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XCEngine/new_editor/include/XCEditor/Fields/UIEditorPropertyGridInteraction.h

98 lines
3.7 KiB
C++

#pragma once
#include <XCEditor/Fields/UIEditorAssetFieldInteraction.h>
#include <XCEditor/Fields/UIEditorPropertyGrid.h>
#include <XCEditor/Fields/UIEditorVector2FieldInteraction.h>
#include <XCEditor/Fields/UIEditorVector3FieldInteraction.h>
#include <XCEditor/Fields/UIEditorVector4FieldInteraction.h>
#include <XCEngine/UI/Text/UITextInputController.h>
#include <XCEngine/UI/Types.h>
#include <XCEngine/UI/Widgets/UIExpansionModel.h>
#include <XCEngine/UI/Widgets/UIKeyboardNavigationModel.h>
#include <XCEngine/UI/Widgets/UIPropertyEditModel.h>
#include <XCEngine/UI/Widgets/UISelectionModel.h>
#include <string>
#include <vector>
namespace XCEngine::UI::Editor {
struct UIEditorPropertyGridAssetFieldInteractionEntry {
std::string fieldId = {};
UIEditorAssetFieldInteractionState state = {};
};
struct UIEditorPropertyGridVector2FieldInteractionEntry {
std::string fieldId = {};
UIEditorVector2FieldInteractionState state = {};
};
struct UIEditorPropertyGridVector3FieldInteractionEntry {
std::string fieldId = {};
UIEditorVector3FieldInteractionState state = {};
};
struct UIEditorPropertyGridVector4FieldInteractionEntry {
std::string fieldId = {};
UIEditorVector4FieldInteractionState state = {};
};
struct UIEditorPropertyGridInteractionState {
Widgets::UIEditorPropertyGridState propertyGridState = {};
::XCEngine::UI::Widgets::UIKeyboardNavigationModel keyboardNavigation = {};
::XCEngine::UI::Text::UITextInputState textInputState = {};
::XCEngine::UI::UIPoint pointerPosition = {};
std::size_t pressedPopupIndex = Widgets::UIEditorPropertyGridInvalidIndex;
bool hasPointerPosition = false;
std::vector<UIEditorPropertyGridAssetFieldInteractionEntry> assetFieldInteractionStates = {};
std::vector<UIEditorPropertyGridVector2FieldInteractionEntry> vector2FieldInteractionStates = {};
std::vector<UIEditorPropertyGridVector3FieldInteractionEntry> vector3FieldInteractionStates = {};
std::vector<UIEditorPropertyGridVector4FieldInteractionEntry> vector4FieldInteractionStates = {};
};
struct UIEditorPropertyGridInteractionResult {
bool consumed = false;
bool sectionToggled = false;
bool selectionChanged = false;
bool keyboardNavigated = false;
bool editStarted = false;
bool editValueChanged = false;
bool editCommitted = false;
bool editCommitRejected = false;
bool editCanceled = false;
bool popupOpened = false;
bool popupClosed = false;
bool fieldValueChanged = false;
bool secondaryClicked = false;
bool pickerRequested = false;
bool activateRequested = false;
Widgets::UIEditorPropertyGridHitTarget hitTarget = {};
std::string toggledSectionId = {};
std::string selectedFieldId = {};
std::string activeFieldId = {};
std::string committedFieldId = {};
std::string committedValue = {};
std::string changedFieldId = {};
std::string changedValue = {};
std::string requestedFieldId = {};
};
struct UIEditorPropertyGridInteractionFrame {
Widgets::UIEditorPropertyGridLayout layout = {};
UIEditorPropertyGridInteractionResult result = {};
};
UIEditorPropertyGridInteractionFrame UpdateUIEditorPropertyGridInteraction(
UIEditorPropertyGridInteractionState& state,
::XCEngine::UI::Widgets::UISelectionModel& selectionModel,
::XCEngine::UI::Widgets::UIExpansionModel& expansionModel,
::XCEngine::UI::Widgets::UIPropertyEditModel& propertyEditModel,
const ::XCEngine::UI::UIRect& bounds,
std::vector<Widgets::UIEditorPropertyGridSection>& sections,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorPropertyGridMetrics& metrics = {},
const Widgets::UIEditorMenuPopupMetrics& popupMetrics = {});
} // namespace XCEngine::UI::Editor