Files
XCEngine/ui/src/Managers/ProjectManager.h

49 lines
1.4 KiB
C++

#pragma once
#include "Core/AssetItem.h"
#include <vector>
#include <string>
#include <memory>
namespace UI {
class ProjectManager {
public:
static ProjectManager& Get();
std::vector<AssetItemPtr>& GetCurrentItems();
int GetSelectedIndex() const { return m_selectedIndex; }
void SetSelectedIndex(int index) { m_selectedIndex = index; }
void NavigateToFolder(const AssetItemPtr& folder);
void NavigateBack();
void NavigateToIndex(size_t index);
bool CanNavigateBack() const { return m_path.size() > 1; }
std::string GetCurrentPath() const;
size_t GetPathDepth() const { return m_path.size(); }
std::string GetPathName(size_t index) const;
void Initialize(const std::string& projectPath);
void RefreshCurrentFolder();
void CreateFolder(const std::string& name);
void DeleteItem(int index);
bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath);
const std::string& GetProjectPath() const { return m_projectPath; }
private:
ProjectManager() = default;
AssetItemPtr ScanDirectory(const std::wstring& path);
AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder);
std::wstring GetCurrentFullPathW() const;
AssetItemPtr m_rootFolder;
std::vector<AssetItemPtr> m_path;
int m_selectedIndex = -1;
std::string m_projectPath;
};
}