Files
XCEngine/tests/RHI/integration/triangle/Res/Shader/triangle_vulkan.vert

12 lines
197 B
GLSL

#version 450
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec4 aColor;
layout(location = 0) out vec4 vColor;
void main() {
gl_Position = aPosition;
vColor = aColor;
}