Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package. Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion. Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
23 lines
509 B
C#
23 lines
509 B
C#
using XCEngine;
|
|
using XCEngine.Rendering;
|
|
|
|
namespace XCEngine.Rendering.Universal
|
|
{
|
|
public class UniversalRenderPipelineAsset
|
|
: RendererBackedRenderPipelineAsset
|
|
{
|
|
protected override ScriptableRenderPipeline
|
|
CreateRendererBackedPipeline()
|
|
{
|
|
return new UniversalRenderPipeline(this);
|
|
}
|
|
|
|
protected override ScriptableRendererData
|
|
CreateDefaultRendererData()
|
|
{
|
|
return new UniversalRendererData();
|
|
}
|
|
}
|
|
}
|
|
|