Files
XCEngine/editor/src/Core/SelectionManager.h
ssdfasd dc63808a65 Rename Impl classes to follow Unity naming convention
- SelectionManagerImpl -> SelectionManager
- EditorContextImpl -> EditorContext
- Removed unused SceneManagerImpl and ISceneManager

The Impl suffix was inconsistent with Unity naming conventions.
2026-03-25 16:20:21 +08:00

87 lines
2.4 KiB
C++

#pragma once
#include "ISelectionManager.h"
#include "EventBus.h"
#include "EditorEvents.h"
#include <vector>
#include <algorithm>
namespace XCEngine {
namespace Editor {
class SelectionManager : public ISelectionManager {
public:
explicit SelectionManager(EventBus& eventBus) : m_eventBus(eventBus) {}
void SetSelectedEntity(uint64_t entityId) override {
if (m_selectedEntities.empty()) {
m_selectedEntities.push_back(entityId);
} else {
m_selectedEntities[0] = entityId;
m_selectedEntities.resize(1);
}
PublishSelectionChanged();
}
void SetSelectedEntities(const std::vector<uint64_t>& entityIds) override {
m_selectedEntities = entityIds;
PublishSelectionChanged();
}
void AddToSelection(uint64_t entityId) override {
if (entityId != 0 && !IsSelected(entityId)) {
m_selectedEntities.push_back(entityId);
PublishSelectionChanged();
}
}
void RemoveFromSelection(uint64_t entityId) override {
auto it = std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entityId);
if (it != m_selectedEntities.end()) {
m_selectedEntities.erase(it);
PublishSelectionChanged();
}
}
void ClearSelection() override {
if (!m_selectedEntities.empty()) {
m_selectedEntities.clear();
PublishSelectionChanged();
}
}
uint64_t GetSelectedEntity() const override {
return m_selectedEntities.empty() ? 0 : m_selectedEntities.back();
}
const std::vector<uint64_t>& GetSelectedEntities() const override {
return m_selectedEntities;
}
bool HasSelection() const override {
return !m_selectedEntities.empty();
}
size_t GetSelectionCount() const override {
return m_selectedEntities.size();
}
bool IsSelected(uint64_t entityId) const override {
return std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entityId) != m_selectedEntities.end();
}
private:
void PublishSelectionChanged() {
SelectionChangedEvent event;
event.selectedObjects = m_selectedEntities;
event.primarySelection = GetSelectedEntity();
m_eventBus.Publish(event);
}
EventBus& m_eventBus;
std::vector<uint64_t> m_selectedEntities;
};
}
}