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XCEngine/tests/RHI/integration/triangle/main.cpp

375 lines
12 KiB
C++

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <filesystem>
#include <fstream>
#include <gtest/gtest.h>
#include "../fixtures/RHIIntegrationFixture.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
using namespace XCEngine::Debug;
using namespace XCEngine::RHI;
using namespace XCEngine::RHI::Integration;
namespace {
struct Vertex {
float pos[4];
float col[4];
};
constexpr Vertex kTriangleVertices[] = {
{ { 0.0f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } },
{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } },
};
constexpr uint32_t kTriangleIndices[] = { 0, 1, 2 };
const char kTriangleHlsl[] = R"(
struct VSInput {
float4 position : POSITION;
float4 color : COLOR;
};
struct PSInput {
float4 position : SV_POSITION;
float4 color : COLOR;
};
PSInput MainVS(VSInput input) {
PSInput output;
output.position = input.position;
output.color = input.color;
return output;
}
float4 MainPS(PSInput input) : SV_TARGET {
return input.color;
}
)";
const char kTriangleVertexShader[] = R"(#version 430
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec4 aColor;
out vec4 vColor;
void main() {
gl_Position = aPosition;
vColor = aColor;
}
)";
const char kTriangleFragmentShader[] = R"(#version 430
in vec4 vColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vColor;
}
)";
std::filesystem::path GetExecutableDirectory() {
char exePath[MAX_PATH] = {};
DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (length == 0 || length >= MAX_PATH) {
return std::filesystem::current_path();
}
return std::filesystem::path(exePath).parent_path();
}
std::vector<uint8_t> LoadBinaryFileRelative(const char* filename) {
const std::filesystem::path path = GetExecutableDirectory() / filename;
std::ifstream file(path, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return {};
}
const std::streamsize size = file.tellg();
if (size <= 0) {
return {};
}
std::vector<uint8_t> bytes(static_cast<size_t>(size));
file.seekg(0, std::ios::beg);
if (!file.read(reinterpret_cast<char*>(bytes.data()), size)) {
return {};
}
return bytes;
}
const char* GetScreenshotFilename(RHIType type) {
switch (type) {
case RHIType::D3D12:
return "triangle_d3d12.ppm";
case RHIType::OpenGL:
return "triangle_opengl.ppm";
case RHIType::Vulkan:
return "triangle_vulkan.ppm";
default:
return "triangle_unknown.ppm";
}
}
int GetComparisonThreshold(RHIType type) {
return type == RHIType::OpenGL ? 5 : 0;
}
GraphicsPipelineDesc CreateTrianglePipelineDesc(RHIType type) {
GraphicsPipelineDesc desc = {};
desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
desc.sampleCount = 1;
desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
desc.rasterizerState.depthClipEnable = true;
desc.depthStencilState.depthTestEnable = false;
desc.depthStencilState.depthWriteEnable = false;
desc.depthStencilState.stencilEnable = false;
InputElementDesc position = {};
position.semanticName = "POSITION";
position.semanticIndex = 0;
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
position.inputSlot = 0;
position.alignedByteOffset = 0;
desc.inputLayout.elements.push_back(position);
InputElementDesc color = {};
color.semanticName = "COLOR";
color.semanticIndex = 0;
color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
color.inputSlot = 0;
color.alignedByteOffset = sizeof(float) * 4;
desc.inputLayout.elements.push_back(color);
if (type == RHIType::D3D12) {
desc.vertexShader.source.assign(kTriangleHlsl, kTriangleHlsl + strlen(kTriangleHlsl));
desc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
desc.vertexShader.entryPoint = L"MainVS";
desc.vertexShader.profile = L"vs_5_0";
desc.fragmentShader.source.assign(kTriangleHlsl, kTriangleHlsl + strlen(kTriangleHlsl));
desc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
desc.fragmentShader.entryPoint = L"MainPS";
desc.fragmentShader.profile = L"ps_5_0";
} else if (type == RHIType::OpenGL) {
desc.vertexShader.source.assign(kTriangleVertexShader, kTriangleVertexShader + strlen(kTriangleVertexShader));
desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
desc.vertexShader.profile = L"vs_4_30";
desc.fragmentShader.source.assign(kTriangleFragmentShader, kTriangleFragmentShader + strlen(kTriangleFragmentShader));
desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
desc.fragmentShader.profile = L"fs_4_30";
} else if (type == RHIType::Vulkan) {
desc.vertexShader.source = LoadBinaryFileRelative("triangle_vulkan.vert.spv");
desc.vertexShader.sourceLanguage = ShaderLanguage::SPIRV;
desc.vertexShader.entryPoint = L"main";
desc.fragmentShader.source = LoadBinaryFileRelative("triangle_vulkan.frag.spv");
desc.fragmentShader.sourceLanguage = ShaderLanguage::SPIRV;
desc.fragmentShader.entryPoint = L"main";
}
return desc;
}
class TriangleTest : public RHIIntegrationFixture {
protected:
void SetUp() override;
void TearDown() override;
void RenderFrame() override;
private:
void InitializeTriangleResources();
void ShutdownTriangleResources();
RHIBuffer* mVertexBuffer = nullptr;
RHIResourceView* mVertexBufferView = nullptr;
RHIBuffer* mIndexBuffer = nullptr;
RHIResourceView* mIndexBufferView = nullptr;
RHIPipelineState* mPipelineState = nullptr;
};
void TriangleTest::SetUp() {
RHIIntegrationFixture::SetUp();
InitializeTriangleResources();
}
void TriangleTest::TearDown() {
ShutdownTriangleResources();
RHIIntegrationFixture::TearDown();
}
void TriangleTest::InitializeTriangleResources() {
BufferDesc bufferDesc = {};
bufferDesc.size = sizeof(kTriangleVertices);
bufferDesc.stride = sizeof(Vertex);
bufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
mVertexBuffer = GetDevice()->CreateBuffer(bufferDesc);
ASSERT_NE(mVertexBuffer, nullptr);
mVertexBuffer->SetData(kTriangleVertices, sizeof(kTriangleVertices));
mVertexBuffer->SetStride(sizeof(Vertex));
mVertexBuffer->SetBufferType(BufferType::Vertex);
ResourceViewDesc viewDesc = {};
viewDesc.dimension = ResourceViewDimension::Buffer;
viewDesc.structureByteStride = sizeof(Vertex);
mVertexBufferView = GetDevice()->CreateVertexBufferView(mVertexBuffer, viewDesc);
ASSERT_NE(mVertexBufferView, nullptr);
BufferDesc indexBufferDesc = {};
indexBufferDesc.size = sizeof(kTriangleIndices);
indexBufferDesc.stride = sizeof(uint32_t);
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
mIndexBuffer = GetDevice()->CreateBuffer(indexBufferDesc);
ASSERT_NE(mIndexBuffer, nullptr);
mIndexBuffer->SetData(kTriangleIndices, sizeof(kTriangleIndices));
mIndexBuffer->SetStride(sizeof(uint32_t));
mIndexBuffer->SetBufferType(BufferType::Index);
ResourceViewDesc indexViewDesc = {};
indexViewDesc.dimension = ResourceViewDimension::Buffer;
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
mIndexBufferView = GetDevice()->CreateIndexBufferView(mIndexBuffer, indexViewDesc);
ASSERT_NE(mIndexBufferView, nullptr);
GraphicsPipelineDesc pipelineDesc = CreateTrianglePipelineDesc(GetBackendType());
mPipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
ASSERT_NE(mPipelineState, nullptr);
ASSERT_TRUE(mPipelineState->IsValid());
Log("[TEST] Triangle resources initialized for backend %d", static_cast<int>(GetBackendType()));
}
void TriangleTest::ShutdownTriangleResources() {
if (mPipelineState != nullptr) {
mPipelineState->Shutdown();
delete mPipelineState;
mPipelineState = nullptr;
}
if (mVertexBufferView != nullptr) {
mVertexBufferView->Shutdown();
delete mVertexBufferView;
mVertexBufferView = nullptr;
}
if (mIndexBufferView != nullptr) {
mIndexBufferView->Shutdown();
delete mIndexBufferView;
mIndexBufferView = nullptr;
}
if (mVertexBuffer != nullptr) {
mVertexBuffer->Shutdown();
delete mVertexBuffer;
mVertexBuffer = nullptr;
}
if (mIndexBuffer != nullptr) {
mIndexBuffer->Shutdown();
delete mIndexBuffer;
mIndexBuffer = nullptr;
}
}
void TriangleTest::RenderFrame() {
ASSERT_NE(mPipelineState, nullptr);
ASSERT_NE(mVertexBufferView, nullptr);
ASSERT_NE(mIndexBufferView, nullptr);
RHICommandList* cmdList = GetCommandList();
RHICommandQueue* cmdQueue = GetCommandQueue();
ASSERT_NE(cmdList, nullptr);
ASSERT_NE(cmdQueue, nullptr);
cmdList->Reset();
SetRenderTargetForClear();
Viewport viewport = { 0.0f, 0.0f, 1280.0f, 720.0f, 0.0f, 1.0f };
Rect scissorRect = { 0, 0, 1280, 720 };
cmdList->SetViewport(viewport);
cmdList->SetScissorRect(scissorRect);
cmdList->Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
cmdList->SetPipelineState(mPipelineState);
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
RHIResourceView* vertexBuffers[] = { mVertexBufferView };
uint64_t offsets[] = { 0 };
uint32_t strides[] = { sizeof(Vertex) };
cmdList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
cmdList->SetIndexBuffer(mIndexBufferView, 0);
cmdList->DrawIndexed(static_cast<uint32_t>(sizeof(kTriangleIndices) / sizeof(kTriangleIndices[0])));
EndRender();
cmdList->Close();
void* cmdLists[] = { cmdList };
cmdQueue->ExecuteCommandLists(1, cmdLists);
}
TEST_P(TriangleTest, RenderTriangle) {
RHICommandQueue* cmdQueue = GetCommandQueue();
RHISwapChain* swapChain = GetSwapChain();
const int targetFrameCount = 30;
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
if (frameCount > 0) {
cmdQueue->WaitForPreviousFrame();
}
Log("[TEST] Triangle MainLoop: frame %d", frameCount);
BeginRender();
RenderFrame();
if (frameCount >= targetFrameCount) {
cmdQueue->WaitForIdle();
Log("[TEST] Triangle MainLoop: frame %d reached, capturing %s", frameCount, screenshotFilename);
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
Log("[TEST] Triangle MainLoop: frame %d compare passed", frameCount);
break;
}
swapChain->Present(0, 0);
}
}
} // namespace
INSTANTIATE_TEST_SUITE_P(D3D12, TriangleTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, TriangleTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, TriangleTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}