Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
1.1 KiB
1.1 KiB
TaskGroup::Wait
void Wait()
注意: 此方法当前为空实现/桩代码,不执行任何操作。
阻塞当前线程,等待任务组中所有任务完成。
参数: 无
返回: 无
复杂度: N/A(空实现)
当前状态: 此方法为空实现,不执行任何操作。由于 m_pendingCount 计数器未正确更新,此方法永远无法正常运作。
建议: 使用 WaitFor() 代替以避免永久阻塞。
示例:
TaskGroup* group = TaskSystem::Get().CreateTaskGroup();
for (int i = 0; i < 10; ++i) {
group->AddTask([i]() {
printf("Task %d running\n", i);
});
}
printf("Waiting for all tasks...\n");
// 注意:Wait() 为空实现,建议使用 WaitFor()
if (group->WaitFor(std::chrono::seconds(5))) {
printf("All tasks completed within 5 seconds\n");
} else {
printf("Timeout! Tasks may not have completed\n");
}
TaskSystem::Get().DestroyTaskGroup(group);
相关文档
- TaskGroup 总览 - 返回类总览
- WaitFor - 超时等待