Files
XCEngine/engine/include/XCEngine/RHI/D3D12/D3D12RootSignature.h

34 lines
728 B
C++

#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12RootSignature {
public:
D3D12RootSignature();
~D3D12RootSignature();
bool Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc);
void Shutdown();
ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
void* GetNativeHandle() const { return m_rootSignature.Get(); }
uint32_t GetParameterCount() const { return m_parameterCount; }
private:
ComPtr<ID3D12RootSignature> m_rootSignature;
uint32_t m_parameterCount = 0;
};
} // namespace RHI
} // namespace XCEngine