBlock::Kind::PassProgram,
currentPass->programSource,
false,
humanLine)) {
return false;
}
continue;
}
}
return fail("unsupported authoring statement: " + line, humanLine);
}
if (inSharedIncludeBlock || inProgramBlock) {
return fail("program block was not closed", lines.size());
}
if (!blockStack.empty()) {
return fail("one or more blocks were not closed", lines.size());
}
if (outDesc.name.Empty()) {
return fail("shader name is missing", 0);
}
if (outDesc.subShaders.empty()) {
return fail("shader does not declare any SubShader blocks", 0);
}
for (AuthoringSubShaderEntry& subShader : outDesc.subShaders) {
if (subShader.passes.empty()) {
continue;
}
for (AuthoringPassEntry& pass : subShader.passes) {
if (pass.name.Empty()) {
return fail("a Pass is missing a Name directive", 0);
}
if (pass.programSource.Empty()) {
return fail("a Pass is missing an HLSLPROGRAM block", 0);
}
if (pass.vertexEntryPoint.Empty()) {
return fail("a Pass is missing a #pragma vertex directive", 0);
}
if (pass.fragmentEntryPoint.Empty()) {
return fail("a Pass is missing a #pragma fragment directive", 0);
}
}
}
return true;
}
LoadResult BuildShaderFromAuthoringDesc(
const Containers::String& path,
const AuthoringShaderDesc& authoringDesc) {
auto shader = std::make_unique<Shader>();
IResource::ConstructParams params;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.name = authoringDesc.name;
shader->Initialize(params);
for (const ShaderPropertyDesc& property : authoringDesc.properties) {
shader->AddProperty(property);
}
for (const AuthoringSubShaderEntry& subShader : authoringDesc.subShaders) {
for (const AuthoringPassEntry& pass : subShader.passes) {
ShaderPass shaderPass = {};
shaderPass.name = pass.name;
shader->AddPass(shaderPass);
for (const AuthoringTagEntry& subShaderTag : subShader.tags) {
shader->SetPassTag(pass.name, subShaderTag.name, subShaderTag.value);
}
for (const AuthoringTagEntry& passTag : pass.tags) {
shader->SetPassTag(pass.name, passTag.name, passTag.value);
}
for (const ShaderResourceBindingDesc& resourceBinding : pass.resources) {
shader->AddPassResourceBinding(pass.name, resourceBinding);
}
if (!pass.backendVariants.empty()) {
for (const AuthoringBackendVariantEntry& backendVariant : pass.backendVariants) {
ShaderStageVariant vertexVariant = {};
vertexVariant.stage = ShaderType::Vertex;
vertexVariant.backend = backendVariant.backend;
vertexVariant.language = backendVariant.language;
vertexVariant.entryPoint =
backendVariant.language == ShaderLanguage::HLSL && !pass.vertexEntryPoint.Empty()
? pass.vertexEntryPoint
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Vertex);
vertexVariant.profile = !backendVariant.vertexProfile.Empty()
? backendVariant.vertexProfile
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Vertex);
const Containers::String resolvedVertexPath =
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
if (!ReadTextFile(resolvedVertexPath, vertexVariant.sourceCode)) {
return LoadResult("Failed to read shader authoring vertex source: " + resolvedVertexPath);
}
shader->AddPassVariant(pass.name, vertexVariant);
ShaderStageVariant fragmentVariant = {};
fragmentVariant.stage = ShaderType::Fragment;
fragmentVariant.backend = backendVariant.backend;
fragmentVariant.language = backendVariant.language;
fragmentVariant.entryPoint =
backendVariant.language == ShaderLanguage::HLSL && !pass.fragmentEntryPoint.Empty()
? pass.fragmentEntryPoint
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Fragment);
fragmentVariant.profile = !backendVariant.fragmentProfile.Empty()
? backendVariant.fragmentProfile
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Fragment);
const Containers::String resolvedFragmentPath =
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
if (!ReadTextFile(resolvedFragmentPath, fragmentVariant.sourceCode)) {
return LoadResult("Failed to read shader authoring fragment source: " + resolvedFragmentPath);
}
shader->AddPassVariant(pass.name, fragmentVariant);
}
} else if (!pass.programSource.Empty()) {
Containers::String combinedSource;
AppendAuthoringSourceBlock(combinedSource, authoringDesc.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, subShader.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, pass.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, pass.programSource);
combinedSource = StripUnityStyleAuthoringPragmas(combinedSource);
ShaderStageVariant vertexVariant = {};
vertexVariant.stage = ShaderType::Vertex;
vertexVariant.backend = ShaderBackend::Generic;
vertexVariant.language = ShaderLanguage::HLSL;
vertexVariant.entryPoint =
!pass.vertexEntryPoint.Empty()
? pass.vertexEntryPoint
: GetDefaultEntryPoint(ShaderLanguage::HLSL, ShaderType::Vertex);
vertexVariant.profile = GetDefaultProfile(
ShaderLanguage::HLSL,
ShaderBackend::Generic,
ShaderType::Vertex);
vertexVariant.sourceCode = combinedSource;
shader->AddPassVariant(pass.name, vertexVariant);
ShaderStageVariant fragmentVariant = {};
fragmentVariant.stage = ShaderType::Fragment;
fragmentVariant.backend = ShaderBackend::Generic;
fragmentVariant.language = ShaderLanguage::HLSL;
fragmentVariant.entryPoint =
!pass.fragmentEntryPoint.Empty()
? pass.fragmentEntryPoint
: GetDefaultEntryPoint(ShaderLanguage::HLSL, ShaderType::Fragment);
fragmentVariant.profile = GetDefaultProfile(
ShaderLanguage::HLSL,
ShaderBackend::Generic,
ShaderType::Fragment);
fragmentVariant.sourceCode = combinedSource;
shader->AddPassVariant(pass.name, fragmentVariant);
}
}
}
shader->m_memorySize = CalculateShaderMemorySize(*shader);
return LoadResult(shader.release());
}
bool LooksLikeShaderAuthoring(const std::string& sourceText) {
return DetectShaderAuthoringStyle(sourceText) != ShaderAuthoringStyle::NotShaderAuthoring;
}
bool CollectLegacyBackendSplitShaderDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies) {
outDependencies.Clear();
AuthoringShaderDesc authoringDesc = {};
Containers::String parseError;
if (!ParseLegacyBackendSplitShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
return false;
}
std::unordered_set<std::string> seenPaths;
for (const AuthoringSubShaderEntry& subShader : authoringDesc.subShaders) {
for (const AuthoringPassEntry& pass : subShader.passes) {
for (const AuthoringBackendVariantEntry& backendVariant : pass.backendVariants) {
const Containers::String resolvedVertexPath =
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
const std::string vertexKey = ToStdString(resolvedVertexPath);
if (!vertexKey.empty() && seenPaths.insert(vertexKey).second) {
outDependencies.PushBack(resolvedVertexPath);
}
const Containers::String resolvedFragmentPath =
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
const std::string fragmentKey = ToStdString(resolvedFragmentPath);
if (!fragmentKey.empty() && seenPaths.insert(fragmentKey).second) {
outDependencies.PushBack(resolvedFragmentPath);
}
}
}
}
return true;
}
bool CollectUnityStyleSingleSourceShaderDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies) {
outDependencies.Clear();
AuthoringShaderDesc authoringDesc = {};
Containers::String parseError;
if (!ParseUnityStyleSingleSourceShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
return false;
}
std::unordered_set<std::string> seenPaths;
CollectQuotedIncludeDependencyPaths(path, authoringDesc.sharedProgramSource, seenPaths, outDependencies);
for (const AuthoringSubShaderEntry& subShader : authoringDesc.subShaders) {
CollectQuotedIncludeDependencyPaths(path, subShader.sharedProgramSource, seenPaths, outDependencies);
for (const AuthoringPassEntry& pass : subShader.passes) {
CollectQuotedIncludeDependencyPaths(path, pass.sharedProgramSource, seenPaths, outDependencies);
CollectQuotedIncludeDependencyPaths(path, pass.programSource, seenPaths, outDependencies);
}
}
return true;
}
LoadResult LoadLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText) {
AuthoringShaderDesc authoringDesc = {};
Containers::String parseError;
if (!ParseLegacyBackendSplitShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
return LoadResult(parseError);
}
return BuildShaderFromAuthoringDesc(path, authoringDesc);
}
LoadResult LoadUnityStyleSingleSourceShaderAuthoring(
const Containers::String& path,
const std::string& sourceText) {
AuthoringShaderDesc authoringDesc = {};
Containers::String parseError;
if (!ParseUnityStyleSingleSourceShaderAuthoring(path, sourceText, authoringDesc, &parseError)) {
return LoadResult(parseError);
}
return BuildShaderFromAuthoringDesc(path, authoringDesc);
}
template<typename T>
bool ReadShaderArtifactValue(const Containers::Array<Core::uint8>& data, size_t& offset, T& outValue) {
if (offset + sizeof(T) > data.Size()) {
return false;
}
std::memcpy(&outValue, data.Data() + offset, sizeof(T));
offset += sizeof(T);
return true;
}
bool ReadShaderArtifactString(const Containers::Array<Core::uint8>& data,
size_t& offset,
Containers::String& outValue) {
Core::uint32 length = 0;
if (!ReadShaderArtifactValue(data, offset, length)) {
return false;
}
if (length == 0) {
outValue.Clear();
return true;
}
if (offset + length > data.Size()) {
return false;
}
outValue = Containers::String(
std::string(reinterpret_cast<const char*>(data.Data() + offset), length).c_str());
offset += length;
return true;
}
bool TryParseUnsignedValue(const std::string& json, const char* key, Core::uint32& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
size_t endPos = valuePos;
while (endPos < json.size() && std::isdigit(static_cast<unsigned char>(json[endPos])) != 0) {
++endPos;
}
if (endPos == valuePos) {
return false;
}
try {
outValue = static_cast<Core::uint32>(std::stoul(json.substr(valuePos, endPos - valuePos)));
return true;
} catch (...) {
return false;
}
}
size_t CalculateShaderMemorySize(const Shader& shader) {
size_t memorySize = sizeof(Shader) + shader.GetName().Length() + shader.GetPath().Length();
for (const ShaderPropertyDesc& property : shader.GetProperties()) {
memorySize += property.name.Length();
memorySize += property.displayName.Length();
memorySize += property.defaultValue.Length();
memorySize += property.semantic.Length();
}
for (const ShaderPass& pass : shader.GetPasses()) {
memorySize += pass.name.Length();
for (const ShaderPassTagEntry& tag : pass.tags) {
memorySize += tag.name.Length();
memorySize += tag.value.Length();
}
for (const ShaderResourceBindingDesc& binding : pass.resources) {
memorySize += binding.name.Length();
memorySize += binding.semantic.Length();
}
for (const ShaderStageVariant& variant : pass.variants) {
memorySize += variant.entryPoint.Length();
memorySize += variant.profile.Length();
memorySize += variant.sourceCode.Length();
memorySize += variant.compiledBinary.Size();
}
}
return memorySize;
}
ShaderType DetectShaderTypeFromPath(const Containers::String& path) {
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "vert") return ShaderType::Vertex;
if (ext == "frag") return ShaderType::Fragment;
if (ext == "geom") return ShaderType::Geometry;
if (ext == "comp") return ShaderType::Compute;
return ShaderType::Fragment;
}
bool LooksLikeShaderManifest(const std::string& sourceText) {
const size_t firstContentPos = SkipWhitespace(sourceText, 0);
return firstContentPos < sourceText.size() &&
sourceText[firstContentPos] == '{' &&
sourceText.find("\"passes\"") != std::string::npos;
}
bool CollectShaderManifestDependencyPaths(const Containers::String& path,
const std::string& jsonText,
Containers::Array<Containers::String>& outDependencies) {
outDependencies.Clear();
std::string passesArray;
if (!TryExtractArray(jsonText, "passes", passesArray)) {
return false;
}
std::vector<std::string> passObjects;
if (!SplitTopLevelArrayElements(passesArray, passObjects)) {
return false;
}
std::unordered_set<std::string> seenPaths;
for (const std::string& passObject : passObjects) {
std::string variantsArray;
if (!TryExtractArray(passObject, "variants", variantsArray)) {
return false;
}
std::vector<std::string> variantObjects;
if (!SplitTopLevelArrayElements(variantsArray, variantObjects)) {
return false;
}
for (const std::string& variantObject : variantObjects) {
Containers::String sourcePath;
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
continue;
}
const Containers::String resolvedPath = ResolveShaderDependencyPath(sourcePath, path);
const std::string key = ToStdString(resolvedPath);
if (!key.empty() && seenPaths.insert(key).second) {
outDependencies.PushBack(resolvedPath);
}
}
}
return true;
}
LoadResult LoadShaderManifest(const Containers::String& path, const std::string& jsonText) {
std::string passesArray;
if (!TryExtractArray(jsonText, "passes", passesArray)) {
return LoadResult("Shader manifest is missing a valid passes array: " + path);
}
std::vector<std::string> passObjects;
if (!SplitTopLevelArrayElements(passesArray, passObjects) || passObjects.empty()) {
return LoadResult("Shader manifest does not contain any pass objects: " + path);
}
auto shader = std::make_unique<Shader>();
IResource::ConstructParams params;
params.path = path;
params.guid = ResourceGUID::Generate(path);
Containers::String manifestName;
if (TryParseStringValue(jsonText, "name", manifestName) && !manifestName.Empty()) {
params.name = manifestName;
} else {
const std::filesystem::path shaderPath(path.CStr());
const std::string stem = shaderPath.stem().generic_string();
params.name = stem.empty() ? path : Containers::String(stem.c_str());
}
shader->Initialize(params);
std::string propertiesArray;
if (TryExtractArray(jsonText, "properties", propertiesArray)) {
std::vector<std::string> propertyObjects;
if (!SplitTopLevelArrayElements(propertiesArray, propertyObjects)) {
return LoadResult("Shader manifest properties array could not be parsed: " + path);
}
for (const std::string& propertyObject : propertyObjects) {
ShaderPropertyDesc property = {};
if (!TryParseStringValue(propertyObject, "name", property.name) || property.name.Empty()) {
return LoadResult("Shader manifest property is missing a valid name: " + path);
}
Containers::String propertyTypeName;
if (!TryParseStringValue(propertyObject, "type", propertyTypeName) ||
!TryParseShaderPropertyType(propertyTypeName, property.type)) {
return LoadResult("Shader manifest property has an invalid type: " + path);
}
if (!TryParseStringValue(propertyObject, "displayName", property.displayName)) {
property.displayName = property.name;
}
if (!TryParseStringValue(propertyObject, "defaultValue", property.defaultValue)) {
TryParseStringValue(propertyObject, "default", property.defaultValue);
}
TryParseStringValue(propertyObject, "semantic", property.semantic);
shader->AddProperty(property);
}
}
for (const std::string& passObject : passObjects) {
Containers::String passName;
if (!TryParseStringValue(passObject, "name", passName) || passName.Empty()) {
return LoadResult("Shader manifest pass is missing a valid name: " + path);
}
std::string tagsObject;
if (TryExtractObject(passObject, "tags", tagsObject)) {
if (!TryParseStringMapObject(
tagsObject,
[shaderPtr = shader.get(), &passName](const Containers::String& key, const Containers::String& value) {
shaderPtr->SetPassTag(passName, key, value);
})) {
return LoadResult("Shader manifest pass tags could not be parsed: " + path);
}
}
std::string resourcesArray;
if (TryExtractArray(passObject, "resources", resourcesArray)) {
std::vector<std::string> resourceObjects;
if (!SplitTopLevelArrayElements(resourcesArray, resourceObjects)) {
return LoadResult("Shader manifest pass resources could not be parsed: " + path);
}
for (const std::string& resourceObject : resourceObjects) {
ShaderResourceBindingDesc resourceBinding = {};
if (!TryParseStringValue(resourceObject, "name", resourceBinding.name) ||
resourceBinding.name.Empty()) {
return LoadResult("Shader manifest pass resource is missing a valid name: " + path);
}
Containers::String resourceTypeName;
if (!TryParseStringValue(resourceObject, "type", resourceTypeName) ||
!TryParseShaderResourceType(resourceTypeName, resourceBinding.type)) {
return LoadResult("Shader manifest pass resource has an invalid type: " + path);
}
if (!TryParseUnsignedValue(resourceObject, "set", resourceBinding.set)) {
return LoadResult("Shader manifest pass resource is missing a valid set: " + path);
}
if (!TryParseUnsignedValue(resourceObject, "binding", resourceBinding.binding)) {
return LoadResult("Shader manifest pass resource is missing a valid binding: " + path);
}
TryParseStringValue(resourceObject, "semantic", resourceBinding.semantic);
shader->AddPassResourceBinding(passName, resourceBinding);
}
}
std::string variantsArray;
if (!TryExtractArray(passObject, "variants", variantsArray)) {
return LoadResult("Shader manifest pass is missing variants: " + path);
}
std::vector<std::string> variantObjects;
if (!SplitTopLevelArrayElements(variantsArray, variantObjects) || variantObjects.empty()) {
return LoadResult("Shader manifest pass does not contain any variants: " + path);
}
for (const std::string& variantObject : variantObjects) {
ShaderStageVariant variant = {};
Containers::String stageName;
if (!TryParseStringValue(variantObject, "stage", stageName) ||
!TryParseShaderType(stageName, variant.stage)) {
return LoadResult("Shader manifest variant has an invalid stage: " + path);
}
Containers::String backendName;
if (!TryParseStringValue(variantObject, "backend", backendName) ||
!TryParseShaderBackend(backendName, variant.backend)) {
return LoadResult("Shader manifest variant has an invalid backend: " + path);
}
Containers::String languageName;
if (!TryParseStringValue(variantObject, "language", languageName) ||
!TryParseShaderLanguage(languageName, variant.language)) {
return LoadResult("Shader manifest variant has an invalid language: " + path);
}
Containers::String sourceCode;
if (TryParseStringValue(variantObject, "sourceCode", sourceCode)) {
variant.sourceCode = sourceCode;
} else {
Containers::String sourcePath;
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
return LoadResult("Shader manifest variant is missing source/sourceCode: " + path);
}
const Containers::String resolvedSourcePath = ResolveShaderDependencyPath(sourcePath, path);
if (!ReadTextFile(resolvedSourcePath, variant.sourceCode)) {
return LoadResult("Failed to read shader variant source: " + resolvedSourcePath);
}
}
if (!TryParseStringValue(variantObject, "entryPoint", variant.entryPoint)) {
variant.entryPoint = GetDefaultEntryPoint(variant.language, variant.stage);
}
if (!TryParseStringValue(variantObject, "profile", variant.profile)) {
variant.profile = GetDefaultProfile(variant.language, variant.backend, variant.stage);
}
shader->AddPassVariant(passName, variant);
}
}
shader->m_memorySize = CalculateShaderMemorySize(*shader);
return LoadResult(shader.release());
}
LoadResult LoadShaderArtifact(const Containers::String& path) {
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read shader artifact: " + path);
}
size_t offset = 0;
ShaderArtifactFileHeader fileHeader;
if (!ReadShaderArtifactValue(data, offset, fileHeader)) {
return LoadResult("Failed to parse shader artifact header: " + path);
}
const std::string magic(fileHeader.magic, fileHeader.magic + 7);
if (magic != "XCSHD01" || fileHeader.schemaVersion != kShaderArtifactSchemaVersion) {
return LoadResult("Invalid shader artifact header: " + path);
}
auto shader = std::make_unique<Shader>();
Containers::String shaderName;
Containers::String shaderSourcePath;
if (!ReadShaderArtifactString(data, offset, shaderName) ||
!ReadShaderArtifactString(data, offset, shaderSourcePath)) {
return LoadResult("Failed to parse shader artifact strings: " + path);
}
shader->m_name = shaderName.Empty() ? path : shaderName;
shader->m_path = shaderSourcePath.Empty() ? path : shaderSourcePath;
shader->m_guid = ResourceGUID::Generate(shader->m_path);
ShaderArtifactHeader shaderHeader;
if (!ReadShaderArtifactValue(data, offset, shaderHeader)) {
return LoadResult("Failed to parse shader artifact body: " + path);
}
for (Core::uint32 propertyIndex = 0; propertyIndex < shaderHeader.propertyCount; ++propertyIndex) {
ShaderPropertyDesc property = {};
ShaderPropertyArtifact propertyArtifact;
if (!ReadShaderArtifactString(data, offset, property.name) ||
!ReadShaderArtifactString(data, offset, property.displayName) ||
!ReadShaderArtifactString(data, offset, property.defaultValue) ||
!ReadShaderArtifactString(data, offset, property.semantic) ||
!ReadShaderArtifactValue(data, offset, propertyArtifact)) {
return LoadResult("Failed to read shader artifact properties: " + path);
}
property.type = static_cast<ShaderPropertyType>(propertyArtifact.propertyType);
shader->AddProperty(property);
}
for (Core::uint32 passIndex = 0; passIndex < shaderHeader.passCount; ++passIndex) {
Containers::String passName;
ShaderPassArtifactHeader passHeader;
if (!ReadShaderArtifactString(data, offset, passName) ||
!ReadShaderArtifactValue(data, offset, passHeader)) {
return LoadResult("Failed to read shader artifact passes: " + path);
}
ShaderPass pass = {};
pass.name = passName;
shader->AddPass(pass);
for (Core::uint32 tagIndex = 0; tagIndex < passHeader.tagCount; ++tagIndex) {
Containers::String tagName;
Containers::String tagValue;
if (!ReadShaderArtifactString(data, offset, tagName) ||
!ReadShaderArtifactString(data, offset, tagValue)) {
return LoadResult("Failed to read shader artifact pass tags: " + path);
}
shader->SetPassTag(passName, tagName, tagValue);
}
for (Core::uint32 resourceIndex = 0; resourceIndex < passHeader.resourceCount; ++resourceIndex) {
ShaderResourceBindingDesc binding = {};
ShaderResourceArtifact resourceArtifact;
if (!ReadShaderArtifactString(data, offset, binding.name) ||
!ReadShaderArtifactString(data, offset, binding.semantic) ||
!ReadShaderArtifactValue(data, offset, resourceArtifact)) {
return LoadResult("Failed to read shader artifact pass resources: " + path);
}
binding.type = static_cast<ShaderResourceType>(resourceArtifact.resourceType);
binding.set = resourceArtifact.set;
binding.binding = resourceArtifact.binding;
shader->AddPassResourceBinding(passName, binding);
}
for (Core::uint32 variantIndex = 0; variantIndex < passHeader.variantCount; ++variantIndex) {
ShaderStageVariant variant = {};
ShaderVariantArtifactHeader variantHeader;
if (!ReadShaderArtifactValue(data, offset, variantHeader) ||
!ReadShaderArtifactString(data, offset, variant.entryPoint) ||
!ReadShaderArtifactString(data, offset, variant.profile) ||
!ReadShaderArtifactString(data, offset, variant.sourceCode)) {
return LoadResult("Failed to read shader artifact variants: " + path);
}
variant.stage = static_cast<ShaderType>(variantHeader.stage);
variant.language = static_cast<ShaderLanguage>(variantHeader.language);
variant.backend = static_cast<ShaderBackend>(variantHeader.backend);
if (variantHeader.compiledBinarySize > 0) {
if (offset + variantHeader.compiledBinarySize > data.Size()) {
return LoadResult("Shader artifact variant binary payload is truncated: " + path);
}
variant.compiledBinary.Resize(static_cast<size_t>(variantHeader.compiledBinarySize));
std::memcpy(
variant.compiledBinary.Data(),
data.Data() + offset,
static_cast<size_t>(variantHeader.compiledBinarySize));
offset += static_cast<size_t>(variantHeader.compiledBinarySize);
}
shader->AddPassVariant(passName, variant);
}
}
if (shader->GetPassCount() == 1) {
const ShaderPass* defaultPass = shader->FindPass("Default");
if (defaultPass != nullptr && defaultPass->variants.Size() == 1u) {
const ShaderStageVariant& variant = defaultPass->variants[0];
if (variant.backend == ShaderBackend::Generic) {
shader->SetShaderType(variant.stage);
shader->SetShaderLanguage(variant.language);
shader->SetSourceCode(variant.sourceCode);
shader->SetCompiledBinary(variant.compiledBinary);
}
}
}
shader->m_isValid = true;
shader->m_memorySize = CalculateShaderMemorySize(*shader);
return LoadResult(shader.release());
}
LoadResult LoadLegacySingleStageShader(const Containers::String& path, const std::string& sourceText) {
auto shader = std::make_unique<Shader>();
shader->m_path = path;
shader->m_name = path;
shader->m_guid = ResourceGUID::Generate(path);
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "hlsl") {
shader->SetShaderLanguage(ShaderLanguage::HLSL);
} else {
shader->SetShaderLanguage(ShaderLanguage::GLSL);
}
shader->SetShaderType(DetectShaderTypeFromPath(path));
shader->SetSourceCode(sourceText.c_str());
shader->m_isValid = true;
shader->m_memorySize =
sizeof(Shader) +
shader->m_name.Length() +
shader->m_path.Length() +
shader->GetSourceCode().Length();
return LoadResult(shader.release());
}
} // namespace
ShaderLoader::ShaderLoader() = default;
ShaderLoader::~ShaderLoader() = default;
Containers::Array<Containers::String> ShaderLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("vert");
extensions.PushBack("frag");
extensions.PushBack("geom");
extensions.PushBack("comp");
extensions.PushBack("glsl");
extensions.PushBack("hlsl");
extensions.PushBack("shader");
extensions.PushBack("xcshader");
return extensions;
}
bool ShaderLoader::CanLoad(const Containers::String& path) const {
if (IsBuiltinShaderPath(path)) {
return true;
}
const Containers::String ext = GetExtension(path).ToLower();
return ext == "vert" || ext == "frag" || ext == "geom" ||
ext == "comp" || ext == "glsl" || ext == "hlsl" ||
ext == "shader" || ext == "xcshader";
}
LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
if (IsBuiltinShaderPath(path)) {
return CreateBuiltinShaderResource(path);
}
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "xcshader") {
return LoadShaderArtifact(path);
}
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read shader file: " + path);
}
const std::string sourceText = ToStdString(data);
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
return LoadShaderManifest(path, sourceText);
}
if (ext == "shader") {
switch (DetectShaderAuthoringStyle(sourceText)) {
case ShaderAuthoringStyle::LegacyBackendSplit:
return LoadLegacyBackendSplitShaderAuthoring(path, sourceText);
case ShaderAuthoringStyle::UnityStyleSingleSource:
return LoadUnityStyleSingleSourceShaderAuthoring(path, sourceText);
case ShaderAuthoringStyle::NotShaderAuthoring:
default:
break;
}
}
return LoadLegacySingleStageShader(path, sourceText);
}
ImportSettings* ShaderLoader::GetDefaultSettings() const {
return nullptr;
}
bool ShaderLoader::CollectSourceDependencies(const Containers::String& path,
Containers::Array<Containers::String>& outDependencies) const {
outDependencies.Clear();
if (IsBuiltinShaderPath(path)) {
return true;
}
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext != "shader") {
return true;
}
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return false;
}
const std::string sourceText = ToStdString(data);
if (!LooksLikeShaderManifest(sourceText)) {
switch (DetectShaderAuthoringStyle(sourceText)) {
case ShaderAuthoringStyle::LegacyBackendSplit:
return CollectLegacyBackendSplitShaderDependencyPaths(path, sourceText, outDependencies);
case ShaderAuthoringStyle::UnityStyleSingleSource:
return CollectUnityStyleSingleSourceShaderDependencyPaths(path, sourceText, outDependencies);
case ShaderAuthoringStyle::NotShaderAuthoring:
default:
return true;
}
}
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);
}
ShaderType ShaderLoader::DetectShaderType(const Containers::String& path, const Containers::String& source) {
(void)source;
return DetectShaderTypeFromPath(path);
}
bool ShaderLoader::ParseShaderSource(const Containers::String& source, Shader* shader) {
(void)source;
(void)shader;
return true;
}
} // namespace Resources
} // namespace XCEngine