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XCEngine/docs/api/scene/scene-manager/get-active-scene.md
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GetActiveScene

Get the currently active scene.

Syntax

Scene* GetActiveScene() const;

Returns

Returns a pointer to the currently active Scene, or nullptr if no scene is active.

See Also

Examples

void Example() {
    SceneManager& manager = SceneManager::Get();
    Scene* active = manager.GetActiveScene();
    if (active) {
        XC_LOG_INFO("Active scene: {}", active->GetName());
    }
}