37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/Pipelines/Internal/BuiltinForwardSceneSetup.h"
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namespace XCEngine {
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namespace Rendering {
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namespace Pipelines {
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BuiltinForwardPipeline::BuiltinForwardPipeline() {
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Internal::RegisterBuiltinForwardSceneFeatures(m_forwardSceneFeatureHost);
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}
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BuiltinForwardPipeline::~BuiltinForwardPipeline() {
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Shutdown();
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}
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void BuiltinForwardPipeline::AddForwardSceneFeaturePass(
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std::unique_ptr<SceneRenderFeaturePass> featurePass) {
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m_forwardSceneFeatureHost.AddFeaturePass(std::move(featurePass));
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}
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size_t BuiltinForwardPipeline::GetForwardSceneFeaturePassCount() const {
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return m_forwardSceneFeatureHost.GetFeaturePassCount();
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}
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SceneRenderFeaturePass* BuiltinForwardPipeline::GetForwardSceneFeaturePass(size_t index) const {
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return m_forwardSceneFeatureHost.GetFeaturePass(index);
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}
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std::unique_ptr<RenderPipeline> BuiltinForwardPipelineAsset::CreatePipeline() const {
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return std::make_unique<BuiltinForwardPipeline>();
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}
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} // namespace Pipelines
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} // namespace Rendering
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} // namespace XCEngine
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